gl_state_tracker: Implement dirty flags for blending

This commit is contained in:
ReinUsesLisp
2019-12-29 18:14:40 -03:00
parent f7ec078592
commit b01dd7d1c8
5 changed files with 68 additions and 15 deletions

View File

@ -129,6 +129,21 @@ void SetupDirtyShaders(Tables& tables) {
Shaders);
}
void SetupDirtyBlend(Tables& tables) {
FillBlock(tables[0], OFF(blend_color), NUM(blend_color), BlendColor);
tables[0][OFF(independent_blend_enable)] = BlendIndependentEnabled;
for (std::size_t i = 0; i < Regs::NumRenderTargets; ++i) {
const std::size_t offset = OFF(independent_blend) + i * NUM(independent_blend[0]);
FillBlock(tables[0], offset, NUM(independent_blend[0]), BlendState0 + i);
tables[0][OFF(blend.enable) + i] = static_cast<u8>(BlendState0 + i);
}
FillBlock(tables[1], OFF(independent_blend), NUM(independent_blend), BlendStates);
FillBlock(tables[1], OFF(blend), NUM(blend), BlendStates);
}
void SetupDirtyMisc(Tables& tables) {
tables[0][OFF(clip_distance_enabled)] = ClipDistances;
}
@ -147,6 +162,7 @@ void StateTracker::Initialize() {
SetupDirtyVertexArrays(tables);
SetupDirtyVertexFormat(tables);
SetupDirtyShaders(tables);
SetupDirtyBlend(tables);
SetupDirtyMisc(tables);
auto& store = dirty.on_write_stores;