maxwell_3d: Remove unused method GetStageTextures

This commit is contained in:
ReinUsesLisp 2019-10-20 03:51:15 -03:00
parent 4c5731c34f
commit 961fe4d19b
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GPG Key ID: 2DFC508897B39CFE
2 changed files with 0 additions and 42 deletions

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@ -760,45 +760,6 @@ Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
return tsc_entry;
}
std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
std::vector<Texture::FullTextureInfo> textures;
auto& fragment_shader = state.shader_stages[static_cast<std::size_t>(stage)];
auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
// Offset into the texture constbuffer where the texture info begins.
static constexpr std::size_t TextureInfoOffset = 0x20;
for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(current_texture)};
Texture::FullTextureInfo tex_info{};
// TODO(Subv): Use the shader to determine which textures are actually accessed.
tex_info.index =
static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
sizeof(Texture::TextureHandle);
// Load the TIC data.
auto tic_entry = GetTICEntry(tex_handle.tic_id);
// TODO(Subv): Workaround for BitField's move constructor being deleted.
std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
// Load the TSC data
auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
// TODO(Subv): Workaround for BitField's move constructor being deleted.
std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
textures.push_back(tex_info);
}
return textures;
}
Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle tex_handle,
std::size_t offset) const {
Texture::FullTextureInfo tex_info{};

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@ -1254,9 +1254,6 @@ public:
Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
std::size_t offset) const;
/// Returns a list of enabled textures for the specified shader stage.
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
/// Returns the texture information for a specific texture in a specific shader stage.
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;