shader: Address feedback + clang format
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@ -44,7 +44,7 @@ void Split(Block* old_block, Block* new_block, Location pc) {
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*new_block = Block{};
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new_block->begin = pc;
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new_block->end = old_block->end;
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new_block->end_class = old_block->end_class,
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new_block->end_class = old_block->end_class;
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new_block->cond = old_block->cond;
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new_block->stack = old_block->stack;
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new_block->branch_true = old_block->branch_true;
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@ -428,7 +428,7 @@ CFG::AnalysisState CFG::AnalyzeBRX(Block* block, Location pc, Instruction inst,
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if (!is_absolute) {
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target += pc.Offset();
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}
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target += static_cast<unsigned int>(brx_table->branch_offset);
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target += static_cast<u32>(brx_table->branch_offset);
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target += 8;
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targets.push_back(target);
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}
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