sdl_impl: Set the maximum vibration duration to 1 second
This commit is contained in:
parent
65f821850e
commit
5942d206c2
|
@ -81,10 +81,14 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RumblePlay(u16 amp_low, u16 amp_high) {
|
bool RumblePlay(u16 amp_low, u16 amp_high) {
|
||||||
|
constexpr u32 rumble_max_duration_ms = 1000;
|
||||||
|
|
||||||
if (sdl_controller) {
|
if (sdl_controller) {
|
||||||
return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, 0) == 0;
|
return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high,
|
||||||
|
rumble_max_duration_ms) == 0;
|
||||||
} else if (sdl_joystick) {
|
} else if (sdl_joystick) {
|
||||||
return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, 0) == 0;
|
return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high,
|
||||||
|
rumble_max_duration_ms) == 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
Loading…
Reference in New Issue