system: Get rid of an unnecessary enum typedef
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		| @@ -11,16 +11,16 @@ | |||||||
| namespace System { | namespace System { | ||||||
|  |  | ||||||
| // State of the full emulator | // State of the full emulator | ||||||
| typedef enum { | enum State { | ||||||
| 	STATE_NULL = 0,	///< System is in null state, nothing initialized | 	STATE_NULL = 0, ///< System is in null state, nothing initialized | ||||||
| 	STATE_IDLE,		///< System is in an initialized state, but not running | 	STATE_IDLE,     ///< System is in an initialized state, but not running | ||||||
| 	STATE_RUNNING,	///< System is running | 	STATE_RUNNING,  ///< System is running | ||||||
| 	STATE_LOADING,	///< System is loading a ROM | 	STATE_LOADING,  ///< System is loading a ROM | ||||||
| 	STATE_HALTED,	///< System is halted (error) | 	STATE_HALTED,   ///< System is halted (error) | ||||||
| 	STATE_STALLED,	///< System is stalled (unused) | 	STATE_STALLED,  ///< System is stalled (unused) | ||||||
| 	STATE_DEBUG,	///< System is in a special debug mode (unused) | 	STATE_DEBUG,    ///< System is in a special debug mode (unused) | ||||||
| 	STATE_DIE		///< System is shutting down | 	STATE_DIE       ///< System is shutting down | ||||||
| } State; | }; | ||||||
|  |  | ||||||
| extern volatile State g_state; | extern volatile State g_state; | ||||||
|  |  | ||||||
|   | |||||||
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