Merge pull request #2308 from lioncash/deduction
kernel/scheduler: Minor tidying up
This commit is contained in:
		| @@ -29,7 +29,7 @@ Scheduler::~Scheduler() { | |||||||
| } | } | ||||||
|  |  | ||||||
| bool Scheduler::HaveReadyThreads() const { | bool Scheduler::HaveReadyThreads() const { | ||||||
|     std::lock_guard<std::mutex> lock(scheduler_mutex); |     std::lock_guard lock{scheduler_mutex}; | ||||||
|     return !ready_queue.empty(); |     return !ready_queue.empty(); | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -132,7 +132,7 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) { | |||||||
| } | } | ||||||
|  |  | ||||||
| void Scheduler::Reschedule() { | void Scheduler::Reschedule() { | ||||||
|     std::lock_guard<std::mutex> lock(scheduler_mutex); |     std::lock_guard lock{scheduler_mutex}; | ||||||
|  |  | ||||||
|     Thread* cur = GetCurrentThread(); |     Thread* cur = GetCurrentThread(); | ||||||
|     Thread* next = PopNextReadyThread(); |     Thread* next = PopNextReadyThread(); | ||||||
| @@ -148,35 +148,35 @@ void Scheduler::Reschedule() { | |||||||
|     SwitchContext(next); |     SwitchContext(next); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) { | void Scheduler::AddThread(SharedPtr<Thread> thread) { | ||||||
|     std::lock_guard<std::mutex> lock(scheduler_mutex); |     std::lock_guard lock{scheduler_mutex}; | ||||||
|  |  | ||||||
|     thread_list.push_back(std::move(thread)); |     thread_list.push_back(std::move(thread)); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Scheduler::RemoveThread(Thread* thread) { | void Scheduler::RemoveThread(Thread* thread) { | ||||||
|     std::lock_guard<std::mutex> lock(scheduler_mutex); |     std::lock_guard lock{scheduler_mutex}; | ||||||
|  |  | ||||||
|     thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), |     thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), | ||||||
|                       thread_list.end()); |                       thread_list.end()); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Scheduler::ScheduleThread(Thread* thread, u32 priority) { | void Scheduler::ScheduleThread(Thread* thread, u32 priority) { | ||||||
|     std::lock_guard<std::mutex> lock(scheduler_mutex); |     std::lock_guard lock{scheduler_mutex}; | ||||||
|  |  | ||||||
|     ASSERT(thread->GetStatus() == ThreadStatus::Ready); |     ASSERT(thread->GetStatus() == ThreadStatus::Ready); | ||||||
|     ready_queue.add(thread, priority); |     ready_queue.add(thread, priority); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Scheduler::UnscheduleThread(Thread* thread, u32 priority) { | void Scheduler::UnscheduleThread(Thread* thread, u32 priority) { | ||||||
|     std::lock_guard<std::mutex> lock(scheduler_mutex); |     std::lock_guard lock{scheduler_mutex}; | ||||||
|  |  | ||||||
|     ASSERT(thread->GetStatus() == ThreadStatus::Ready); |     ASSERT(thread->GetStatus() == ThreadStatus::Ready); | ||||||
|     ready_queue.remove(thread, priority); |     ready_queue.remove(thread, priority); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Scheduler::SetThreadPriority(Thread* thread, u32 priority) { | void Scheduler::SetThreadPriority(Thread* thread, u32 priority) { | ||||||
|     std::lock_guard<std::mutex> lock(scheduler_mutex); |     std::lock_guard lock{scheduler_mutex}; | ||||||
|     if (thread->GetPriority() == priority) { |     if (thread->GetPriority() == priority) { | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
| @@ -187,7 +187,7 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) { | |||||||
| } | } | ||||||
|  |  | ||||||
| Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const { | Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const { | ||||||
|     std::lock_guard<std::mutex> lock(scheduler_mutex); |     std::lock_guard lock{scheduler_mutex}; | ||||||
|  |  | ||||||
|     const u32 mask = 1U << core; |     const u32 mask = 1U << core; | ||||||
|     for (auto* thread : ready_queue) { |     for (auto* thread : ready_queue) { | ||||||
|   | |||||||
| @@ -38,7 +38,7 @@ public: | |||||||
|     u64 GetLastContextSwitchTicks() const; |     u64 GetLastContextSwitchTicks() const; | ||||||
|  |  | ||||||
|     /// Adds a new thread to the scheduler |     /// Adds a new thread to the scheduler | ||||||
|     void AddThread(SharedPtr<Thread> thread, u32 priority); |     void AddThread(SharedPtr<Thread> thread); | ||||||
|  |  | ||||||
|     /// Removes a thread from the scheduler |     /// Removes a thread from the scheduler | ||||||
|     void RemoveThread(Thread* thread); |     void RemoveThread(Thread* thread); | ||||||
|   | |||||||
| @@ -199,7 +199,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name | |||||||
|     thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap(); |     thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap(); | ||||||
|     thread->owner_process = &owner_process; |     thread->owner_process = &owner_process; | ||||||
|     thread->scheduler = &system.Scheduler(processor_id); |     thread->scheduler = &system.Scheduler(processor_id); | ||||||
|     thread->scheduler->AddThread(thread, priority); |     thread->scheduler->AddThread(thread); | ||||||
|     thread->tls_address = thread->owner_process->MarkNextAvailableTLSSlotAsUsed(*thread); |     thread->tls_address = thread->owner_process->MarkNextAvailableTLSSlotAsUsed(*thread); | ||||||
|  |  | ||||||
|     // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used |     // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used | ||||||
| @@ -352,7 +352,7 @@ void Thread::ChangeScheduler() { | |||||||
|     if (*new_processor_id != processor_id) { |     if (*new_processor_id != processor_id) { | ||||||
|         // Remove thread from previous core's scheduler |         // Remove thread from previous core's scheduler | ||||||
|         scheduler->RemoveThread(this); |         scheduler->RemoveThread(this); | ||||||
|         next_scheduler.AddThread(this, current_priority); |         next_scheduler.AddThread(this); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     processor_id = *new_processor_id; |     processor_id = *new_processor_id; | ||||||
|   | |||||||
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