changed "UID" to "Handle" to be a little more consistent with CTR naming
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@ -27,7 +27,7 @@ KernelObjectPool::KernelObjectPool() {
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next_id = INITIAL_NEXT_ID;
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}
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UID KernelObjectPool::Create(KernelObject *obj, int range_bottom, int range_top) {
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Handle KernelObjectPool::Create(KernelObject *obj, int range_bottom, int range_top) {
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if (range_top > MAX_COUNT) {
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range_top = MAX_COUNT;
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}
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@ -38,7 +38,7 @@ UID KernelObjectPool::Create(KernelObject *obj, int range_bottom, int range_top)
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if (!occupied[i]) {
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occupied[i] = true;
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pool[i] = obj;
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pool[i]->uid = i + HANDLE_OFFSET;
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pool[i]->handle = i + HANDLE_OFFSET;
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return i + HANDLE_OFFSET;
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}
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}
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@ -46,7 +46,7 @@ UID KernelObjectPool::Create(KernelObject *obj, int range_bottom, int range_top)
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return 0;
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}
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bool KernelObjectPool::IsValid(UID handle)
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bool KernelObjectPool::IsValid(Handle handle)
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{
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int index = handle - HANDLE_OFFSET;
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if (index < 0)
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@ -70,7 +70,7 @@ void KernelObjectPool::Clear()
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next_id = INITIAL_NEXT_ID;
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}
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KernelObject *&KernelObjectPool::operator [](UID handle)
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KernelObject *&KernelObjectPool::operator [](Handle handle)
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{
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_dbg_assert_msg_(KERNEL, IsValid(handle), "GRABBING UNALLOCED KERNEL OBJ");
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return pool[handle - HANDLE_OFFSET];
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@ -148,7 +148,7 @@ bool __KernelLoadExec(u32 entry_point) {
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Core::g_app_core->SetPC(entry_point);
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// 0x30 is the typical main thread priority I've seen used so far
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UID thread_id = __KernelSetupRootThread(0xDEADBEEF, 0, 0x30);
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Handle thread_id = __KernelSetupMainThread(0x30);
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return true;
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}
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@ -6,7 +6,7 @@
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#include "common/common_types.h"
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typedef u32 UID;
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typedef s32 Handle;
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enum KernelIDType {
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KERNEL_ID_TYPE_THREAD = 1,
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@ -15,20 +15,23 @@ enum KernelIDType {
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KERNEL_ID_TYPE_EVENT = 4,
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};
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enum {
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KERNELOBJECT_MAX_NAME_LENGTH = 255,
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};
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#define KERNELOBJECT_MAX_NAME_LENGTH 31
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class KernelObjectPool;
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class KernelObject {
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friend class KernelObjectPool;
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u32 uid;
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u32 handle;
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public:
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virtual ~KernelObject() {}
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UID GetUID() const { return uid; }
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Handle GetHandle() const { return handle; }
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virtual const char *GetTypeName() { return "[BAD KERNEL OBJECT TYPE]"; }
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virtual const char *GetName() { return "[UNKNOWN KERNEL OBJECT]"; }
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virtual KernelIDType GetIDType() const = 0;
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//virtual void GetQuickInfo(char *ptr, int size);
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};
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class KernelObjectPool {
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@ -36,13 +39,13 @@ public:
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KernelObjectPool();
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~KernelObjectPool() {}
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// Allocates a UID within the range and inserts the object into the map.
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UID Create(KernelObject *obj, int range_bottom=INITIAL_NEXT_ID, int range_top=0x7FFFFFFF);
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// Allocates a handle within the range and inserts the object into the map.
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Handle Create(KernelObject *obj, int range_bottom=INITIAL_NEXT_ID, int range_top=0x7FFFFFFF);
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static KernelObject *CreateByIDType(int type);
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template <class T>
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u32 Destroy(UID handle) {
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u32 Destroy(Handle handle) {
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u32 error;
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if (Get<T>(handle, error)) {
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occupied[handle - HANDLE_OFFSET] = false;
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@ -51,10 +54,10 @@ public:
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return error;
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};
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bool IsValid(UID handle);
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bool IsValid(Handle handle);
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template <class T>
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T* Get(UID handle, u32& outError) {
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T* Get(Handle handle, u32& outError) {
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if (handle < HANDLE_OFFSET || handle >= HANDLE_OFFSET + MAX_COUNT || !occupied[handle - HANDLE_OFFSET]) {
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// Tekken 6 spams 0x80020001 gets wrong with no ill effects, also on the real PSP
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if (handle != 0 && (u32)handle != 0x80020001) {
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@ -79,8 +82,8 @@ public:
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// ONLY use this when you know the handle is valid.
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template <class T>
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T *GetFast(UID handle) {
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const UID realHandle = handle - HANDLE_OFFSET;
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T *GetFast(Handle handle) {
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const Handle realHandle = handle - HANDLE_OFFSET;
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_dbg_assert_(KERNEL, realHandle >= 0 && realHandle < MAX_COUNT && occupied[realHandle]);
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return static_cast<T *>(pool[realHandle]);
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}
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@ -100,7 +103,7 @@ public:
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}
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}
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bool GetIDType(UID handle, int *type) const {
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bool GetIDType(Handle handle, int *type) const {
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if ((handle < HANDLE_OFFSET) || (handle >= HANDLE_OFFSET + MAX_COUNT) ||
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!occupied[handle - HANDLE_OFFSET]) {
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ERROR_LOG(KERNEL, "Kernel: Bad object handle %i (%08x)", handle, handle);
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@ -111,7 +114,7 @@ public:
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return true;
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}
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KernelObject *&operator [](UID handle);
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KernelObject *&operator [](Handle handle);
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void List();
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void Clear();
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int GetCount();
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