Build: Fixed a few warnings.

This commit is contained in:
Subv 2016-11-29 16:51:53 -05:00
parent 3174bfd50c
commit aea9a91100
3 changed files with 11 additions and 11 deletions

View File

@ -49,7 +49,7 @@ static bool circle_pad_right = false;
static bool circle_pad_modifier = false; static bool circle_pad_modifier = false;
static void UpdateCirclePad(EmuWindow& emu_window) { static void UpdateCirclePad(EmuWindow& emu_window) {
constexpr float SQRT_HALF = 0.707106781; constexpr float SQRT_HALF = 0.707106781f;
int x = 0, y = 0; int x = 0, y = 0;
if (circle_pad_right) if (circle_pad_right)
@ -61,9 +61,9 @@ static void UpdateCirclePad(EmuWindow& emu_window) {
if (circle_pad_down) if (circle_pad_down)
--y; --y;
float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0; float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f;
emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0 : SQRT_HALF), emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF),
y * modifier * (x == 0 ? 1.0 : SQRT_HALF)); y * modifier * (x == 0 ? 1.0f : SQRT_HALF));
} }
int NewDeviceId() { int NewDeviceId() {

View File

@ -562,9 +562,9 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
}; };
if ((texture.config.wrap_s == Regs::TextureConfig::ClampToBorder && if ((texture.config.wrap_s == Regs::TextureConfig::ClampToBorder &&
(s < 0 || s >= texture.config.width)) || (s < 0 || static_cast<u32>(s) >= texture.config.width)) ||
(texture.config.wrap_t == Regs::TextureConfig::ClampToBorder && (texture.config.wrap_t == Regs::TextureConfig::ClampToBorder &&
(t < 0 || t >= texture.config.height))) { (t < 0 || static_cast<u32>(t) >= texture.config.height))) {
auto border_color = texture.config.border_color; auto border_color = texture.config.border_color;
texture_color[i] = {border_color.r, border_color.g, border_color.b, texture_color[i] = {border_color.r, border_color.g, border_color.b,
border_color.a}; border_color.a};
@ -947,7 +947,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
// Blend the fog // Blend the fog
for (unsigned i = 0; i < 3; i++) { for (unsigned i = 0; i < 3; i++) {
combiner_output[i] = combiner_output[i] =
fog_factor * combiner_output[i] + (1.0f - fog_factor) * fog_color[i]; static_cast<u8>(fog_factor * combiner_output[i] + (1.0f - fog_factor) * fog_color[i]);
} }
} }

View File

@ -213,12 +213,12 @@ void RasterizerOpenGL::DrawTriangles() {
// Scissor checks are window-, not viewport-relative, which means that if the cached texture // Scissor checks are window-, not viewport-relative, which means that if the cached texture
// sub-rect changes, the scissor bounds also need to be updated. // sub-rect changes, the scissor bounds also need to be updated.
GLint scissor_x1 = rect.left + regs.scissor_test.x1 * color_surface->res_scale_width; GLint scissor_x1 = static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width);
GLint scissor_y1 = rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height; GLint scissor_y1 = static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height);
// x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
// scaling or doing multisampling. // scaling or doing multisampling.
GLint scissor_x2 = rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width; GLint scissor_x2 = static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width);
GLint scissor_y2 = rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height; GLint scissor_y2 = static_cast<GLint>(rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height);
if (uniform_block_data.data.scissor_x1 != scissor_x1 || if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
uniform_block_data.data.scissor_x2 != scissor_x2 || uniform_block_data.data.scissor_x2 != scissor_x2 ||