Pica/VertexShader: Clarify a comment.
This commit is contained in:
parent
871418e62b
commit
ad5db467d7
|
@ -140,7 +140,9 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
||||||
{
|
{
|
||||||
bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed);
|
bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed);
|
||||||
if (is_inverted) {
|
if (is_inverted) {
|
||||||
// We don't really support this properly and/or reliably
|
// TODO: We don't really support this properly: For instance, the address register
|
||||||
|
// offset needs to be applied to SRC2 instead, etc.
|
||||||
|
// For now, we just abort in this situation.
|
||||||
LOG_ERROR(HW_GPU, "Bad condition...");
|
LOG_ERROR(HW_GPU, "Bad condition...");
|
||||||
exit(0);
|
exit(0);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue