From 9cdf5c6c3126d022cea24eb4cb905779738ef157 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 21 Aug 2019 02:17:14 -0300 Subject: [PATCH] renderer_opengl: Use block linear swizzling for CPU framebuffers --- src/video_core/morton.cpp | 116 +----------------- src/video_core/morton.h | 3 - .../renderer_opengl/renderer_opengl.cpp | 66 +++++----- 3 files changed, 34 insertions(+), 151 deletions(-) diff --git a/src/video_core/morton.cpp b/src/video_core/morton.cpp index 3e91cbc83..084f85e67 100644 --- a/src/video_core/morton.cpp +++ b/src/video_core/morton.cpp @@ -25,8 +25,8 @@ static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual // pixel values. - const u32 tile_size_x{GetDefaultBlockWidth(format)}; - const u32 tile_size_y{GetDefaultBlockHeight(format)}; + constexpr u32 tile_size_x{GetDefaultBlockWidth(format)}; + constexpr u32 tile_size_y{GetDefaultBlockHeight(format)}; if constexpr (morton_to_linear) { Tegra::Texture::UnswizzleTexture(buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel, @@ -186,99 +186,6 @@ static MortonCopyFn GetSwizzleFunction(MortonSwizzleMode mode, Surface::PixelFor return morton_to_linear_fns[static_cast(format)]; } -static u32 MortonInterleave128(u32 x, u32 y) { - // 128x128 Z-Order coordinate from 2D coordinates - static constexpr u32 xlut[] = { - 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042, - 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809, - 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000, - 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043, - 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a, - 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001, - 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048, - 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b, - 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002, - 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049, - 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840, - 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003, - 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a, - 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841, - 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008, - 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b, - 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842, - 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009, - 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800, - 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843, - 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a, - 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801, - 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848, - 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b, - 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802, - 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849, - 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040, - 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803, - 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a, - 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041, - 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808, - 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b, - 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042, - 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809, - 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b, - }; - static constexpr u32 ylut[] = { - 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090, - 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124, - 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200, - 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294, - 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330, - 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404, - 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0, - 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534, - 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610, - 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4, - 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780, - 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014, - 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0, - 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184, - 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220, - 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4, - 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390, - 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424, - 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500, - 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594, - 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630, - 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704, - 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0, - 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034, - 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110, - 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4, - 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280, - 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314, - 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0, - 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484, - 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520, - 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4, - 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690, - 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724, - 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4, - }; - return xlut[x % 128] + ylut[y % 128]; -} - -static u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) { - // Calculates the offset of the position of the pixel in Morton order - // Framebuffer images are split into 128x128 tiles. - - constexpr u32 block_height = 128; - const u32 coarse_x = x & ~127; - - const u32 i = MortonInterleave128(x, y); - - const u32 offset = coarse_x * block_height; - - return (i + offset) * bytes_per_pixel; -} - void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing, u8* buffer, u8* addr) { @@ -286,23 +193,4 @@ void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stri tile_width_spacing, buffer, addr); } -void MortonCopyPixels128(MortonSwizzleMode mode, u32 width, u32 height, u32 bytes_per_pixel, - u32 linear_bytes_per_pixel, u8* morton_data, u8* linear_data) { - const bool morton_to_linear = mode == MortonSwizzleMode::MortonToLinear; - u8* data_ptrs[2]; - for (u32 y = 0; y < height; ++y) { - for (u32 x = 0; x < width; ++x) { - const u32 coarse_y = y & ~127; - const u32 morton_offset = - GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel; - const u32 linear_pixel_index = (x + y * width) * linear_bytes_per_pixel; - - data_ptrs[morton_to_linear ? 1 : 0] = morton_data + morton_offset; - data_ptrs[morton_to_linear ? 0 : 1] = &linear_data[linear_pixel_index]; - - std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); - } - } -} - } // namespace VideoCore diff --git a/src/video_core/morton.h b/src/video_core/morton.h index ee5b45555..b714a7e3f 100644 --- a/src/video_core/morton.h +++ b/src/video_core/morton.h @@ -15,7 +15,4 @@ void MortonSwizzle(MortonSwizzleMode mode, VideoCore::Surface::PixelFormat forma u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing, u8* buffer, u8* addr); -void MortonCopyPixels128(MortonSwizzleMode mode, u32 width, u32 height, u32 bytes_per_pixel, - u32 linear_bytes_per_pixel, u8* morton_data, u8* linear_data); - } // namespace VideoCore diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index f26adc388..8c44b330e 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -147,45 +147,43 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { * Loads framebuffer from emulated memory into the active OpenGL texture. */ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) { - const auto pixel_format{ - VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)}; - const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)}; - const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel}; - const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset}; - // Framebuffer orientation handling framebuffer_transform_flags = framebuffer.transform_flags; framebuffer_crop_rect = framebuffer.crop_rect; - // Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default - // only allows rows to have a memory alignement of 4. - ASSERT(framebuffer.stride % 4 == 0); - - if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) { - // Reset the screen info's display texture to its own permanent texture - screen_info.display_texture = screen_info.texture.resource.handle; - - rasterizer->FlushRegion(ToCacheAddr(Memory::GetPointer(framebuffer_addr)), size_in_bytes); - - constexpr u32 linear_bpp = 4; - VideoCore::MortonCopyPixels128(VideoCore::MortonSwizzleMode::MortonToLinear, - framebuffer.width, framebuffer.height, bytes_per_pixel, - linear_bpp, Memory::GetPointer(framebuffer_addr), - gl_framebuffer_data.data()); - - glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast(framebuffer.stride)); - - // Update existing texture - // TODO: Test what happens on hardware when you change the framebuffer dimensions so that - // they differ from the LCD resolution. - // TODO: Applications could theoretically crash yuzu here by specifying too large - // framebuffer sizes. We should make sure that this cannot happen. - glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width, - framebuffer.height, screen_info.texture.gl_format, - screen_info.texture.gl_type, gl_framebuffer_data.data()); - - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset}; + if (rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) { + return; } + + // Reset the screen info's display texture to its own permanent texture + screen_info.display_texture = screen_info.texture.resource.handle; + + const auto pixel_format{ + VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)}; + const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)}; + const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel}; + const auto host_ptr{Memory::GetPointer(framebuffer_addr)}; + rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes); + + // TODO(Rodrigo): Read this from HLE + constexpr u32 block_height_log2 = 4; + VideoCore::MortonSwizzle(VideoCore::MortonSwizzleMode::MortonToLinear, pixel_format, + framebuffer.stride, block_height_log2, framebuffer.height, 0, 1, 1, + gl_framebuffer_data.data(), host_ptr); + + glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast(framebuffer.stride)); + + // Update existing texture + // TODO: Test what happens on hardware when you change the framebuffer dimensions so that + // they differ from the LCD resolution. + // TODO: Applications could theoretically crash yuzu here by specifying too large + // framebuffer sizes. We should make sure that this cannot happen. + glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width, + framebuffer.height, screen_info.texture.gl_format, + screen_info.texture.gl_type, gl_framebuffer_data.data()); + + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } /**