maxwell_3d: Change write dirty flags to a bitset
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@ -110,23 +110,23 @@ StateTracker::StateTracker(Core::System& system) : system{system} {}
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void StateTracker::Initialize() {
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auto& dirty = system.GPU().Maxwell3D().dirty;
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std::size_t entry_index = 0;
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const auto AddEntry = [&dirty, &entry_index](std::size_t dirty_register) {
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dirty.on_write_stores[entry_index++] = static_cast<u8>(dirty_register);
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};
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AddEntry(RenderTargets);
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for (std::size_t i = 0; i < Regs::NumRenderTargets; ++i) {
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AddEntry(ColorBuffer0 + i);
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}
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AddEntry(ZetaBuffer);
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auto& tables = dirty.tables;
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SetupDirtyRenderTargets(tables);
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SetupDirtyColorMasks(tables);
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SetupDirtyViewports(tables);
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SetupDirtyScissors(tables);
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SetupDirtyVertexFormat(tables);
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auto& store = dirty.on_write_stores;
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store[RenderTargets] = true;
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store[ZetaBuffer] = true;
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for (std::size_t i = 0; i < Regs::NumRenderTargets; ++i) {
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store[ColorBuffer0 + i] = true;
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}
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store[VertexBuffers] = true;
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for (std::size_t i = 0; i < Regs::NumVertexArrays; ++i) {
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store[VertexBuffer0 + i] = true;
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}
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}
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} // namespace OpenGL
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