Merge pull request #10110 from Morph1984/intel-disable-compute

vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
This commit is contained in:
bunnei 2023-04-29 23:02:45 -07:00 committed by GitHub
commit 689f9a75a7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 7 additions and 0 deletions

View File

@ -696,6 +696,13 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env,
PipelineStatistics* statistics, bool build_in_parallel) try {
// TODO: Remove this when Intel fixes their shader compiler.
// https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/issues/159
if (device.GetDriverID() == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", key.Hash());
return nullptr;
}
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};