From aa92da205e3f975dffc3c706fb0a176f13649492 Mon Sep 17 00:00:00 2001
From: unknown <FreddyFunk@users.noreply.github.com>
Date: Sat, 9 Feb 2019 10:20:52 +0100
Subject: [PATCH] gl_shader_disk_cache: Fixup clang format

---
 src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index e74ffd291..ec32602ad 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -10,8 +10,8 @@
 #include "common/common_types.h"
 #include "common/file_util.h"
 #include "common/logging/log.h"
-#include "common/zstd_compression.h"
 #include "common/scm_rev.h"
+#include "common/zstd_compression.h"
 
 #include "core/core.h"
 #include "core/hle/kernel/process.h"
@@ -288,7 +288,8 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
         return {};
     }
 
-    const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code, code_size);
+    const std::vector<u8> code =
+        Common::Compression::DecompressDataZSTD(compressed_code, code_size);
     if (code.empty()) {
         return {};
     }