Avoid parsing RomFS to directory in NCA
This commit is contained in:
parent
826b1394e8
commit
9e88f03e75
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@ -62,6 +62,13 @@ enum class Language : u8 {
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Chinese = 14,
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};
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static std::array<std::string, 15> LANGUAGE_NAMES = {
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"AmericanEnglish", "BritishEnglish", "Japanese",
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"French", "German", "LatinAmericanSpanish",
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"Spanish", "Italian", "Dutch",
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"CanadianFrench", "Portugese", "Russian",
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"Korean", "Taiwanese", "Chinese"};
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// A class representing the format used by NX metadata files, typically named Control.nacp.
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// These store application name, dev name, title id, and other miscellaneous data.
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class NACP {
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@ -7,6 +7,7 @@
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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@ -17,8 +18,50 @@
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namespace Loader {
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AppLoader_DeconstructedRomDirectory::AppLoader_DeconstructedRomDirectory(FileSys::VirtualFile file)
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: AppLoader(std::move(file)) {}
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AppLoader_DeconstructedRomDirectory::AppLoader_DeconstructedRomDirectory(FileSys::VirtualFile file_)
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: AppLoader(std::move(file_)) {
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const auto dir = file->GetContainingDirectory();
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// Icon
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FileSys::VirtualFile icon_file = nullptr;
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for (const auto& language : FileSys::LANGUAGE_NAMES) {
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icon_file = dir->GetFile("icon_" + language + ".dat");
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if (icon_file != nullptr) {
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icon_data = icon_file->ReadAllBytes();
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break;
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}
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}
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if (icon_data.empty()) {
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// Any png, jpeg, or bmp file
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const auto& files = dir->GetFiles();
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const auto icon_iter =
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std::find_if(files.begin(), files.end(), [](const FileSys::VirtualFile& file) {
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return file->GetExtension() == "png" || file->GetExtension() == "jpg" ||
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file->GetExtension() == "bmp" || file->GetExtension() == "jpeg";
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});
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if (icon_iter != files.end())
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icon_data = (*icon_iter)->ReadAllBytes();
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}
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// Metadata
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FileSys::VirtualFile nacp_file = dir->GetFile("control.nacp");
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if (nacp_file == nullptr) {
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const auto& files = dir->GetFiles();
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const auto nacp_iter =
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std::find_if(files.begin(), files.end(), [](const FileSys::VirtualFile& file) {
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return file->GetExtension() == "nacp";
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});
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if (nacp_iter != files.end())
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nacp_file = *nacp_iter;
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}
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if (nacp_file != nullptr) {
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FileSys::NACP nacp(nacp_file);
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title_id = nacp.GetTitleId();
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name = nacp.GetApplicationName();
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}
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}
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AppLoader_DeconstructedRomDirectory::AppLoader_DeconstructedRomDirectory(
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FileSys::VirtualDir directory)
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@ -105,4 +148,25 @@ ResultStatus AppLoader_DeconstructedRomDirectory::ReadRomFS(FileSys::VirtualFile
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_DeconstructedRomDirectory::ReadIcon(std::vector<u8>& buffer) {
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if (icon_data.empty())
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return ResultStatus::ErrorNotUsed;
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buffer = icon_data;
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_DeconstructedRomDirectory::ReadProgramId(u64& out_program_id) {
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if (name.empty())
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return ResultStatus::ErrorNotUsed;
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out_program_id = title_id;
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_DeconstructedRomDirectory::ReadTitle(std::string& title) {
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if (name.empty())
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return ResultStatus::ErrorNotUsed;
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title = name;
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return ResultStatus::Success;
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}
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} // namespace Loader
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@ -39,11 +39,18 @@ public:
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ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
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ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override;
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ResultStatus ReadIcon(std::vector<u8>& buffer) override;
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ResultStatus ReadProgramId(u64& out_program_id) override;
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ResultStatus ReadTitle(std::string& title) override;
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private:
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FileSys::ProgramMetadata metadata;
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FileSys::VirtualFile romfs;
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FileSys::VirtualDir dir;
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std::vector<u8> icon_data;
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std::string name;
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u64 title_id{};
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};
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} // namespace Loader
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@ -68,7 +68,7 @@ FileType GuessFromFilename(const std::string& name) {
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return FileType::Unknown;
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}
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const char* GetFileTypeString(FileType type) {
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std::string GetFileTypeString(FileType type) {
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switch (type) {
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case FileType::ELF:
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return "ELF";
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@ -61,7 +61,7 @@ FileType GuessFromFilename(const std::string& name);
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/**
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* Convert a FileType into a string which can be displayed to the user.
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*/
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const char* GetFileTypeString(FileType type);
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std::string GetFileTypeString(FileType type);
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/// Return type for functions in Loader namespace
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enum class ResultStatus {
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@ -77,8 +77,8 @@ ResultStatus AppLoader_NCA::ReadRomFS(FileSys::VirtualFile& dir) {
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}
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ResultStatus AppLoader_NCA::ReadProgramId(u64& out_program_id) {
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if (nca == nullptr)
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return ResultStatus::ErrorNotLoaded;
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if (nca == nullptr || nca->GetStatus() != ResultStatus::Success)
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return ResultStatus::ErrorInvalidFormat;
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out_program_id = nca->GetTitleId();
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return ResultStatus::Success;
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}
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@ -33,6 +33,7 @@ public:
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ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override;
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ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override;
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ResultStatus ReadProgramId(u64& out_program_id) override;
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ResultStatus ReadProgramId(u64& out_program_id) override;
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@ -41,6 +42,7 @@ public:
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private:
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FileSys::ProgramMetadata metadata;
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FileSys::NCAHeader header;
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std::unique_ptr<FileSys::NCA> nca;
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std::unique_ptr<AppLoader_DeconstructedRomDirectory> directory_loader;
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};
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@ -17,6 +17,8 @@ add_executable(yuzu
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configuration/configure_debug.h
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configuration/configure_dialog.cpp
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configuration/configure_dialog.h
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configuration/configure_gamelist.cpp
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configuration/configure_gamelist.h
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configuration/configure_general.cpp
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configuration/configure_general.h
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configuration/configure_graphics.cpp
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@ -59,6 +61,7 @@ set(UIS
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configuration/configure.ui
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configuration/configure_audio.ui
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configuration/configure_debug.ui
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configuration/configure_gamelist.ui
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configuration/configure_general.ui
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configuration/configure_graphics.ui
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configuration/configure_input.ui
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@ -122,6 +122,13 @@ void Config::ReadValues() {
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qt_config->beginGroup("UI");
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UISettings::values.theme = qt_config->value("theme", UISettings::themes[0].second).toString();
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qt_config->beginGroup("UIGameList");
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UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
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UISettings::values.icon_size = qt_config->value("icon_size", 48).toUInt();
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UISettings::values.row_1_text_id = qt_config->value("row_1_text_id", 0).toUInt();
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UISettings::values.row_2_text_id = qt_config->value("row_2_text_id", 3).toUInt();
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qt_config->endGroup();
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qt_config->beginGroup("UILayout");
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UISettings::values.geometry = qt_config->value("geometry").toByteArray();
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UISettings::values.state = qt_config->value("state").toByteArray();
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@ -234,6 +241,13 @@ void Config::SaveValues() {
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qt_config->beginGroup("UI");
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qt_config->setValue("theme", UISettings::values.theme);
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qt_config->beginGroup("UIGameList");
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qt_config->setValue("show_unknown", UISettings::values.show_unknown);
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qt_config->setValue("icon_size", UISettings::values.icon_size);
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qt_config->setValue("row_1_text_id", UISettings::values.row_1_text_id);
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qt_config->setValue("row_2_text_id", UISettings::values.row_2_text_id);
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qt_config->endGroup();
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qt_config->beginGroup("UILayout");
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qt_config->setValue("geometry", UISettings::values.geometry);
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qt_config->setValue("state", UISettings::values.state);
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@ -24,6 +24,11 @@
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<string>General</string>
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</attribute>
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</widget>
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<widget class="ConfigureGameList" name="gameListTab">
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<attribute name="title">
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<string>Game List</string>
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</attribute>
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</widget>
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<widget class="ConfigureSystem" name="systemTab">
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<attribute name="title">
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<string>System</string>
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@ -67,6 +72,12 @@
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<header>configuration/configure_general.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureGameList</class>
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<extends>QWidget</extends>
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<header>configuration/configure_gamelist.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureSystem</class>
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<extends>QWidget</extends>
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@ -18,6 +18,7 @@ void ConfigureDialog::setConfiguration() {}
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void ConfigureDialog::applyConfiguration() {
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ui->generalTab->applyConfiguration();
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ui->gameListTab->applyConfiguration();
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ui->systemTab->applyConfiguration();
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ui->inputTab->applyConfiguration();
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ui->graphicsTab->applyConfiguration();
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@ -0,0 +1,61 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_gamelist.h"
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#include "ui_settings.h"
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#include "yuzu/configuration/configure_gamelist.h"
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ConfigureGameList::ConfigureGameList(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGameList) {
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ui->setupUi(this);
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static std::vector<std::pair<u32, std::string>> default_icon_sizes{
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std::make_pair(0, "None"), std::make_pair(24, "Small"),
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std::make_pair(48, "Standard"), std::make_pair(96, "Large"),
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std::make_pair(256, "Full Size"),
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};
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for (const auto& size : default_icon_sizes) {
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ui->icon_size_combobox->addItem(QString::fromStdString(size.second + " (" +
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std::to_string(size.first) + "x" +
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std::to_string(size.first) + ")"),
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size.first);
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}
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static std::vector<std::string> row_text_names{
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"Filename",
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"Filetype",
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"Title ID",
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"Title Name",
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};
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for (size_t i = 0; i < row_text_names.size(); ++i) {
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ui->row_1_text_combobox->addItem(QString::fromStdString(row_text_names[i]), i);
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ui->row_2_text_combobox->addItem(QString::fromStdString(row_text_names[i]), i);
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}
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this->setConfiguration();
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}
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ConfigureGameList::~ConfigureGameList() {}
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void ConfigureGameList::setConfiguration() {
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ui->show_unknown->setChecked(UISettings::values.show_unknown);
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ui->icon_size_combobox->setCurrentIndex(
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ui->icon_size_combobox->findData(UISettings::values.icon_size));
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ui->row_1_text_combobox->setCurrentIndex(
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ui->row_1_text_combobox->findData(UISettings::values.row_1_text_id));
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ui->row_2_text_combobox->setCurrentIndex(
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ui->row_2_text_combobox->findData(UISettings::values.row_2_text_id));
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}
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void ConfigureGameList::applyConfiguration() {
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UISettings::values.show_unknown = ui->show_unknown->isChecked();
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UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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Settings::Apply();
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}
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@ -0,0 +1,28 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QWidget>
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namespace Ui {
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class ConfigureGameList;
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}
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class ConfigureGameList : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureGameList(QWidget* parent = nullptr);
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~ConfigureGameList();
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void applyConfiguration();
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private:
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void setConfiguration();
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private:
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std::unique_ptr<Ui::ConfigureGameList> ui;
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};
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@ -0,0 +1,126 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureGameList</class>
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<widget class="QWidget" name="ConfigureGeneral">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>300</width>
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<height>377</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<layout class="QHBoxLayout" name="HorizontalLayout">
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<item>
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<layout class="QVBoxLayout" name="VerticalLayout">
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<item>
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<widget class="QGroupBox" name="GeneralGroupBox">
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<property name="title">
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<string>General</string>
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</property>
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<layout class="QHBoxLayout" name="GeneralHorizontalLayout">
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<item>
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<layout class="QVBoxLayout" name="GeneralVerticalLayout">
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<item>
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<widget class="QCheckBox" name="show_unknown">
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<property name="text">
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<string>Show files with type 'Unknown'</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="IconSizeGroupBox">
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<property name="title">
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<string>Icon Size</string>
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</property>
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<layout class="QHBoxLayout" name="icon_size_qhbox_layout">
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<item>
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<layout class="QVBoxLayout" name="icon_size_qvbox_layout">
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<item>
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<layout class="QHBoxLayout" name="icon_size_qhbox_layout_2">
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<item>
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<widget class="QLabel" name="icon_size_label">
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<property name="text">
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<string>Icon Size:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="icon_size_combobox"/>
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</item>
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</layout>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="RowGroupBox">
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<property name="title">
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<string>Row Text</string>
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</property>
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<layout class="QHBoxLayout" name="RowHorizontalLayout">
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<item>
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<layout class="QVBoxLayout" name="RowVerticalLayout">
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<item>
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<layout class="QHBoxLayout" name="row_1_qhbox_layout">
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<item>
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<widget class="QLabel" name="row_1_label">
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<property name="text">
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<string>Row 1 Text:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="row_1_text_combobox"/>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="row_2_qhbox_layout">
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<item>
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<widget class="QLabel" name="row_2_label">
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<property name="text">
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<string>Row 2 Text:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="row_2_text_combobox"/>
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</item>
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</layout>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
|
||||
</ui>
|
|
@ -12,6 +12,8 @@
|
|||
#include "common/common_paths.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "game_list.h"
|
||||
|
@ -398,7 +400,31 @@ void GameList::RefreshGameDirectory() {
|
|||
}
|
||||
|
||||
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
|
||||
const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
|
||||
boost::container::flat_map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
|
||||
|
||||
const auto nca_control_callback =
|
||||
[this, &nca_control_map](u64* num_entries_out, const std::string& directory,
|
||||
const std::string& virtual_name) -> bool {
|
||||
std::string physical_name = directory + DIR_SEP + virtual_name;
|
||||
|
||||
if (stop_processing)
|
||||
return false; // Breaks the callback loop.
|
||||
|
||||
bool is_dir = FileUtil::IsDirectory(physical_name);
|
||||
QFileInfo file_info(physical_name.c_str());
|
||||
if (!is_dir && file_info.suffix().toStdString() == "nca") {
|
||||
auto nca = std::make_shared<FileSys::NCA>(
|
||||
std::make_shared<FileSys::RealVfsFile>(physical_name));
|
||||
if (nca->GetType() == FileSys::NCAContentType::Control)
|
||||
nca_control_map.insert_or_assign(nca->GetTitleId(), nca);
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
|
||||
|
||||
const auto callback = [this, recursion,
|
||||
&nca_control_map](u64* num_entries_out, const std::string& directory,
|
||||
const std::string& virtual_name) -> bool {
|
||||
std::string physical_name = directory + DIR_SEP + virtual_name;
|
||||
|
||||
|
@ -410,17 +436,50 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
|||
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
|
||||
std::unique_ptr<Loader::AppLoader> loader =
|
||||
Loader::GetLoader(std::make_shared<FileSys::RealVfsFile>(physical_name));
|
||||
if (!loader)
|
||||
if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
|
||||
loader->GetFileType() == Loader::FileType::Error) &&
|
||||
!UISettings::values.show_unknown))
|
||||
return true;
|
||||
|
||||
std::vector<u8> smdh;
|
||||
loader->ReadIcon(smdh);
|
||||
std::vector<u8> icon;
|
||||
const auto res1 = loader->ReadIcon(icon);
|
||||
|
||||
u64 program_id = 0;
|
||||
loader->ReadProgramId(program_id);
|
||||
u64 program_id;
|
||||
const auto res2 = loader->ReadProgramId(program_id);
|
||||
|
||||
std::string name = " ";
|
||||
const auto res3 = loader->ReadTitle(name);
|
||||
|
||||
if ((res1 == Loader::ResultStatus::ErrorNotUsed ||
|
||||
res1 == Loader::ResultStatus::ErrorNotImplemented) &&
|
||||
(res3 == Loader::ResultStatus::ErrorNotUsed ||
|
||||
res3 == Loader::ResultStatus::ErrorNotImplemented) &&
|
||||
res2 == Loader::ResultStatus::Success) {
|
||||
// Use from metadata pool.
|
||||
if (nca_control_map.find(program_id) != nca_control_map.end()) {
|
||||
const auto nca = nca_control_map[program_id];
|
||||
auto control_dir = nca->GetSection(0);
|
||||
|
||||
auto nacp_file = control_dir->GetFile("control.nacp");
|
||||
FileSys::NACP nacp(nacp_file);
|
||||
name = nacp.GetApplicationName();
|
||||
|
||||
FileSys::VirtualFile icon_file = nullptr;
|
||||
for (const auto& language : FileSys::LANGUAGE_NAMES) {
|
||||
icon_file = control_dir->GetFile("icon_" + language + ".dat");
|
||||
if (icon_file != nullptr) {
|
||||
icon = icon_file->ReadAllBytes();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
emit EntryReady({
|
||||
new GameListItemPath(FormatGameName(physical_name), smdh, program_id),
|
||||
new GameListItemPath(
|
||||
FormatGameName(physical_name), icon, QString::fromStdString(name),
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
|
||||
program_id),
|
||||
new GameListItem(
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
|
||||
new GameListItemSize(FileUtil::GetSize(physical_name)),
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include <QStandardItem>
|
||||
#include <QString>
|
||||
#include "common/string_util.h"
|
||||
#include "ui_settings.h"
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
/**
|
||||
|
@ -18,8 +19,7 @@
|
|||
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
|
||||
* @return QPixmap default icon
|
||||
*/
|
||||
static QPixmap GetDefaultIcon(bool large) {
|
||||
int size = large ? 48 : 24;
|
||||
static QPixmap GetDefaultIcon(u32 size) {
|
||||
QPixmap icon(size, size);
|
||||
icon.fill(Qt::transparent);
|
||||
return icon;
|
||||
|
@ -44,11 +44,25 @@ public:
|
|||
static const int FullPathRole = Qt::UserRole + 1;
|
||||
static const int TitleRole = Qt::UserRole + 2;
|
||||
static const int ProgramIdRole = Qt::UserRole + 3;
|
||||
static const int FileTypeRole = Qt::UserRole + 4;
|
||||
|
||||
GameListItemPath() = default;
|
||||
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) {
|
||||
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
|
||||
const QString& game_name, const QString& game_type, u64 program_id)
|
||||
: GameListItem() {
|
||||
setData(game_path, FullPathRole);
|
||||
setData(game_name, TitleRole);
|
||||
setData(qulonglong(program_id), ProgramIdRole);
|
||||
setData(game_type, FileTypeRole);
|
||||
|
||||
QPixmap picture;
|
||||
u32 size = UISettings::values.icon_size;
|
||||
if (!picture.loadFromData(picture_data.data(), picture_data.size()))
|
||||
picture = GetDefaultIcon(size);
|
||||
|
||||
picture = picture.scaled(size, size);
|
||||
|
||||
setData(picture, Qt::DecorationRole);
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
|
@ -57,7 +71,23 @@ public:
|
|||
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
|
||||
nullptr);
|
||||
QString title = data(TitleRole).toString();
|
||||
return QString::fromStdString(filename) + (title.isEmpty() ? "" : "\n " + title);
|
||||
|
||||
std::vector<QString> row_data{
|
||||
QString::fromStdString(filename),
|
||||
data(FileTypeRole).toString(),
|
||||
QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
|
||||
data(TitleRole).toString(),
|
||||
};
|
||||
|
||||
auto row1 = row_data.at(UISettings::values.row_1_text_id);
|
||||
auto row2 = row_data.at(UISettings::values.row_2_text_id);
|
||||
|
||||
if (row1.isEmpty() || row1 == row2)
|
||||
return row2;
|
||||
if (row2.isEmpty())
|
||||
return row1;
|
||||
|
||||
return row1 + "\n " + row2;
|
||||
} else {
|
||||
return GameListItem::data(role);
|
||||
}
|
||||
|
|
|
@ -764,6 +764,7 @@ void GMainWindow::OnConfigure() {
|
|||
configureDialog.applyConfiguration();
|
||||
if (UISettings::values.theme != old_theme)
|
||||
UpdateUITheme();
|
||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
config->Save();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,6 +54,12 @@ struct Values {
|
|||
|
||||
// logging
|
||||
bool show_console;
|
||||
|
||||
// Game List
|
||||
bool show_unknown;
|
||||
uint32_t icon_size;
|
||||
uint8_t row_1_text_id;
|
||||
uint8_t row_2_text_id;
|
||||
};
|
||||
|
||||
extern Values values;
|
||||
|
|
Loading…
Reference in New Issue