texture_cache: correct texture buffer on surface params
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						 ReinUsesLisp
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			| @@ -74,10 +74,17 @@ SurfaceParams SurfaceParams::CreateForTexture(Core::System& system, | ||||
|     params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value()); | ||||
|     params.type = GetFormatType(params.pixel_format); | ||||
|     // TODO: on 1DBuffer we should use the tic info. | ||||
|     params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray()); | ||||
|     params.width = config.tic.Width(); | ||||
|     params.height = config.tic.Height(); | ||||
|     params.depth = config.tic.Depth(); | ||||
|     if (!config.tic.IsBuffer()) { | ||||
|         params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray()); | ||||
|         params.width = config.tic.Width(); | ||||
|         params.height = config.tic.Height(); | ||||
|         params.depth = config.tic.Depth(); | ||||
|     } else { | ||||
|         params.target = SurfaceTarget::TextureBuffer; | ||||
|         params.width = config.tic.Width(); | ||||
|         params.height = 0; | ||||
|         params.depth = 0; | ||||
|     } | ||||
|     if (params.target == SurfaceTarget::TextureCubemap || | ||||
|         params.target == SurfaceTarget::TextureCubeArray) { | ||||
|         params.depth *= 6; | ||||
|   | ||||
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