Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for non-VS invocations. Since it's not used by the JIT it seems adequate to initialize it in the interpreter which is the only thing that cares about them.
This commit is contained in:
		| @@ -76,9 +76,6 @@ void UnitState::LoadInputVertex(const InputVertex& input, int num_attributes) { | |||||||
|  |  | ||||||
|     for (int i = 0; i < num_attributes; i++) |     for (int i = 0; i < num_attributes; i++) | ||||||
|         registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; |         registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; | ||||||
|  |  | ||||||
|     conditional_code[0] = false; |  | ||||||
|     conditional_code[1] = false; |  | ||||||
| } | } | ||||||
|  |  | ||||||
| MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); | MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); | ||||||
|   | |||||||
| @@ -45,6 +45,9 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData | |||||||
|     boost::container::static_vector<CallStackElement, 16> call_stack; |     boost::container::static_vector<CallStackElement, 16> call_stack; | ||||||
|     u32 program_counter = offset; |     u32 program_counter = offset; | ||||||
|  |  | ||||||
|  |     state.conditional_code[0] = false; | ||||||
|  |     state.conditional_code[1] = false; | ||||||
|  |  | ||||||
|     auto call = [&program_counter, &call_stack](u32 offset, u32 num_instructions, u32 return_offset, |     auto call = [&program_counter, &call_stack](u32 offset, u32 num_instructions, u32 return_offset, | ||||||
|                                                 u8 repeat_count, u8 loop_increment) { |                                                 u8 repeat_count, u8 loop_increment) { | ||||||
|         // -1 to make sure when incrementing the PC we end up at the correct offset |         // -1 to make sure when incrementing the PC we end up at the correct offset | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user