Add a quick way to load Launcher.dat files
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		| @@ -11,6 +11,8 @@ | ||||
| #include "core/file_sys/directory_file_system.h" | ||||
| #include "core/elf/elf_reader.h" | ||||
|  | ||||
| #include "core/mem_map.h" | ||||
|  | ||||
| //////////////////////////////////////////////////////////////////////////////////////////////////// | ||||
|  | ||||
| /// Loads an extracted CXI from a directory | ||||
| @@ -66,6 +68,52 @@ bool Load_ELF(std::string &filename) { | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| /// Loads a Launcher DAT file | ||||
| bool Load_DAT(std::string &filename) { | ||||
|     std::string full_path = filename; | ||||
|     std::string path, file, extension; | ||||
|     SplitPath(ReplaceAll(full_path, "\\", "/"), &path, &file, &extension); | ||||
| #if EMU_PLATFORM == PLATFORM_WINDOWS | ||||
|     path = ReplaceAll(path, "/", "\\"); | ||||
| #endif | ||||
|     File::IOFile f(filename, "rb"); | ||||
|  | ||||
|     if (f.IsOpen()) { | ||||
|         u64 size = f.GetSize(); | ||||
|         u8* buffer = new u8[size]; | ||||
|  | ||||
|         f.ReadBytes(buffer, size); | ||||
|  | ||||
|         /** | ||||
|         * (mattvail) We shouldn't really support this type of file | ||||
|         * but for the sake of making it easier... we'll temporarily/hackishly | ||||
|         * allow it. No sense in making a proper reader for this. | ||||
|         */ | ||||
|         u32 entrypoint = 0x080c3ee0; // write to same entrypoint as elf | ||||
|         u32 payload_offset = 0x6F4; | ||||
|          | ||||
|         const u8 *src = &buffer[payload_offset]; | ||||
|         u8 *dst = Memory::GetPointer(entrypoint); | ||||
|         u32 srcSize = size - payload_offset; //just load everything... | ||||
|         u32 *s = (u32*)src; | ||||
|         u32 *d = (u32*)dst; | ||||
|         for (int j = 0; j < (int)(srcSize + 3) / 4; j++) | ||||
|         { | ||||
|             *d++ = (*s++); | ||||
|         } | ||||
|          | ||||
|         Core::g_app_core->SetPC(entrypoint); | ||||
|  | ||||
|         delete[] buffer; | ||||
|     } | ||||
|     else { | ||||
|         return false; | ||||
|     } | ||||
|     f.Close(); | ||||
|  | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| namespace Loader { | ||||
|  | ||||
| bool IsBootableDirectory() { | ||||
| @@ -97,6 +145,9 @@ FileType IdentifyFile(std::string &filename) { | ||||
|     else if (!strcasecmp(extension.c_str(), ".elf")) { | ||||
|         return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p | ||||
|     } | ||||
|     else if (!strcasecmp(extension.c_str(), ".dat")) { | ||||
|         return FILETYPE_LAUNCHER_DAT; | ||||
|     } | ||||
|     else if (!strcasecmp(extension.c_str(), ".zip")) { | ||||
|         return FILETYPE_ARCHIVE_ZIP; | ||||
|     } | ||||
| @@ -127,6 +178,9 @@ bool LoadFile(std::string &filename, std::string *error_string) { | ||||
|     case FILETYPE_CTR_ELF: | ||||
|         return Load_ELF(filename); | ||||
|  | ||||
|     case FILETYPE_LAUNCHER_DAT: | ||||
|         return Load_DAT(filename); | ||||
|  | ||||
|     case FILETYPE_DIRECTORY_CXI: | ||||
|         return LoadDirectory_CXI(filename); | ||||
|  | ||||
|   | ||||
| @@ -17,6 +17,7 @@ enum FileType { | ||||
|     FILETYPE_CTR_CIA, | ||||
|     FILETYPE_CTR_CXI, | ||||
|     FILETYPE_CTR_ELF, | ||||
|     FILETYPE_LAUNCHER_DAT, | ||||
|  | ||||
| 	FILETYPE_DIRECTORY_CXI, | ||||
|  | ||||
|   | ||||
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