gl_rasterizer: Implement line widths and smooth lines
Implements "legacy" features from OpenGL present on hardware such as smooth lines and line width.
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@ -185,6 +185,12 @@ void SetupDirtyPointSize(Tables& tables) {
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tables[0][OFF(point_sprite_enable)] = PointSize;
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}
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void SetupDirtyLineWidth(Tables& tables) {
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tables[0][OFF(line_width_smooth)] = LineWidth;
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tables[0][OFF(line_width_aliased)] = LineWidth;
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tables[0][OFF(line_smooth_enable)] = LineWidth;
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}
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void SetupDirtyClipControl(Tables& tables) {
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auto& table = tables[0];
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table[OFF(screen_y_control)] = ClipControl;
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@ -233,6 +239,7 @@ void StateTracker::Initialize() {
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SetupDirtyLogicOp(tables);
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SetupDirtyFragmentClampColor(tables);
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SetupDirtyPointSize(tables);
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SetupDirtyLineWidth(tables);
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SetupDirtyClipControl(tables);
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SetupDirtyDepthClampEnabled(tables);
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SetupDirtyMisc(tables);
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