astc: Silence implicit conversion warnings
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26f3e18c5c
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a5aa1bb174
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@ -422,7 +422,7 @@ static TexelWeightParams DecodeBlockInfo(InputBitStream& strm) {
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TexelWeightParams params;
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TexelWeightParams params;
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// Read the entire block mode all at once
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// Read the entire block mode all at once
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uint16_t modeBits = strm.ReadBits(11);
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uint16_t modeBits = static_cast<uint16_t>(strm.ReadBits(11));
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// Does this match the void extent block mode?
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// Does this match the void extent block mode?
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if ((modeBits & 0x01FF) == 0x1FC) {
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if ((modeBits & 0x01FF) == 0x1FC) {
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@ -625,10 +625,10 @@ static void FillVoidExtentLDR(InputBitStream& strm, uint32_t* const outBuf, uint
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}
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}
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// Decode the RGBA components and renormalize them to the range [0, 255]
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// Decode the RGBA components and renormalize them to the range [0, 255]
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uint16_t r = strm.ReadBits(16);
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uint16_t r = static_cast<uint16_t>(strm.ReadBits(16));
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uint16_t g = strm.ReadBits(16);
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uint16_t g = static_cast<uint16_t>(strm.ReadBits(16));
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uint16_t b = strm.ReadBits(16);
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uint16_t b = static_cast<uint16_t>(strm.ReadBits(16));
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uint16_t a = strm.ReadBits(16);
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uint16_t a = static_cast<uint16_t>(strm.ReadBits(16));
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uint32_t rgba = (r >> 8) | (g & 0xFF00) | (static_cast<uint32_t>(b) & 0xFF00) << 8 |
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uint32_t rgba = (r >> 8) | (g & 0xFF00) | (static_cast<uint32_t>(b) & 0xFF00) << 8 |
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(static_cast<uint32_t>(a) & 0xFF00) << 16;
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(static_cast<uint32_t>(a) & 0xFF00) << 16;
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@ -681,9 +681,10 @@ protected:
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public:
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public:
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Pixel() = default;
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Pixel() = default;
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Pixel(ChannelType a, ChannelType r, ChannelType g, ChannelType b, unsigned bitDepth = 8)
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Pixel(uint32_t a, uint32_t r, uint32_t g, uint32_t b, unsigned bitDepth = 8)
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: m_BitDepth{uint8_t(bitDepth), uint8_t(bitDepth), uint8_t(bitDepth), uint8_t(bitDepth)},
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: m_BitDepth{uint8_t(bitDepth), uint8_t(bitDepth), uint8_t(bitDepth), uint8_t(bitDepth)},
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color{a, r, g, b} {}
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color{static_cast<ChannelType>(a), static_cast<ChannelType>(r),
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static_cast<ChannelType>(g), static_cast<ChannelType>(b)} {}
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// Changes the depth of each pixel. This scales the values to
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// Changes the depth of each pixel. This scales the values to
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// the appropriate bit depth by either truncating the least
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// the appropriate bit depth by either truncating the least
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