PICA: Align vertex attributes

This commit is contained in:
Jannik Vogel 2016-03-11 16:15:36 +01:00
parent 7f8c99899b
commit a66c186e81
3 changed files with 28 additions and 1 deletions

View File

@ -22,6 +22,7 @@ set(SRCS
)
set(HEADERS
alignment.h
assert.h
bit_field.h
bit_set.h

22
src/common/alignment.h Normal file
View File

@ -0,0 +1,22 @@
// This file is under the public domain.
#pragma once
#include <cstddef>
#include <type_traits>
namespace Common {
template <typename T>
constexpr T AlignUp(T value, size_t size) {
static_assert(std::is_unsigned<T>::value, "T must be an unsigned value.");
return static_cast<T>(value + (size - value % size) % size);
}
template <typename T>
constexpr T AlignDown(T value, size_t size) {
static_assert(std::is_unsigned<T>::value, "T must be an unsigned value.");
return static_cast<T>(value - value % size);
}
} // namespace Common

View File

@ -5,6 +5,7 @@
#include <cmath>
#include <boost/range/algorithm/fill.hpp>
#include "common/alignment.h"
#include "common/microprofile.h"
#include "common/profiler.h"
@ -210,14 +211,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
u32 attribute_index = loader_config.GetComponent(component);
if (attribute_index < 12) {
int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
load_address = Common::AlignUp(load_address, element_size);
vertex_attribute_sources[attribute_index] = load_address;
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index);
vertex_attribute_element_size[attribute_index] = element_size;
load_address += attribute_config.GetStride(attribute_index);
} else if (attribute_index < 16) {
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
load_address = Common::AlignUp(load_address, 4);
load_address += (attribute_index - 11) * 4;
} else {
UNREACHABLE(); // This is truly unreachable due to the number of bits for each component