Fixed priority switching edge case for handheld (#1675)
* Fixed priority switching edge case for handheld We accidently used controller index instead of npad id * Moved NPadIdToIndex
This commit is contained in:
parent
75640c9c71
commit
87eca5b209
|
@ -40,6 +40,29 @@ enum class JoystickId : std::size_t {
|
||||||
Joystick_Right,
|
Joystick_Right,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static std::size_t NPadIdToIndex(u32 npad_id) {
|
||||||
|
switch (npad_id) {
|
||||||
|
case 0:
|
||||||
|
case 1:
|
||||||
|
case 2:
|
||||||
|
case 3:
|
||||||
|
case 4:
|
||||||
|
case 5:
|
||||||
|
case 6:
|
||||||
|
case 7:
|
||||||
|
return npad_id;
|
||||||
|
case 8:
|
||||||
|
case NPAD_HANDHELD:
|
||||||
|
return 8;
|
||||||
|
case 9:
|
||||||
|
case NPAD_UNKNOWN:
|
||||||
|
return 9;
|
||||||
|
default:
|
||||||
|
UNIMPLEMENTED_MSG("Unknown npad id {}", npad_id);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Controller_NPad::Controller_NPad() = default;
|
Controller_NPad::Controller_NPad() = default;
|
||||||
Controller_NPad::~Controller_NPad() = default;
|
Controller_NPad::~Controller_NPad() = default;
|
||||||
|
|
||||||
|
@ -288,10 +311,11 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
|
||||||
switch (controller_type) {
|
switch (controller_type) {
|
||||||
case NPadControllerType::Handheld:
|
case NPadControllerType::Handheld:
|
||||||
handheld_entry.connection_status.raw = 0;
|
handheld_entry.connection_status.raw = 0;
|
||||||
handheld_entry.connection_status.IsConnected.Assign(1);
|
|
||||||
if (!Settings::values.use_docked_mode) {
|
|
||||||
handheld_entry.connection_status.IsWired.Assign(1);
|
handheld_entry.connection_status.IsWired.Assign(1);
|
||||||
}
|
handheld_entry.connection_status.IsLeftJoyConnected.Assign(1);
|
||||||
|
handheld_entry.connection_status.IsRightJoyConnected.Assign(1);
|
||||||
|
handheld_entry.connection_status.IsLeftJoyWired.Assign(1);
|
||||||
|
handheld_entry.connection_status.IsRightJoyWired.Assign(1);
|
||||||
handheld_entry.pad_states.raw = pad_state.raw;
|
handheld_entry.pad_states.raw = pad_state.raw;
|
||||||
handheld_entry.l_stick = lstick_entry;
|
handheld_entry.l_stick = lstick_entry;
|
||||||
handheld_entry.r_stick = rstick_entry;
|
handheld_entry.r_stick = rstick_entry;
|
||||||
|
@ -371,15 +395,29 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
|
||||||
supported_npad_id_types.clear();
|
supported_npad_id_types.clear();
|
||||||
supported_npad_id_types.resize(length / sizeof(u32));
|
supported_npad_id_types.resize(length / sizeof(u32));
|
||||||
std::memcpy(supported_npad_id_types.data(), data, length);
|
std::memcpy(supported_npad_id_types.data(), data, length);
|
||||||
|
bool had_controller_update = false;
|
||||||
for (std::size_t i = 0; i < connected_controllers.size(); i++) {
|
for (std::size_t i = 0; i < connected_controllers.size(); i++) {
|
||||||
auto& controller = connected_controllers[i];
|
auto& controller = connected_controllers[i];
|
||||||
if (!controller.is_connected) {
|
if (!controller.is_connected) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (!IsControllerSupported(PREFERRED_CONTROLLER)) {
|
if (!IsControllerSupported(PREFERRED_CONTROLLER)) {
|
||||||
controller.type = DecideBestController(PREFERRED_CONTROLLER);
|
const auto best_type = DecideBestController(PREFERRED_CONTROLLER);
|
||||||
|
const bool is_handheld = (best_type == NPadControllerType::Handheld ||
|
||||||
|
PREFERRED_CONTROLLER == NPadControllerType::Handheld);
|
||||||
|
if (is_handheld) {
|
||||||
|
controller.type = NPadControllerType::None;
|
||||||
|
controller.is_connected = false;
|
||||||
|
AddNewController(best_type);
|
||||||
|
} else {
|
||||||
|
controller.type = best_type;
|
||||||
InitNewlyAddedControler(i);
|
InitNewlyAddedControler(i);
|
||||||
}
|
}
|
||||||
|
had_controller_update = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (had_controller_update) {
|
||||||
|
styleset_changed_event->Signal();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -458,15 +496,11 @@ void Controller_NPad::AddNewController(NPadControllerType controller) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Controller_NPad::ConnectNPad(u32 npad_id) {
|
void Controller_NPad::ConnectNPad(u32 npad_id) {
|
||||||
if (npad_id >= connected_controllers.size())
|
connected_controllers[NPadIdToIndex(npad_id)].is_connected = true;
|
||||||
return;
|
|
||||||
connected_controllers[npad_id].is_connected = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Controller_NPad::DisconnectNPad(u32 npad_id) {
|
void Controller_NPad::DisconnectNPad(u32 npad_id) {
|
||||||
if (npad_id >= connected_controllers.size())
|
connected_controllers[NPadIdToIndex(npad_id)].is_connected = false;
|
||||||
return;
|
|
||||||
connected_controllers[npad_id].is_connected = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
|
Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
|
||||||
|
|
Loading…
Reference in New Issue