From bbf8d6bf01b7eb745e47143ec3e01dc19e9f05bd Mon Sep 17 00:00:00 2001 From: Rodolfo Bogado Date: Wed, 12 Dec 2018 00:54:21 -0300 Subject: [PATCH] Includde saturation in the evaluation of the control code --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 7a16dccc9..c7812d377 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -416,12 +416,13 @@ public: u64 dest_num_components, u64 value_num_components, bool is_saturated = false, bool sets_cc = false, u64 dest_elem = 0, bool precise = false) { - - SetRegister(reg, elem, is_saturated ? "clamp(" + value + ", 0.0, 1.0)" : value, + const const std::string clamped_value = + is_saturated ? "clamp(" + value + ", 0.0, 1.0)" : value; + SetRegister(reg, elem, clamped_value, dest_num_components, value_num_components, dest_elem, precise); if (sets_cc) { if (reg == Register::ZeroIndex) { - SetConditionalCodesFromExpression(value); + SetConditionalCodesFromExpression(clamped_value); } else { SetConditionalCodesFromRegister(reg, dest_elem); }