Fixes to Const Buffer Accessor and Formatting
This commit is contained in:
parent
7af82ca022
commit
90d06acfed
|
@ -14,21 +14,25 @@ namespace Tegra {
|
||||||
|
|
||||||
u32 ConstBufferAccessor::access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
u32 ConstBufferAccessor::access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||||
u64 const_buffer, u64 offset) {
|
u64 const_buffer, u64 offset) {
|
||||||
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
|
auto& gpu = Core::System::GetInstance().GPU();
|
||||||
|
auto& memory_manager = gpu.MemoryManager();
|
||||||
|
auto& maxwell3d = gpu.Maxwell3D();
|
||||||
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
|
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
|
||||||
const auto& buffer = shader_stage.const_buffers[const_buffer];
|
const auto& buffer = shader_stage.const_buffers[const_buffer];
|
||||||
u32 result;
|
u32 result;
|
||||||
std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset * 4), sizeof(u32));
|
std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u32));
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
u64 ConstBufferAccessor::access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
u64 ConstBufferAccessor::access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||||
u64 const_buffer, u64 offset) {
|
u64 const_buffer, u64 offset) {
|
||||||
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
|
auto& gpu = Core::System::GetInstance().GPU();
|
||||||
|
auto& memory_manager = gpu.MemoryManager();
|
||||||
|
auto& maxwell3d = gpu.Maxwell3D();
|
||||||
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
|
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
|
||||||
const auto& buffer = shader_stage.const_buffers[const_buffer];
|
const auto& buffer = shader_stage.const_buffers[const_buffer];
|
||||||
u64 result;
|
u64 result;
|
||||||
std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset * 4), sizeof(u64));
|
std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u64));
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -7,15 +7,12 @@ namespace Tegra {
|
||||||
|
|
||||||
class ConstBufferAccessor {
|
class ConstBufferAccessor {
|
||||||
public:
|
public:
|
||||||
ConstBufferAccessor(Tegra::Engines::Maxwell3D& maxwell3d) : maxwell3d(maxwell3d) {}
|
ConstBufferAccessor() {}
|
||||||
~ConstBufferAccessor() = default;
|
~ConstBufferAccessor() = default;
|
||||||
|
|
||||||
u32 access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset);
|
u32 access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset);
|
||||||
|
|
||||||
u64 access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset);
|
u64 access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset);
|
||||||
|
|
||||||
private:
|
|
||||||
Tegra::Engines::Maxwell3D& maxwell3d;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Tegra
|
} // namespace Tegra
|
||||||
|
|
|
@ -101,8 +101,7 @@ struct FramebufferCacheKey {
|
||||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
|
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
|
||||||
ScreenInfo& info)
|
ScreenInfo& info)
|
||||||
: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
|
: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
|
||||||
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE),
|
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE), const_buffer_accessor() {
|
||||||
const_buffer_accessor(system.GPU().Maxwell3D()) {
|
|
||||||
// Create sampler objects
|
// Create sampler objects
|
||||||
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
|
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||||
texture_samplers[i].Create();
|
texture_samplers[i].Create();
|
||||||
|
|
Loading…
Reference in New Issue