video_core: fix shader.cpp signed / unsigned warning
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		| @@ -118,7 +118,7 @@ void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attrib | ||||
|     // Setup input register table | ||||
|     const auto& attribute_register_map = config.input_register_map; | ||||
|  | ||||
|     for (unsigned i = 0; i < num_attributes; i++) | ||||
|     for (int i = 0; i < num_attributes; i++) | ||||
|         state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; | ||||
|  | ||||
|     state.conditional_code[0] = false; | ||||
| @@ -146,7 +146,7 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_ | ||||
|     // Setup input register table | ||||
|     boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); | ||||
|     const auto& attribute_register_map = config.input_register_map; | ||||
|     for (unsigned i = 0; i < num_attributes; i++) | ||||
|     for (int i = 0; i < num_attributes; i++) | ||||
|         state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; | ||||
|  | ||||
|     state.conditional_code[0] = false; | ||||
|   | ||||
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