start of 3DS memory map
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		| @@ -22,6 +22,8 @@ template<> struct CompileTimeAssert<true> {}; | |||||||
| #define b32(x)  (b16(x) | (b16(x) >>16) ) | #define b32(x)  (b16(x) | (b16(x) >>16) ) | ||||||
| #define ROUND_UP_POW2(x)	(b32(x - 1) + 1) | #define ROUND_UP_POW2(x)	(b32(x - 1) + 1) | ||||||
|  |  | ||||||
|  | #define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) | ||||||
|  |  | ||||||
| #if defined __GNUC__ && !defined __SSSE3__ && !defined _M_GENERIC | #if defined __GNUC__ && !defined __SSSE3__ && !defined _M_GENERIC | ||||||
| #include <emmintrin.h> | #include <emmintrin.h> | ||||||
| static __inline __m128i __attribute__((__always_inline__)) | static __inline __m128i __attribute__((__always_inline__)) | ||||||
|   | |||||||
| @@ -163,14 +163,6 @@ u8* MemArena::Find4GBBase() | |||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
| // yeah, this could also be done in like two bitwise ops... |  | ||||||
| #define SKIP(a_flags, b_flags) \ |  | ||||||
| 	if (!(a_flags & MV_WII_ONLY) && (b_flags & MV_WII_ONLY)) \ |  | ||||||
| 		continue; \ |  | ||||||
| 	if (!(a_flags & MV_FAKE_VMEM) && (b_flags & MV_FAKE_VMEM)) \ |  | ||||||
| 		continue; \ |  | ||||||
|  |  | ||||||
|  |  | ||||||
| static bool Memory_TryBase(u8 *base, const MemoryView *views, int num_views, u32 flags, MemArena *arena) { | static bool Memory_TryBase(u8 *base, const MemoryView *views, int num_views, u32 flags, MemArena *arena) { | ||||||
| 	// OK, we know where to find free space. Now grab it! | 	// OK, we know where to find free space. Now grab it! | ||||||
| 	// We just mimic the popular BAT setup. | 	// We just mimic the popular BAT setup. | ||||||
| @@ -189,7 +181,6 @@ static bool Memory_TryBase(u8 *base, const MemoryView *views, int num_views, u32 | |||||||
| 	int i; | 	int i; | ||||||
| 	for (i = 0; i < num_views; i++) | 	for (i = 0; i < num_views; i++) | ||||||
| 	{ | 	{ | ||||||
| 		SKIP(flags, views[i].flags); |  | ||||||
| 		if (views[i].flags & MV_MIRROR_PREVIOUS) { | 		if (views[i].flags & MV_MIRROR_PREVIOUS) { | ||||||
| 			position = last_position; | 			position = last_position; | ||||||
| 		} else { | 		} else { | ||||||
| @@ -230,7 +221,6 @@ u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena | |||||||
|  |  | ||||||
| 	for (int i = 0; i < num_views; i++) | 	for (int i = 0; i < num_views; i++) | ||||||
| 	{ | 	{ | ||||||
| 		SKIP(flags, views[i].flags); |  | ||||||
| 		if ((views[i].flags & MV_MIRROR_PREVIOUS) == 0) | 		if ((views[i].flags & MV_MIRROR_PREVIOUS) == 0) | ||||||
| 			total_mem += views[i].size; | 			total_mem += views[i].size; | ||||||
| 	} | 	} | ||||||
|   | |||||||
| @@ -37,8 +37,7 @@ private: | |||||||
|  |  | ||||||
| enum { | enum { | ||||||
| 	MV_MIRROR_PREVIOUS = 1, | 	MV_MIRROR_PREVIOUS = 1, | ||||||
| 	MV_FAKE_VMEM = 2, | 	MV_IS_PRIMARY_RAM = 0x100, | ||||||
| 	MV_WII_ONLY = 4, |  | ||||||
| }; | }; | ||||||
|  |  | ||||||
| struct MemoryView | struct MemoryView | ||||||
|   | |||||||
| @@ -22,10 +22,41 @@ | |||||||
|  * http://code.google.com/p/gekko-gc-emu/ |  * http://code.google.com/p/gekko-gc-emu/ | ||||||
|  */ |  */ | ||||||
|  |  | ||||||
|  | #include "common.h" | ||||||
|  | #include "mem_arena.h" | ||||||
|  |  | ||||||
| #include "mem_map.h" | #include "mem_map.h" | ||||||
|  | #include "core.h" | ||||||
|  |  | ||||||
|  | //////////////////////////////////////////////////////////////////////////////////////////////////// | ||||||
|  |  | ||||||
| namespace Memory { | namespace Memory { | ||||||
|  |  | ||||||
|  | 	 | ||||||
|  | u8*	g_mem_base			= NULL;		///< The base pointer to the auto-mirrored arena. | ||||||
|  |  | ||||||
|  | MemArena g_mem_arena;				///< The MemArena class | ||||||
|  |  | ||||||
|  | u8* g_fcram				= NULL;		///< Main memory (FCRAM) pointer | ||||||
|  | u8* g_vram				= NULL;		///< Video memory (VRAM) pointer | ||||||
|  |  | ||||||
|  | u8* g_physical_fcram	= NULL;		///< Main physical memory (FCRAM) | ||||||
|  | u8* g_physical_vram		= NULL;		///< Video physical memory (VRAM) | ||||||
|  |  | ||||||
|  | // We don't declare the IO region in here since its handled by other means. | ||||||
|  | static MemoryView g_mem_views[] = | ||||||
|  | { | ||||||
|  | 	{NULL,		NULL,				0x00000000, MEM_BOOTROM_SIZE,		0}, | ||||||
|  | 	{NULL,		NULL,				0x00010000, MEM_BOOTROM_SIZE,		MV_MIRROR_PREVIOUS}, | ||||||
|  | 	{NULL,      NULL,				0x17E00000, MEM_MPCORE_PRIV_SIZE,	0}, | ||||||
|  | 	{&g_vram,   &g_physical_vram,	0x18000000, MEM_VRAM_SIZE,			0}, | ||||||
|  | 	{NULL,      NULL,				0x1FF00000, MEM_DSP_SIZE,			0}, | ||||||
|  | 	{NULL,      NULL,				0x1FF80000, MEM_AXI_WRAM_SIZE,		0}, | ||||||
|  | 	{&g_ram,    &g_physical_fcram,	0x20000000, MEM_FCRAM_SIZE,			MV_IS_PRIMARY_RAM}, | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | static const int kNumMemViews = sizeof(g_mem_views) / sizeof(MemoryView);	///< Number of mem views | ||||||
|  |  | ||||||
| u8 Read8(const u32 addr) { | u8 Read8(const u32 addr) { | ||||||
| 	return 0xDE; | 	return 0xDE; | ||||||
| } | } | ||||||
| @@ -47,6 +78,27 @@ void Write16(const u32 addr, const u32 data) { | |||||||
| void Write32(const u32 addr, const u32 data) { | void Write32(const u32 addr, const u32 data) { | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void Init() { | ||||||
|  | 	int flags = 0; | ||||||
|  |  | ||||||
|  | 	for (size_t i = 0; i < ARRAY_SIZE(g_mem_views); i++) { | ||||||
|  | 		if (g_mem_views[i].flags & MV_IS_PRIMARY_RAM) | ||||||
|  | 			g_mem_views[i].size = MEMORY_SIZE; | ||||||
|  | 	} | ||||||
|  | 	g_base = MemoryMap_Setup(g_mem_views, kNumMemViews, flags, &g_mem_arena); | ||||||
|  |  | ||||||
|  | 	INFO_LOG(MEMMAP, "Memory system initialized. RAM at %p (mirror at 0 @ %p)", g_fcram,  | ||||||
|  | 		g_physical_fcram); | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void Shutdown() { | ||||||
|  | 	u32 flags = 0; | ||||||
|  | 	MemoryMap_Shutdown(g_mem_views, kNumMemViews, flags, &g_mem_arena); | ||||||
|  | 	g_mem_arena.ReleaseSpace(); | ||||||
|  | 	g_mem_base = NULL; | ||||||
|  | 	INFO_LOG(MEMMAP, "Memory system shut down."); | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| } // namespace | } // namespace | ||||||
|   | |||||||
| @@ -32,13 +32,34 @@ | |||||||
|  |  | ||||||
| //////////////////////////////////////////////////////////////////////////////////////////////////// | //////////////////////////////////////////////////////////////////////////////////////////////////// | ||||||
|  |  | ||||||
|  | #define MEM_BOOTROM_SIZE		0x00010000	///< Bootrom (super secret code/data @ 0x8000) size | ||||||
|  | #define MEM_MPCORE_PRIV_SIZE	0x00002000	///< MPCore private memory region size | ||||||
|  | #define MEM_VRAM_SIZE			0x00600000	///< VRAM size | ||||||
|  | #define MEM_DSP_SIZE			0x00080000	///< DSP memory size | ||||||
|  | #define MEM_AXI_WRAM_SIZE		0x00080000	///< AXI WRAM size | ||||||
|  | #define MEM_FCRAM_SIZE			0x08000000	///< FCRAM size | ||||||
|  |  | ||||||
|  | #define MEMORY_SIZE				MEM_FCRAM_SIZE | ||||||
|  | #define MEMORY_MASK				(MEM_FCRAM_SIZE - 1)	///< Main memory mask | ||||||
|  |  | ||||||
|  | //////////////////////////////////////////////////////////////////////////////////////////////////// | ||||||
|  |  | ||||||
| namespace Memory { | namespace Memory { | ||||||
|  |  | ||||||
| extern u8* g_ram; | // Base is a pointer to the base of the memory map. Yes, some MMU tricks | ||||||
| extern u8* g_vram; | // are used to set up a full GC or Wii memory map in process memory.  on | ||||||
|  | // 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that | ||||||
|  | // some things are mirrored too many times, but eh... it works. | ||||||
|  |  | ||||||
| extern u32 g_memory_size; | // In 64-bit, this might point to "high memory" (above the 32-bit limit), | ||||||
| extern u32 g_memory_mask; | // so be sure to load it into a 64-bit register. | ||||||
|  | extern u8 *g_base;  | ||||||
|  |  | ||||||
|  | // These are guaranteed to point to "low memory" addresses (sub-32-bit). | ||||||
|  | // 64-bit: Pointers to low-mem (sub-0x10000000) mirror | ||||||
|  | // 32-bit: Same as the corresponding physical/virtual pointers. | ||||||
|  | extern u8* g_ram;			///< Main memory | ||||||
|  | extern u8* g_vram;			///< Video memory (VRAM) | ||||||
|  |  | ||||||
| void Init(); | void Init(); | ||||||
| void Shutdown(); | void Shutdown(); | ||||||
|   | |||||||
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