video_core: fix shader.cpp signed / unsigned warning
This commit is contained in:
		| @@ -118,7 +118,7 @@ void ShaderSetup::Run(UnitState& state, const InputVertex& input, int num_attrib | |||||||
|     // Setup input register table |     // Setup input register table | ||||||
|     const auto& attribute_register_map = config.input_register_map; |     const auto& attribute_register_map = config.input_register_map; | ||||||
|  |  | ||||||
|     for (unsigned i = 0; i < num_attributes; i++) |     for (int i = 0; i < num_attributes; i++) | ||||||
|         state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; |         state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; | ||||||
|  |  | ||||||
|     state.conditional_code[0] = false; |     state.conditional_code[0] = false; | ||||||
| @@ -146,7 +146,7 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_ | |||||||
|     // Setup input register table |     // Setup input register table | ||||||
|     boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); |     boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero())); | ||||||
|     const auto& attribute_register_map = config.input_register_map; |     const auto& attribute_register_map = config.input_register_map; | ||||||
|     for (unsigned i = 0; i < num_attributes; i++) |     for (int i = 0; i < num_attributes; i++) | ||||||
|         state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; |         state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i]; | ||||||
|  |  | ||||||
|     state.conditional_code[0] = false; |     state.conditional_code[0] = false; | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user