gl_rasterizer: Implement compute shaders

This commit is contained in:
ReinUsesLisp 2019-07-14 22:25:13 -03:00
parent 1bdb59fc6e
commit 725ba6cf63
15 changed files with 351 additions and 137 deletions

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@ -50,13 +50,14 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
} }
void KeplerCompute::ProcessLaunch() { void KeplerCompute::ProcessLaunch() {
const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address(); const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address();
memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description, memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description,
LaunchParams::NUM_LAUNCH_PARAMETERS * sizeof(u32)); LaunchParams::NUM_LAUNCH_PARAMETERS * sizeof(u32));
const GPUVAddr code_loc = regs.code_loc.Address() + launch_description.program_start; const GPUVAddr code_addr = regs.code_loc.Address() + launch_description.program_start;
LOG_WARNING(HW_GPU, "Compute Kernel Execute at Address 0x{:016x}, STUBBED", code_loc); LOG_TRACE(HW_GPU, "Compute invocation launched at address 0x{:016x}", code_addr);
rasterizer.DispatchCompute(code_addr);
} }
} // namespace Tegra::Engines } // namespace Tegra::Engines

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@ -50,6 +50,14 @@ const Engines::Maxwell3D& GPU::Maxwell3D() const {
return *maxwell_3d; return *maxwell_3d;
} }
Engines::KeplerCompute& GPU::KeplerCompute() {
return *kepler_compute;
}
const Engines::KeplerCompute& GPU::KeplerCompute() const {
return *kepler_compute;
}
MemoryManager& GPU::MemoryManager() { MemoryManager& GPU::MemoryManager() {
return *memory_manager; return *memory_manager;
} }

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@ -155,6 +155,12 @@ public:
/// Returns a const reference to the Maxwell3D GPU engine. /// Returns a const reference to the Maxwell3D GPU engine.
const Engines::Maxwell3D& Maxwell3D() const; const Engines::Maxwell3D& Maxwell3D() const;
/// Returns a reference to the KeplerCompute GPU engine.
Engines::KeplerCompute& KeplerCompute();
/// Returns a reference to the KeplerCompute GPU engine.
const Engines::KeplerCompute& KeplerCompute() const;
/// Returns a reference to the GPU memory manager. /// Returns a reference to the GPU memory manager.
Tegra::MemoryManager& MemoryManager(); Tegra::MemoryManager& MemoryManager();

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@ -34,6 +34,9 @@ public:
/// Clear the current framebuffer /// Clear the current framebuffer
virtual void Clear() = 0; virtual void Clear() = 0;
/// Dispatches a compute shader invocation
virtual void DispatchCompute(GPUVAddr code_addr) = 0;
/// Notify rasterizer that all caches should be flushed to Switch memory /// Notify rasterizer that all caches should be flushed to Switch memory
virtual void FlushAll() = 0; virtual void FlushAll() = 0;

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@ -4,6 +4,7 @@
#include <algorithm> #include <algorithm>
#include <array> #include <array>
#include <bitset>
#include <memory> #include <memory>
#include <string> #include <string>
#include <string_view> #include <string_view>
@ -19,6 +20,7 @@
#include "core/core.h" #include "core/core.h"
#include "core/hle/kernel/process.h" #include "core/hle/kernel/process.h"
#include "core/settings.h" #include "core/settings.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h" #include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
@ -298,9 +300,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
Shader shader{shader_cache.GetStageProgram(program)}; Shader shader{shader_cache.GetStageProgram(program)};
const auto stage_enum{static_cast<Maxwell::ShaderStage>(stage)}; const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
SetupDrawConstBuffers(stage_enum, shader); SetupDrawConstBuffers(stage_enum, shader);
SetupGlobalRegions(stage_enum, shader); SetupDrawGlobalMemory(stage_enum, shader);
const auto texture_buffer_usage{SetupTextures(stage_enum, shader, base_bindings)}; const auto texture_buffer_usage{SetupTextures(stage_enum, shader, base_bindings)};
const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage}; const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
@ -702,6 +704,43 @@ void RasterizerOpenGL::DrawArrays() {
accelerate_draw = AccelDraw::Disabled; accelerate_draw = AccelDraw::Disabled;
} }
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
if (!GLAD_GL_ARB_compute_variable_group_size) {
LOG_ERROR(Render_OpenGL, "Compute is currently not supported on this device due to the "
"lack of GL_ARB_compute_variable_group_size");
return;
}
auto kernel = shader_cache.GetComputeKernel(code_addr);
const auto [program, next_bindings] = kernel->GetProgramHandle({});
state.draw.shader_program = program;
state.draw.program_pipeline = 0;
const std::size_t buffer_size =
Tegra::Engines::KeplerCompute::NumConstBuffers *
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
buffer_cache.Map(buffer_size);
bind_ubo_pushbuffer.Setup(0);
bind_ssbo_pushbuffer.Setup(0);
SetupComputeConstBuffers(kernel);
SetupComputeGlobalMemory(kernel);
buffer_cache.Unmap();
bind_ubo_pushbuffer.Bind();
bind_ssbo_pushbuffer.Bind();
state.ApplyShaderProgram();
state.ApplyProgramPipeline();
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
glDispatchComputeGroupSizeARB(launch_desc.grid_dim_x, launch_desc.grid_dim_y,
launch_desc.grid_dim_z, launch_desc.block_dim_x,
launch_desc.block_dim_y, launch_desc.block_dim_z);
}
void RasterizerOpenGL::FlushAll() {} void RasterizerOpenGL::FlushAll() {}
void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) { void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
@ -775,12 +814,25 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
const Shader& shader) { const Shader& shader) {
MICROPROFILE_SCOPE(OpenGL_UBO); MICROPROFILE_SCOPE(OpenGL_UBO);
const auto stage_index = static_cast<std::size_t>(stage); const auto& stages = system.GPU().Maxwell3D().state.shader_stages;
const auto& shader_stage = system.GPU().Maxwell3D().state.shader_stages[stage_index]; const auto& shader_stage = stages[static_cast<std::size_t>(stage)];
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
for (const auto& entry : shader->GetShaderEntries().const_buffers) { for (const auto& entry : shader->GetShaderEntries().const_buffers) {
SetupConstBuffer(shader_stage.const_buffers[entry.GetIndex()], entry); const auto& buffer = shader_stage.const_buffers[entry.GetIndex()];
SetupConstBuffer(buffer, entry);
}
}
void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
MICROPROFILE_SCOPE(OpenGL_UBO);
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
for (const auto& entry : kernel->GetShaderEntries().const_buffers) {
const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
const std::bitset<8> mask = launch_desc.memory_config.const_buffer_enable_mask.Value();
Tegra::Engines::ConstBufferInfo buffer;
buffer.address = config.Address();
buffer.size = config.size;
buffer.enabled = mask[entry.GetIndex()];
SetupConstBuffer(buffer, entry);
} }
} }
@ -801,24 +853,39 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
bind_ubo_pushbuffer.Push(cbuf, offset, size); bind_ubo_pushbuffer.Push(cbuf, offset, size);
} }
void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, void RasterizerOpenGL::SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
const Shader& shader) { const Shader& shader) {
auto& gpu{system.GPU()}; auto& gpu{system.GPU()};
auto& memory_manager{gpu.MemoryManager()}; auto& memory_manager{gpu.MemoryManager()};
const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]}; const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
const auto alignment{device.GetShaderStorageBufferAlignment()};
for (const auto& entry : shader->GetShaderEntries().global_memory_entries) { for (const auto& entry : shader->GetShaderEntries().global_memory_entries) {
const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()}; const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
const auto actual_addr{memory_manager.Read<u64>(addr)}; const auto gpu_addr{memory_manager.Read<u64>(addr)};
const auto size{memory_manager.Read<u32>(addr + 8)}; const auto size{memory_manager.Read<u32>(addr + 8)};
SetupGlobalMemory(entry, gpu_addr, size);
const auto [ssbo, buffer_offset] =
buffer_cache.UploadMemory(actual_addr, size, alignment, true, entry.IsWritten());
bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
} }
} }
void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
auto& gpu{system.GPU()};
auto& memory_manager{gpu.MemoryManager()};
const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
for (const auto& entry : kernel->GetShaderEntries().global_memory_entries) {
const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
const auto gpu_addr{memory_manager.Read<u64>(addr)};
const auto size{memory_manager.Read<u32>(addr + 8)};
SetupGlobalMemory(entry, gpu_addr, size);
}
}
void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry,
GPUVAddr gpu_addr, std::size_t size) {
const auto alignment{device.GetShaderStorageBufferAlignment()};
const auto [ssbo, buffer_offset] =
buffer_cache.UploadMemory(gpu_addr, size, alignment, true, entry.IsWritten());
bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
}
TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader, TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
BaseBindings base_bindings) { BaseBindings base_bindings) {
MICROPROFILE_SCOPE(OpenGL_Texture); MICROPROFILE_SCOPE(OpenGL_Texture);

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@ -58,6 +58,7 @@ public:
void DrawArrays() override; void DrawArrays() override;
void Clear() override; void Clear() override;
void DispatchCompute(GPUVAddr code_addr) override;
void FlushAll() override; void FlushAll() override;
void FlushRegion(CacheAddr addr, u64 size) override; void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override; void InvalidateRegion(CacheAddr addr, u64 size) override;
@ -112,13 +113,23 @@ private:
void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
const Shader& shader); const Shader& shader);
/// Configures the current constbuffers to use for the kernel invocation.
void SetupComputeConstBuffers(const Shader& kernel);
/// Configures a constant buffer. /// Configures a constant buffer.
void SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer, void SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer,
const GLShader::ConstBufferEntry& entry); const GLShader::ConstBufferEntry& entry);
/// Configures the current global memory entries to use for the draw command. /// Configures the current global memory entries to use for the draw command.
void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, void SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
const Shader& shader); const Shader& shader);
/// Configures the current global memory entries to use for the kernel invocation.
void SetupComputeGlobalMemory(const Shader& kernel);
/// Configures a constant buffer.
void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
std::size_t size);
/// Configures the current textures to use for the draw command. Returns shaders texture buffer /// Configures the current textures to use for the draw command. Returns shaders texture buffer
/// usage. /// usage.

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@ -23,13 +23,13 @@ namespace OpenGL {
using VideoCommon::Shader::ProgramCode; using VideoCommon::Shader::ProgramCode;
// One UBO is always reserved for emulation values // One UBO is always reserved for emulation values on staged shaders
constexpr u32 RESERVED_UBOS = 1; constexpr u32 STAGE_RESERVED_UBOS = 1;
struct UnspecializedShader { struct UnspecializedShader {
std::string code; std::string code;
GLShader::ShaderEntries entries; GLShader::ShaderEntries entries;
Maxwell::ShaderProgram program_type; ProgramType program_type;
}; };
namespace { namespace {
@ -55,15 +55,17 @@ ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr g
} }
/// Gets the shader type from a Maxwell program type /// Gets the shader type from a Maxwell program type
constexpr GLenum GetShaderType(Maxwell::ShaderProgram program_type) { constexpr GLenum GetShaderType(ProgramType program_type) {
switch (program_type) { switch (program_type) {
case Maxwell::ShaderProgram::VertexA: case ProgramType::VertexA:
case Maxwell::ShaderProgram::VertexB: case ProgramType::VertexB:
return GL_VERTEX_SHADER; return GL_VERTEX_SHADER;
case Maxwell::ShaderProgram::Geometry: case ProgramType::Geometry:
return GL_GEOMETRY_SHADER; return GL_GEOMETRY_SHADER;
case Maxwell::ShaderProgram::Fragment: case ProgramType::Fragment:
return GL_FRAGMENT_SHADER; return GL_FRAGMENT_SHADER;
case ProgramType::Compute:
return GL_COMPUTE_SHADER;
default: default:
return GL_NONE; return GL_NONE;
} }
@ -100,8 +102,29 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
} }
} }
constexpr ProgramType GetProgramType(Maxwell::ShaderProgram program) {
switch (program) {
case Maxwell::ShaderProgram::VertexA:
return ProgramType::VertexA;
case Maxwell::ShaderProgram::VertexB:
return ProgramType::VertexB;
case Maxwell::ShaderProgram::TesselationControl:
return ProgramType::TessellationControl;
case Maxwell::ShaderProgram::TesselationEval:
return ProgramType::TessellationEval;
case Maxwell::ShaderProgram::Geometry:
return ProgramType::Geometry;
case Maxwell::ShaderProgram::Fragment:
return ProgramType::Fragment;
}
UNREACHABLE();
}
/// Calculates the size of a program stream /// Calculates the size of a program stream
std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) { std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
if (program.empty()) {
return 0;
}
constexpr std::size_t start_offset = 10; constexpr std::size_t start_offset = 10;
// This is the encoded version of BRA that jumps to itself. All Nvidia // This is the encoded version of BRA that jumps to itself. All Nvidia
// shaders end with one. // shaders end with one.
@ -128,13 +151,13 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
} }
/// Hashes one (or two) program streams /// Hashes one (or two) program streams
u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode& code, u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
const ProgramCode& code_b, std::size_t size_a = 0, std::size_t size_b = 0) { const ProgramCode& code_b, std::size_t size_a = 0, std::size_t size_b = 0) {
if (size_a == 0) { if (size_a == 0) {
size_a = CalculateProgramSize(code); size_a = CalculateProgramSize(code);
} }
u64 unique_identifier = Common::CityHash64(reinterpret_cast<const char*>(code.data()), size_a); u64 unique_identifier = Common::CityHash64(reinterpret_cast<const char*>(code.data()), size_a);
if (program_type != Maxwell::ShaderProgram::VertexA) { if (program_type != ProgramType::VertexA) {
return unique_identifier; return unique_identifier;
} }
// VertexA programs include two programs // VertexA programs include two programs
@ -152,12 +175,12 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode&
} }
/// Creates an unspecialized program from code streams /// Creates an unspecialized program from code streams
GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgram program_type, GLShader::ProgramResult CreateProgram(const Device& device, ProgramType program_type,
ProgramCode program_code, ProgramCode program_code_b) { ProgramCode program_code, ProgramCode program_code_b) {
GLShader::ShaderSetup setup(program_code); GLShader::ShaderSetup setup(program_code);
setup.program.size_a = CalculateProgramSize(program_code); setup.program.size_a = CalculateProgramSize(program_code);
setup.program.size_b = 0; setup.program.size_b = 0;
if (program_type == Maxwell::ShaderProgram::VertexA) { if (program_type == ProgramType::VertexA) {
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders. // VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
// Conventional HW does not support this, so we combine VertexA and VertexB into one // Conventional HW does not support this, so we combine VertexA and VertexB into one
// stage here. // stage here.
@ -168,22 +191,23 @@ GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgr
program_type, program_code, program_code_b, setup.program.size_a, setup.program.size_b); program_type, program_code, program_code_b, setup.program.size_a, setup.program.size_b);
switch (program_type) { switch (program_type) {
case Maxwell::ShaderProgram::VertexA: case ProgramType::VertexA:
case Maxwell::ShaderProgram::VertexB: case ProgramType::VertexB:
return GLShader::GenerateVertexShader(device, setup); return GLShader::GenerateVertexShader(device, setup);
case Maxwell::ShaderProgram::Geometry: case ProgramType::Geometry:
return GLShader::GenerateGeometryShader(device, setup); return GLShader::GenerateGeometryShader(device, setup);
case Maxwell::ShaderProgram::Fragment: case ProgramType::Fragment:
return GLShader::GenerateFragmentShader(device, setup); return GLShader::GenerateFragmentShader(device, setup);
case ProgramType::Compute:
return GLShader::GenerateComputeShader(device, setup);
default: default:
LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type)); UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
UNREACHABLE();
return {}; return {};
} }
} }
CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries, CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
Maxwell::ShaderProgram program_type, const ProgramVariant& variant, ProgramType program_type, const ProgramVariant& variant,
bool hint_retrievable = false) { bool hint_retrievable = false) {
auto base_bindings{variant.base_bindings}; auto base_bindings{variant.base_bindings};
const auto primitive_mode{variant.primitive_mode}; const auto primitive_mode{variant.primitive_mode};
@ -194,7 +218,14 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
if (entries.shader_viewport_layer_array) { if (entries.shader_viewport_layer_array) {
source += "#extension GL_ARB_shader_viewport_layer_array : enable\n"; source += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
} }
source += fmt::format("\n#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++); if (program_type == ProgramType::Compute) {
source += "#extension GL_ARB_compute_variable_group_size : require\n";
}
source += '\n';
if (program_type != ProgramType::Compute) {
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
}
for (const auto& cbuf : entries.const_buffers) { for (const auto& cbuf : entries.const_buffers) {
source += source +=
@ -221,13 +252,16 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
source += fmt::format("#define SAMPLER_{}_IS_BUFFER", i); source += fmt::format("#define SAMPLER_{}_IS_BUFFER", i);
} }
if (program_type == Maxwell::ShaderProgram::Geometry) { if (program_type == ProgramType::Geometry) {
const auto [glsl_topology, debug_name, max_vertices] = const auto [glsl_topology, debug_name, max_vertices] =
GetPrimitiveDescription(primitive_mode); GetPrimitiveDescription(primitive_mode);
source += "layout (" + std::string(glsl_topology) + ") in;\n"; source += "layout (" + std::string(glsl_topology) + ") in;\n";
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n'; source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
} }
if (program_type == ProgramType::Compute) {
source += "layout (local_size_variable) in;\n";
}
source += code; source += code;
@ -255,7 +289,7 @@ std::set<GLenum> GetSupportedFormats() {
} // Anonymous namespace } // Anonymous namespace
CachedShader::CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type, CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type,
GLShader::ProgramResult result) GLShader::ProgramResult result)
: RasterizerCacheObject{params.host_ptr}, host_ptr{params.host_ptr}, cpu_addr{params.cpu_addr}, : RasterizerCacheObject{params.host_ptr}, host_ptr{params.host_ptr}, cpu_addr{params.cpu_addr},
unique_identifier{params.unique_identifier}, program_type{program_type}, unique_identifier{params.unique_identifier}, program_type{program_type},
@ -264,33 +298,55 @@ CachedShader::CachedShader(const ShaderParameters& params, Maxwell::ShaderProgra
Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params, Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
Maxwell::ShaderProgram program_type, Maxwell::ShaderProgram program_type,
ProgramCode&& program_code, const ProgramCode& program_code,
ProgramCode&& program_code_b) { const ProgramCode& program_code_b) {
const auto code_size{CalculateProgramSize(program_code)}; const auto code_size{CalculateProgramSize(program_code)};
const auto code_size_b{CalculateProgramSize(program_code_b)}; const auto code_size_b{CalculateProgramSize(program_code_b)};
auto result{CreateProgram(params.device, program_type, program_code, program_code_b)}; auto result{
CreateProgram(params.device, GetProgramType(program_type), program_code, program_code_b)};
if (result.first.empty()) { if (result.first.empty()) {
// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now // TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
return {}; return {};
} }
params.disk_cache.SaveRaw(ShaderDiskCacheRaw( params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
params.unique_identifier, program_type, static_cast<u32>(code_size / sizeof(u64)), params.unique_identifier, GetProgramType(program_type),
static_cast<u32>(code_size_b / sizeof(u64)), std::move(program_code), static_cast<u32>(code_size / sizeof(u64)), static_cast<u32>(code_size_b / sizeof(u64)),
std::move(program_code_b))); std::move(program_code), std::move(program_code_b)));
return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result))); return std::shared_ptr<CachedShader>(
new CachedShader(params, GetProgramType(program_type), std::move(result)));
} }
Shader CachedShader::CreateStageFromCache(const ShaderParameters& params, Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
Maxwell::ShaderProgram program_type, Maxwell::ShaderProgram program_type,
GLShader::ProgramResult result) { GLShader::ProgramResult result) {
return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result))); return std::shared_ptr<CachedShader>(
new CachedShader(params, GetProgramType(program_type), std::move(result)));
}
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params,
const ProgramCode& code) {
auto result{CreateProgram(params.device, ProgramType::Compute, code, {})};
const auto code_size{CalculateProgramSize(code)};
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute,
static_cast<u32>(code_size / sizeof(u64)), 0,
std::move(code), {}));
return std::shared_ptr<CachedShader>(
new CachedShader(params, ProgramType::Compute, std::move(result)));
}
Shader CachedShader::CreateKernelFromCache(const ShaderParameters& params,
GLShader::ProgramResult result) {
return std::shared_ptr<CachedShader>(
new CachedShader(params, ProgramType::Compute, std::move(result)));
} }
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) { std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
GLuint handle{}; GLuint handle{};
if (program_type == Maxwell::ShaderProgram::Geometry) { if (program_type == ProgramType::Geometry) {
handle = GetGeometryShader(variant); handle = GetGeometryShader(variant);
} else { } else {
const auto [entry, is_cache_miss] = programs.try_emplace(variant); const auto [entry, is_cache_miss] = programs.try_emplace(variant);
@ -308,8 +364,11 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
handle = program->handle; handle = program->handle;
} }
auto base_bindings{variant.base_bindings}; auto base_bindings = variant.base_bindings;
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + RESERVED_UBOS; base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size());
if (program_type != ProgramType::Compute) {
base_bindings.cbuf += STAGE_RESERVED_UBOS;
}
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size()); base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
base_bindings.sampler += static_cast<u32>(entries.samplers.size()); base_bindings.sampler += static_cast<u32>(entries.samplers.size());
@ -589,13 +648,15 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
// No shader found - create a new one // No shader found - create a new one
ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)}; ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)};
ProgramCode program_code_b; ProgramCode program_code_b;
if (program == Maxwell::ShaderProgram::VertexA) { const bool is_program_a{program == Maxwell::ShaderProgram::VertexA};
if (is_program_a) {
const GPUVAddr program_addr_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)}; const GPUVAddr program_addr_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)};
program_code_b = GetShaderCode(memory_manager, program_addr_b, program_code_b = GetShaderCode(memory_manager, program_addr_b,
memory_manager.GetPointer(program_addr_b)); memory_manager.GetPointer(program_addr_b));
} }
const auto unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b); const auto unique_identifier =
GetUniqueIdentifier(GetProgramType(program), program_code, program_code_b);
const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)}; const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr, const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
host_ptr, unique_identifier}; host_ptr, unique_identifier};
@ -612,4 +673,30 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
return last_shaders[static_cast<std::size_t>(program)] = shader; return last_shaders[static_cast<std::size_t>(program)] = shader;
} }
Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
auto& memory_manager{system.GPU().MemoryManager()};
const auto host_ptr{memory_manager.GetPointer(code_addr)};
auto kernel = TryGet(host_ptr);
if (kernel) {
return kernel;
}
// No kernel found - create a new one
const auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
host_ptr, unique_identifier};
const auto found = precompiled_shaders.find(unique_identifier);
if (found == precompiled_shaders.end()) {
kernel = CachedShader::CreateKernelFromMemory(params, std::move(code));
} else {
kernel = CachedShader::CreateKernelFromCache(params, found->second);
}
Register(kernel);
return kernel;
}
} // namespace OpenGL } // namespace OpenGL

View File

@ -55,12 +55,18 @@ class CachedShader final : public RasterizerCacheObject {
public: public:
static Shader CreateStageFromMemory(const ShaderParameters& params, static Shader CreateStageFromMemory(const ShaderParameters& params,
Maxwell::ShaderProgram program_type, Maxwell::ShaderProgram program_type,
ProgramCode&& program_code, ProgramCode&& program_code_b); const ProgramCode& program_code,
const ProgramCode& program_code_b);
static Shader CreateStageFromCache(const ShaderParameters& params, static Shader CreateStageFromCache(const ShaderParameters& params,
Maxwell::ShaderProgram program_type, Maxwell::ShaderProgram program_type,
GLShader::ProgramResult result); GLShader::ProgramResult result);
static Shader CreateKernelFromMemory(const ShaderParameters& params, const ProgramCode& code);
static Shader CreateKernelFromCache(const ShaderParameters& params,
GLShader::ProgramResult result);
VAddr GetCpuAddr() const override { VAddr GetCpuAddr() const override {
return cpu_addr; return cpu_addr;
} }
@ -78,7 +84,7 @@ public:
std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant); std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
private: private:
explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type, explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
GLShader::ProgramResult result); GLShader::ProgramResult result);
// Geometry programs. These are needed because GLSL needs an input topology but it's not // Geometry programs. These are needed because GLSL needs an input topology but it's not
@ -104,7 +110,7 @@ private:
u8* host_ptr{}; u8* host_ptr{};
VAddr cpu_addr{}; VAddr cpu_addr{};
u64 unique_identifier{}; u64 unique_identifier{};
Maxwell::ShaderProgram program_type{}; ProgramType program_type{};
ShaderDiskCacheOpenGL& disk_cache; ShaderDiskCacheOpenGL& disk_cache;
const PrecompiledPrograms& precompiled_programs; const PrecompiledPrograms& precompiled_programs;
@ -132,6 +138,9 @@ public:
/// Gets the current specified shader stage program /// Gets the current specified shader stage program
Shader GetStageProgram(Maxwell::ShaderProgram program); Shader GetStageProgram(Maxwell::ShaderProgram program);
/// Gets a compute kernel in the passed address
Shader GetComputeKernel(GPUVAddr code_addr);
protected: protected:
// We do not have to flush this cache as things in it are never modified by us. // We do not have to flush this cache as things in it are never modified by us.
void FlushObjectInner(const Shader& object) override {} void FlushObjectInner(const Shader& object) override {}

View File

@ -37,7 +37,6 @@ using namespace std::string_literals;
using namespace VideoCommon::Shader; using namespace VideoCommon::Shader;
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
using Operation = const OperationNode&; using Operation = const OperationNode&;
enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat }; enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
@ -162,9 +161,13 @@ std::string FlowStackTopName(MetaStackClass stack) {
return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack)); return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
} }
constexpr bool IsVertexShader(ProgramType stage) {
return stage == ProgramType::VertexA || stage == ProgramType::VertexB;
}
class GLSLDecompiler final { class GLSLDecompiler final {
public: public:
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderStage stage, explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage,
std::string suffix) std::string suffix)
: device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {} : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
@ -248,7 +251,7 @@ public:
} }
entries.clip_distances = ir.GetClipDistances(); entries.clip_distances = ir.GetClipDistances();
entries.shader_viewport_layer_array = entries.shader_viewport_layer_array =
stage == ShaderStage::Vertex && (ir.UsesLayer() || ir.UsesViewportIndex()); IsVertexShader(stage) && (ir.UsesLayer() || ir.UsesViewportIndex());
entries.shader_length = ir.GetLength(); entries.shader_length = ir.GetLength();
return entries; return entries;
} }
@ -259,14 +262,14 @@ private:
std::array<OperationDecompilerFn, static_cast<std::size_t>(OperationCode::Amount)>; std::array<OperationDecompilerFn, static_cast<std::size_t>(OperationCode::Amount)>;
void DeclareVertex() { void DeclareVertex() {
if (stage != ShaderStage::Vertex) if (!IsVertexShader(stage))
return; return;
DeclareVertexRedeclarations(); DeclareVertexRedeclarations();
} }
void DeclareGeometry() { void DeclareGeometry() {
if (stage != ShaderStage::Geometry) { if (stage != ProgramType::Geometry) {
return; return;
} }
@ -297,14 +300,14 @@ private:
break; break;
} }
} }
if (stage != ShaderStage::Vertex || device.HasVertexViewportLayer()) { if (!IsVertexShader(stage) || device.HasVertexViewportLayer()) {
if (ir.UsesLayer()) { if (ir.UsesLayer()) {
code.AddLine("int gl_Layer;"); code.AddLine("int gl_Layer;");
} }
if (ir.UsesViewportIndex()) { if (ir.UsesViewportIndex()) {
code.AddLine("int gl_ViewportIndex;"); code.AddLine("int gl_ViewportIndex;");
} }
} else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderStage::Vertex && } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && IsVertexShader(stage) &&
!device.HasVertexViewportLayer()) { !device.HasVertexViewportLayer()) {
LOG_ERROR( LOG_ERROR(
Render_OpenGL, Render_OpenGL,
@ -341,6 +344,9 @@ private:
} }
void DeclareLocalMemory() { void DeclareLocalMemory() {
if (stage == ProgramType::Compute) {
return;
}
if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) { if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) {
const auto element_count = Common::AlignUp(local_memory_size, 4) / 4; const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
code.AddLine("float {}[{}];", GetLocalMemory(), element_count); code.AddLine("float {}[{}];", GetLocalMemory(), element_count);
@ -399,12 +405,12 @@ private:
const u32 location{GetGenericAttributeIndex(index)}; const u32 location{GetGenericAttributeIndex(index)};
std::string name{GetInputAttribute(index)}; std::string name{GetInputAttribute(index)};
if (stage == ShaderStage::Geometry) { if (stage == ProgramType::Geometry) {
name = "gs_" + name + "[]"; name = "gs_" + name + "[]";
} }
std::string suffix; std::string suffix;
if (stage == ShaderStage::Fragment) { if (stage == ProgramType::Fragment) {
const auto input_mode{header.ps.GetAttributeUse(location)}; const auto input_mode{header.ps.GetAttributeUse(location)};
if (skip_unused && input_mode == AttributeUse::Unused) { if (skip_unused && input_mode == AttributeUse::Unused) {
return; return;
@ -416,7 +422,7 @@ private:
} }
void DeclareOutputAttributes() { void DeclareOutputAttributes() {
if (ir.HasPhysicalAttributes() && stage != ShaderStage::Fragment) { if (ir.HasPhysicalAttributes() && stage != ProgramType::Fragment) {
for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) { for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) {
DeclareOutputAttribute(ToGenericAttribute(i)); DeclareOutputAttribute(ToGenericAttribute(i));
} }
@ -538,7 +544,7 @@ private:
constexpr u32 element_stride{4}; constexpr u32 element_stride{4};
const u32 address{generic_base + index * generic_stride + element * element_stride}; const u32 address{generic_base + index * generic_stride + element * element_stride};
const bool declared{stage != ShaderStage::Fragment || const bool declared{stage != ProgramType::Fragment ||
header.ps.GetAttributeUse(index) != AttributeUse::Unused}; header.ps.GetAttributeUse(index) != AttributeUse::Unused};
const std::string value{declared ? ReadAttribute(attribute, element) : "0"}; const std::string value{declared ? ReadAttribute(attribute, element) : "0"};
code.AddLine("case 0x{:x}: return {};", address, value); code.AddLine("case 0x{:x}: return {};", address, value);
@ -642,7 +648,7 @@ private:
} }
if (const auto abuf = std::get_if<AbufNode>(&*node)) { if (const auto abuf = std::get_if<AbufNode>(&*node)) {
UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderStage::Geometry, UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ProgramType::Geometry,
"Physical attributes in geometry shaders are not implemented"); "Physical attributes in geometry shaders are not implemented");
if (abuf->IsPhysicalBuffer()) { if (abuf->IsPhysicalBuffer()) {
return fmt::format("readPhysicalAttribute(ftou({}))", return fmt::format("readPhysicalAttribute(ftou({}))",
@ -697,6 +703,7 @@ private:
} }
if (const auto lmem = std::get_if<LmemNode>(&*node)) { if (const auto lmem = std::get_if<LmemNode>(&*node)) {
UNIMPLEMENTED_IF(stage == ProgramType::Compute);
return fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress())); return fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
} }
@ -726,7 +733,7 @@ private:
std::string ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) { std::string ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) {
const auto GeometryPass = [&](std::string_view name) { const auto GeometryPass = [&](std::string_view name) {
if (stage == ShaderStage::Geometry && buffer) { if (stage == ProgramType::Geometry && buffer) {
// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
// set an 0x80000000 index for those and the shader fails to build. Find out why // set an 0x80000000 index for those and the shader fails to build. Find out why
// this happens and what's its intent. // this happens and what's its intent.
@ -738,10 +745,10 @@ private:
switch (attribute) { switch (attribute) {
case Attribute::Index::Position: case Attribute::Index::Position:
switch (stage) { switch (stage) {
case ShaderStage::Geometry: case ProgramType::Geometry:
return fmt::format("gl_in[ftou({})].gl_Position{}", Visit(buffer), return fmt::format("gl_in[ftou({})].gl_Position{}", Visit(buffer),
GetSwizzle(element)); GetSwizzle(element));
case ShaderStage::Fragment: case ProgramType::Fragment:
return element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element)); return element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element));
default: default:
UNREACHABLE(); UNREACHABLE();
@ -762,7 +769,7 @@ private:
// TODO(Subv): Find out what the values are for the first two elements when inside a // TODO(Subv): Find out what the values are for the first two elements when inside a
// vertex shader, and what's the value of the fourth element when inside a Tess Eval // vertex shader, and what's the value of the fourth element when inside a Tess Eval
// shader. // shader.
ASSERT(stage == ShaderStage::Vertex); ASSERT(IsVertexShader(stage));
switch (element) { switch (element) {
case 2: case 2:
// Config pack's first value is instance_id. // Config pack's first value is instance_id.
@ -774,7 +781,7 @@ private:
return "0"; return "0";
case Attribute::Index::FrontFacing: case Attribute::Index::FrontFacing:
// TODO(Subv): Find out what the values are for the other elements. // TODO(Subv): Find out what the values are for the other elements.
ASSERT(stage == ShaderStage::Fragment); ASSERT(stage == ProgramType::Fragment);
switch (element) { switch (element) {
case 3: case 3:
return "itof(gl_FrontFacing ? -1 : 0)"; return "itof(gl_FrontFacing ? -1 : 0)";
@ -796,7 +803,7 @@ private:
return value; return value;
} }
// There's a bug in NVidia's proprietary drivers that makes precise fail on fragment shaders // There's a bug in NVidia's proprietary drivers that makes precise fail on fragment shaders
const std::string precise = stage != ShaderStage::Fragment ? "precise " : ""; const std::string precise = stage != ProgramType::Fragment ? "precise " : "";
const std::string temporary = code.GenerateTemporary(); const std::string temporary = code.GenerateTemporary();
code.AddLine("{}float {} = {};", precise, temporary, value); code.AddLine("{}float {} = {};", precise, temporary, value);
@ -831,12 +838,12 @@ private:
UNIMPLEMENTED(); UNIMPLEMENTED();
return {}; return {};
case 1: case 1:
if (stage == ShaderStage::Vertex && !device.HasVertexViewportLayer()) { if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
return {}; return {};
} }
return std::make_pair("gl_Layer", true); return std::make_pair("gl_Layer", true);
case 2: case 2:
if (stage == ShaderStage::Vertex && !device.HasVertexViewportLayer()) { if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
return {}; return {};
} }
return std::make_pair("gl_ViewportIndex", true); return std::make_pair("gl_ViewportIndex", true);
@ -1073,6 +1080,7 @@ private:
target = result->first; target = result->first;
is_integer = result->second; is_integer = result->second;
} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) { } else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
UNIMPLEMENTED_IF(stage == ProgramType::Compute);
target = fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress())); target = fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
} else if (const auto gmem = std::get_if<GmemNode>(&*dest)) { } else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
const std::string real = Visit(gmem->GetRealAddress()); const std::string real = Visit(gmem->GetRealAddress());
@ -1630,7 +1638,7 @@ private:
} }
std::string Exit(Operation operation) { std::string Exit(Operation operation) {
if (stage != ShaderStage::Fragment) { if (stage != ProgramType::Fragment) {
code.AddLine("return;"); code.AddLine("return;");
return {}; return {};
} }
@ -1681,7 +1689,7 @@ private:
} }
std::string EmitVertex(Operation operation) { std::string EmitVertex(Operation operation) {
ASSERT_MSG(stage == ShaderStage::Geometry, ASSERT_MSG(stage == ProgramType::Geometry,
"EmitVertex is expected to be used in a geometry shader."); "EmitVertex is expected to be used in a geometry shader.");
// If a geometry shader is attached, it will always flip (it's the last stage before // If a geometry shader is attached, it will always flip (it's the last stage before
@ -1692,7 +1700,7 @@ private:
} }
std::string EndPrimitive(Operation operation) { std::string EndPrimitive(Operation operation) {
ASSERT_MSG(stage == ShaderStage::Geometry, ASSERT_MSG(stage == ProgramType::Geometry,
"EndPrimitive is expected to be used in a geometry shader."); "EndPrimitive is expected to be used in a geometry shader.");
code.AddLine("EndPrimitive();"); code.AddLine("EndPrimitive();");
@ -1927,7 +1935,7 @@ private:
} }
u32 GetNumPhysicalInputAttributes() const { u32 GetNumPhysicalInputAttributes() const {
return stage == ShaderStage::Vertex ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings(); return IsVertexShader(stage) ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings();
} }
u32 GetNumPhysicalAttributes() const { u32 GetNumPhysicalAttributes() const {
@ -1940,7 +1948,7 @@ private:
const Device& device; const Device& device;
const ShaderIR& ir; const ShaderIR& ir;
const ShaderStage stage; const ProgramType stage;
const std::string suffix; const std::string suffix;
const Header header; const Header header;
@ -1971,7 +1979,7 @@ std::string GetCommonDeclarations() {
MAX_CONSTBUFFER_ELEMENTS); MAX_CONSTBUFFER_ELEMENTS);
} }
ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage, ProgramResult Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
const std::string& suffix) { const std::string& suffix) {
GLSLDecompiler decompiler(device, ir, stage, suffix); GLSLDecompiler decompiler(device, ir, stage, suffix);
decompiler.Decompile(); decompiler.Decompile();

View File

@ -12,14 +12,26 @@
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
namespace OpenGL {
class Device;
}
namespace VideoCommon::Shader { namespace VideoCommon::Shader {
class ShaderIR; class ShaderIR;
} }
namespace OpenGL {
class Device;
enum class ProgramType : u32 {
VertexA = 0,
VertexB = 1,
TessellationControl = 2,
TessellationEval = 3,
Geometry = 4,
Fragment = 5,
Compute = 6
};
} // namespace OpenGL
namespace OpenGL::GLShader { namespace OpenGL::GLShader {
struct ShaderEntries; struct ShaderEntries;
@ -85,6 +97,6 @@ struct ShaderEntries {
std::string GetCommonDeclarations(); std::string GetCommonDeclarations();
ProgramResult Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir, ProgramResult Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
Maxwell::ShaderStage stage, const std::string& suffix); ProgramType stage, const std::string& suffix);
} // namespace OpenGL::GLShader } // namespace OpenGL::GLShader

View File

@ -51,7 +51,7 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
} // namespace } // namespace
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type, ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
u32 program_code_size, u32 program_code_size_b, u32 program_code_size, u32 program_code_size_b,
ProgramCode program_code, ProgramCode program_code_b) ProgramCode program_code, ProgramCode program_code_b)
: unique_identifier{unique_identifier}, program_type{program_type}, : unique_identifier{unique_identifier}, program_type{program_type},

View File

@ -18,7 +18,6 @@
#include "common/assert.h" #include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "core/file_sys/vfs_vector.h" #include "core/file_sys/vfs_vector.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
namespace Core { namespace Core {
@ -34,14 +33,11 @@ namespace OpenGL {
struct ShaderDiskCacheUsage; struct ShaderDiskCacheUsage;
struct ShaderDiskCacheDump; struct ShaderDiskCacheDump;
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
using ProgramCode = std::vector<u64>; using ProgramCode = std::vector<u64>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
using TextureBufferUsage = std::bitset<64>; using TextureBufferUsage = std::bitset<64>;
/// Allocated bindings used by an OpenGL shader program. /// Allocated bindings used by an OpenGL shader program
struct BaseBindings { struct BaseBindings {
u32 cbuf{}; u32 cbuf{};
u32 gmem{}; u32 gmem{};
@ -126,7 +122,7 @@ namespace OpenGL {
/// Describes a shader how it's used by the guest GPU /// Describes a shader how it's used by the guest GPU
class ShaderDiskCacheRaw { class ShaderDiskCacheRaw {
public: public:
explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type, explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
u32 program_code_size, u32 program_code_size_b, u32 program_code_size, u32 program_code_size_b,
ProgramCode program_code, ProgramCode program_code_b); ProgramCode program_code, ProgramCode program_code_b);
ShaderDiskCacheRaw(); ShaderDiskCacheRaw();
@ -141,30 +137,13 @@ public:
} }
bool HasProgramA() const { bool HasProgramA() const {
return program_type == Maxwell::ShaderProgram::VertexA; return program_type == ProgramType::VertexA;
} }
Maxwell::ShaderProgram GetProgramType() const { ProgramType GetProgramType() const {
return program_type; return program_type;
} }
Maxwell::ShaderStage GetProgramStage() const {
switch (program_type) {
case Maxwell::ShaderProgram::VertexA:
case Maxwell::ShaderProgram::VertexB:
return Maxwell::ShaderStage::Vertex;
case Maxwell::ShaderProgram::TesselationControl:
return Maxwell::ShaderStage::TesselationControl;
case Maxwell::ShaderProgram::TesselationEval:
return Maxwell::ShaderStage::TesselationEval;
case Maxwell::ShaderProgram::Geometry:
return Maxwell::ShaderStage::Geometry;
case Maxwell::ShaderProgram::Fragment:
return Maxwell::ShaderStage::Fragment;
}
UNREACHABLE();
}
const ProgramCode& GetProgramCode() const { const ProgramCode& GetProgramCode() const {
return program_code; return program_code;
} }
@ -175,7 +154,7 @@ public:
private: private:
u64 unique_identifier{}; u64 unique_identifier{};
Maxwell::ShaderProgram program_type{}; ProgramType program_type{};
u32 program_code_size{}; u32 program_code_size{};
u32 program_code_size_b{}; u32 program_code_size_b{};

View File

@ -14,7 +14,8 @@ using Tegra::Engines::Maxwell3D;
using VideoCommon::Shader::ProgramCode; using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::ShaderIR; using VideoCommon::Shader::ShaderIR;
static constexpr u32 PROGRAM_OFFSET{10}; static constexpr u32 PROGRAM_OFFSET = 10;
static constexpr u32 COMPUTE_OFFSET = 0;
ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) { ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
@ -29,17 +30,15 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
}; };
)"; )";
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
ProgramResult program =
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
ProgramResult program = Decompile(device, program_ir, stage, "vertex");
out += program.first; out += program.first;
if (setup.IsDualProgram()) { if (setup.IsDualProgram()) {
const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b); const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b);
ProgramResult program_b = ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b");
Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
out += program_b.first; out += program_b.first;
} }
@ -80,9 +79,10 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
}; };
)"; )";
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
ProgramResult program = ProgramResult program =
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry"); Decompile(device, program_ir, ProgramType::Geometry, "geometry");
out += program.first; out += program.first;
out += R"( out += R"(
@ -116,9 +116,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
)"; )";
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
ProgramResult program = ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment");
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
out += program.first; out += program.first;
out += R"( out += R"(
@ -130,4 +128,22 @@ void main() {
return {std::move(out), std::move(program.second)}; return {std::move(out), std::move(program.second)};
} }
ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "// Shader Unique Id: CS" + id + "\n\n";
out += GetCommonDeclarations();
const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a);
ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute");
out += program.first;
out += R"(
void main() {
execute_compute();
}
)";
return {std::move(out), std::move(program.second)};
}
} // namespace OpenGL::GLShader } // namespace OpenGL::GLShader

View File

@ -54,4 +54,7 @@ ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& se
/// Generates the GLSL fragment shader program source code for the given FS program /// Generates the GLSL fragment shader program source code for the given FS program
ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup); ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup);
/// Generates the GLSL compute shader program source code for the given CS program
ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup);
} // namespace OpenGL::GLShader } // namespace OpenGL::GLShader

View File

@ -10,21 +10,25 @@
namespace OpenGL::GLShader { namespace OpenGL::GLShader {
GLuint LoadShader(const char* source, GLenum type) { namespace {
const char* debug_type; constexpr const char* GetStageDebugName(GLenum type) {
switch (type) { switch (type) {
case GL_VERTEX_SHADER: case GL_VERTEX_SHADER:
debug_type = "vertex"; return "vertex";
break;
case GL_GEOMETRY_SHADER: case GL_GEOMETRY_SHADER:
debug_type = "geometry"; return "geometry";
break;
case GL_FRAGMENT_SHADER: case GL_FRAGMENT_SHADER:
debug_type = "fragment"; return "fragment";
break; case GL_COMPUTE_SHADER:
return "compute";
default: default:
UNREACHABLE(); UNREACHABLE();
} }
}
} // Anonymous namespace
GLuint LoadShader(const char* source, GLenum type) {
const char* debug_type = GetStageDebugName(type);
const GLuint shader_id = glCreateShader(type); const GLuint shader_id = glCreateShader(type);
glShaderSource(shader_id, 1, &source, nullptr); glShaderSource(shader_id, 1, &source, nullptr);
LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type); LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);