gl_texture_cache: Avoid format views on Intel and AMD

Intel and AMD proprietary drivers are incapable of rendering to texture
views of different formats than the original texture. Avoid creating
these at a cache level. This will consume more memory, emulating them
with copies.
This commit is contained in:
ReinUsesLisp
2021-01-04 01:56:44 -03:00
parent 3a49c1a691
commit 7d904fef2e
11 changed files with 48 additions and 21 deletions

View File

@ -120,7 +120,9 @@ void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_i
if (lhs.info.type == ImageType::Linear) {
base = SubresourceBase{.level = 0, .layer = 0};
} else {
base = FindSubresource(rhs.info, lhs, rhs.gpu_addr, OPTIONS);
// We are passing relaxed formats as an option, having broken views or not won't matter
static constexpr bool broken_views = false;
base = FindSubresource(rhs.info, lhs, rhs.gpu_addr, OPTIONS, broken_views);
}
if (!base) {
LOG_ERROR(HW_GPU, "Image alias should have been flipped");