revert to std::sin and std::cos
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d28b942458
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@ -91,11 +91,11 @@ float Pow10(float x) {
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}
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float SinD(float degrees) {
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return std::sinf(degrees * static_cast<float>(std::numbers::pi) / 180.0f);
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return std::sin(degrees * std::numbers::pi_v<float> / 180.0f);
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}
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float CosD(float degrees) {
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return std::cosf(degrees * static_cast<float>(std::numbers::pi) / 180.0f);
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return std::cos(degrees * std::numbers::pi_v<float> / 180.0f);
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}
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float ToFloat(s32 sample) {
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@ -9,7 +9,7 @@ public:
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DelayLineBase();
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~DelayLineBase();
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void Initialize(s32 _max_delay, float* src_buffer);
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void Initialize(s32 max_delay_, float* src_buffer);
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void SetDelay(s32 new_delay);
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s32 GetDelay() const;
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s32 GetMaxDelay() const;
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@ -126,10 +126,10 @@ void EffectI3dl2Reverb::Update(EffectInfo::InParams& in_params) {
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params.status = ParameterStatus::Initialized;
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skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
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if (!skipped) {
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auto& work_buffer = GetWorkBuffer();
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auto& cur_work_buffer = GetWorkBuffer();
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// Has two buffers internally
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work_buffer.resize(in_params.buffer_size * 2);
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std::fill(work_buffer.begin(), work_buffer.end(), 0);
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cur_work_buffer.resize(in_params.buffer_size * 2);
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std::fill(cur_work_buffer.begin(), cur_work_buffer.end(), 0);
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}
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}
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}
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