diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 9d84c4fc6..7726bc9c6 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -1286,6 +1286,14 @@ void EmitContext::DefineInputs(const IR::Program& program) { Decorate(id, spv::Decoration::Location, location); input_front_color = id; } + if (loads.AnyComponent(IR::Attribute::ColorFrontSpecularR)) { + const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location); + previous_unused_location = location; + used_locations.set(location); + const Id id{DefineInput(*this, F32[4], true)}; + Decorate(id, spv::Decoration::Location, location); + input_front_secondary_color = id; + } if (loads.AnyComponent(IR::Attribute::ColorBackDiffuseR)) { const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location); previous_unused_location = location; @@ -1371,6 +1379,14 @@ void EmitContext::DefineOutputs(const IR::Program& program) { Decorate(id, spv::Decoration::Location, static_cast(location)); output_front_color = id; } + if (info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) { + const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location); + previous_unused_location = location; + used_locations.set(location); + const Id id{DefineOutput(*this, F32[4], invocations)}; + Decorate(id, spv::Decoration::Location, static_cast(location)); + output_front_secondary_color = id; + } if (info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) { const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location); previous_unused_location = location; diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index d2bc0a952..8818269a5 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -269,6 +269,7 @@ public: Id input_position{}; Id input_front_color{}; + Id input_front_secondary_color{}; Id input_back_color{}; std::array input_fixed_fnc_textures{}; std::array input_generics{}; @@ -276,6 +277,7 @@ public: Id output_point_size{}; Id output_position{}; Id output_front_color{}; + Id output_front_secondary_color{}; Id output_back_color{}; std::array output_fixed_fnc_textures{}; std::array, 32> output_generics{}; diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 899df6294..2da76493a 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -119,6 +119,14 @@ std::optional OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) { const Id element_id{ctx.Const(element)}; return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id); } + case IR::Attribute::ColorFrontSpecularR: + case IR::Attribute::ColorFrontSpecularG: + case IR::Attribute::ColorFrontSpecularB: + case IR::Attribute::ColorFrontSpecularA: { + const u32 element{static_cast(attr) % 4}; + const Id element_id{ctx.Const(element)}; + return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_secondary_color, element_id); + } case IR::Attribute::ColorBackDiffuseR: case IR::Attribute::ColorBackDiffuseG: case IR::Attribute::ColorBackDiffuseB: @@ -371,6 +379,13 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color, ctx.Const(element))); } + case IR::Attribute::ColorFrontSpecularR: + case IR::Attribute::ColorFrontSpecularG: + case IR::Attribute::ColorFrontSpecularB: + case IR::Attribute::ColorFrontSpecularA: { + return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_secondary_color, + ctx.Const(element))); + } case IR::Attribute::ColorBackDiffuseR: case IR::Attribute::ColorBackDiffuseG: case IR::Attribute::ColorBackDiffuseB: