set default value for point size register
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		| @@ -66,6 +66,9 @@ void Maxwell3D::InitializeRegisterDefaults() { | ||||
|     regs.stencil_back_func_func = Regs::ComparisonOp::Always; | ||||
|     regs.stencil_back_func_mask = 0xFFFFFFFF; | ||||
|     regs.stencil_back_mask = 0xFFFFFFFF; | ||||
|     // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a | ||||
|     // register carrying a default value. Assume it's OpenGL's default (1). | ||||
|     regs.point_size = 1.0f; | ||||
| } | ||||
|  | ||||
| void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { | ||||
|   | ||||
| @@ -1119,11 +1119,7 @@ void RasterizerOpenGL::SyncTransformFeedback() { | ||||
|  | ||||
| void RasterizerOpenGL::SyncPointState() { | ||||
|     const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; | ||||
|  | ||||
|     // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a | ||||
|     // register carrying a default value. For now, if the point size is zero, assume it's | ||||
|     // OpenGL's default (1). | ||||
|     state.point.size = regs.point_size == 0 ? 1 : regs.point_size; | ||||
|     state.point.size = regs.point_size; | ||||
| } | ||||
|  | ||||
| void RasterizerOpenGL::CheckAlphaTests() { | ||||
|   | ||||
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