data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
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src/common/data_compression.h
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17
src/common/data_compression.h
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace Compression {
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std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size);
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std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
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} // namespace Compression
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