Merge pull request #1620 from LFsWang/path

Fix filename&path encode problem on Windows
This commit is contained in:
bunnei 2016-04-04 21:55:08 -04:00
commit b393408496
6 changed files with 55 additions and 38 deletions

View File

@ -16,7 +16,7 @@ Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
FileUtil::CreateFullPath(qt_config_loc);
qt_config = new QSettings(QString::fromLocal8Bit(qt_config_loc.c_str()), QSettings::IniFormat);
qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
Reload();
}

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@ -66,7 +66,7 @@ void GameList::ValidateEntry(const QModelIndex& item)
if (file_path.isEmpty())
return;
std::string std_file_path(file_path.toLocal8Bit());
std::string std_file_path(file_path.toStdString());
if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path))
return;
emit GameChosen(file_path);
@ -148,7 +148,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
emit EntryReady({
new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
new GameListItemPath(QString::fromLocal8Bit(physical_name.c_str())),
new GameListItemPath(QString::fromStdString(physical_name)),
new GameListItemSize(FileUtil::GetSize(physical_name)),
});
}

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@ -417,7 +417,7 @@ void GMainWindow::UpdateRecentFiles() {
}
void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path.toLocal8Bit().data());
BootGame(game_path.toStdString());
}
void GMainWindow::OnMenuLoadFile() {
@ -428,7 +428,7 @@ void GMainWindow::OnMenuLoadFile() {
if (!filename.isEmpty()) {
settings.setValue("romsPath", QFileInfo(filename).path());
BootGame(filename.toLocal8Bit().data());
BootGame(filename.toStdString());
}
}
@ -440,7 +440,7 @@ void GMainWindow::OnMenuLoadSymbolMap() {
if (!filename.isEmpty()) {
settings.setValue("symbolsPath", QFileInfo(filename).path());
LoadSymbolMap(filename.toLocal8Bit().data());
LoadSymbolMap(filename.toStdString());
}
}
@ -461,7 +461,7 @@ void GMainWindow::OnMenuRecentFile() {
QString filename = action->data().toString();
QFileInfo file_info(filename);
if (file_info.exists()) {
BootGame(filename.toLocal8Bit().data());
BootGame(filename.toStdString());
} else {
// Display an error message and remove the file from the list.
QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename));

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@ -85,7 +85,7 @@ bool Exists(const std::string &filename)
StripTailDirSlashes(copy);
#ifdef _WIN32
int result = _tstat64(Common::UTF8ToTStr(copy).c_str(), &file_info);
int result = _wstat64(Common::UTF8ToUTF16W(copy).c_str(), &file_info);
#else
int result = stat64(copy.c_str(), &file_info);
#endif
@ -102,7 +102,7 @@ bool IsDirectory(const std::string &filename)
StripTailDirSlashes(copy);
#ifdef _WIN32
int result = _tstat64(Common::UTF8ToTStr(copy).c_str(), &file_info);
int result = _wstat64(Common::UTF8ToUTF16W(copy).c_str(), &file_info);
#else
int result = stat64(copy.c_str(), &file_info);
#endif
@ -138,7 +138,7 @@ bool Delete(const std::string &filename)
}
#ifdef _WIN32
if (!DeleteFile(Common::UTF8ToTStr(filename).c_str()))
if (!DeleteFileW(Common::UTF8ToUTF16W(filename).c_str()))
{
LOG_ERROR(Common_Filesystem, "DeleteFile failed on %s: %s",
filename.c_str(), GetLastErrorMsg());
@ -160,7 +160,7 @@ bool CreateDir(const std::string &path)
{
LOG_TRACE(Common_Filesystem, "directory %s", path.c_str());
#ifdef _WIN32
if (::CreateDirectory(Common::UTF8ToTStr(path).c_str(), nullptr))
if (::CreateDirectoryW(Common::UTF8ToUTF16W(path).c_str(), nullptr))
return true;
DWORD error = GetLastError();
if (error == ERROR_ALREADY_EXISTS)
@ -241,7 +241,7 @@ bool DeleteDir(const std::string &filename)
}
#ifdef _WIN32
if (::RemoveDirectory(Common::UTF8ToTStr(filename).c_str()))
if (::RemoveDirectoryW(Common::UTF8ToUTF16W(filename).c_str()))
return true;
#else
if (rmdir(filename.c_str()) == 0)
@ -257,8 +257,13 @@ bool Rename(const std::string &srcFilename, const std::string &destFilename)
{
LOG_TRACE(Common_Filesystem, "%s --> %s",
srcFilename.c_str(), destFilename.c_str());
#ifdef _WIN32
if (_wrename(Common::UTF8ToUTF16W(srcFilename).c_str(), Common::UTF8ToUTF16W(destFilename).c_str()) == 0)
return true;
#else
if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
return true;
#endif
LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
@ -270,7 +275,7 @@ bool Copy(const std::string &srcFilename, const std::string &destFilename)
LOG_TRACE(Common_Filesystem, "%s --> %s",
srcFilename.c_str(), destFilename.c_str());
#ifdef _WIN32
if (CopyFile(Common::UTF8ToTStr(srcFilename).c_str(), Common::UTF8ToTStr(destFilename).c_str(), FALSE))
if (CopyFileW(Common::UTF8ToUTF16W(srcFilename).c_str(), Common::UTF8ToUTF16W(destFilename).c_str(), FALSE))
return true;
LOG_ERROR(Common_Filesystem, "failed %s --> %s: %s",
@ -358,7 +363,7 @@ u64 GetSize(const std::string &filename)
struct stat64 buf;
#ifdef _WIN32
if (_tstat64(Common::UTF8ToTStr(filename).c_str(), &buf) == 0)
if (_wstat64(Common::UTF8ToUTF16W(filename).c_str(), &buf) == 0)
#else
if (stat64(filename.c_str(), &buf) == 0)
#endif
@ -432,16 +437,16 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directo
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
WIN32_FIND_DATAW ffd;
HANDLE handle_find = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd);
HANDLE handle_find = FindFirstFileW(Common::UTF8ToUTF16W(directory + "\\*").c_str(), &ffd);
if (handle_find == INVALID_HANDLE_VALUE) {
FindClose(handle_find);
return false;
}
// windows loop
do {
const std::string virtual_name(Common::TStrToUTF8(ffd.cFileName));
const std::string virtual_name(Common::UTF16ToUTF8(ffd.cFileName));
#else
struct dirent dirent, *result = nullptr;
@ -465,7 +470,7 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directo
found_entries += ret_entries;
#ifdef _WIN32
} while (FindNextFile(handle_find, &ffd) != 0);
} while (FindNextFileW(handle_find, &ffd) != 0);
FindClose(handle_find);
#else
}
@ -572,15 +577,23 @@ void CopyDir(const std::string &source_path, const std::string &dest_path)
// Returns the current directory
std::string GetCurrentDir()
{
char *dir;
// Get the current working directory (getcwd uses malloc)
#ifdef _WIN32
wchar_t *dir;
if (!(dir = _wgetcwd(nullptr, 0))) {
#else
char *dir;
if (!(dir = getcwd(nullptr, 0))) {
#endif
LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: %s",
GetLastErrorMsg());
return nullptr;
}
#ifdef _WIN32
std::string strDir = Common::UTF16ToUTF8(dir);
#else
std::string strDir = dir;
#endif
free(dir);
return strDir;
}
@ -588,7 +601,11 @@ std::string GetCurrentDir()
// Sets the current directory to the given directory
bool SetCurrentDir(const std::string &directory)
{
#ifdef _WIN32
return _wchdir(Common::UTF8ToUTF16W(directory).c_str()) == 0;
#else
return chdir(directory.c_str()) == 0;
#endif
}
#if defined(__APPLE__)
@ -613,9 +630,9 @@ std::string& GetExeDirectory()
static std::string exe_path;
if (exe_path.empty())
{
TCHAR tchar_exe_path[2048];
GetModuleFileName(nullptr, tchar_exe_path, 2048);
exe_path = Common::TStrToUTF8(tchar_exe_path);
wchar_t wchar_exe_path[2048];
GetModuleFileNameW(nullptr, wchar_exe_path, 2048);
exe_path = Common::UTF16ToUTF8(wchar_exe_path);
exe_path = exe_path.substr(0, exe_path.find_last_of('\\'));
}
return exe_path;
@ -900,7 +917,7 @@ bool IOFile::Open(const std::string& filename, const char openmode[])
{
Close();
#ifdef _WIN32
_tfopen_s(&m_file, Common::UTF8ToTStr(filename).c_str(), Common::UTF8ToTStr(openmode).c_str());
_wfopen_s(&m_file, Common::UTF8ToUTF16W(filename).c_str(), Common::UTF8ToUTF16W(openmode).c_str());
#else
m_file = fopen(filename.c_str(), openmode);
#endif

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@ -320,19 +320,6 @@ std::u16string UTF8ToUTF16(const std::string& input)
#endif
}
static std::string UTF16ToUTF8(const std::wstring& input)
{
auto const size = WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()), nullptr, 0, nullptr, nullptr);
std::string output;
output.resize(size);
if (size == 0 || size != WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()), &output[0], static_cast<int>(output.size()), nullptr, nullptr))
output.clear();
return output;
}
static std::wstring CPToUTF16(u32 code_page, const std::string& input)
{
auto const size = MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()), nullptr, 0);
@ -346,6 +333,19 @@ static std::wstring CPToUTF16(u32 code_page, const std::string& input)
return output;
}
std::string UTF16ToUTF8(const std::wstring& input)
{
auto const size = WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()), nullptr, 0, nullptr, nullptr);
std::string output;
output.resize(size);
if (size == 0 || size != WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()), &output[0], static_cast<int>(output.size()), nullptr, nullptr))
output.clear();
return output;
}
std::wstring UTF8ToUTF16W(const std::string &input)
{
return CPToUTF16(CP_UTF8, input);

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@ -95,7 +95,7 @@ std::string CP1252ToUTF8(const std::string& str);
std::string SHIFTJISToUTF8(const std::string& str);
#ifdef _WIN32
std::string UTF16ToUTF8(const std::wstring& input);
std::wstring UTF8ToUTF16W(const std::string& str);
#ifdef _UNICODE