Merge pull request #10433 from FernandoS27/theres-a-lime-coming-around
Texture Cache Util: Fix block depth adjustment on slices.
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		| @@ -123,7 +123,9 @@ template <u32 GOB_EXTENT> | ||||
|     return { | ||||
|         .width = AdjustMipBlockSize<GOB_SIZE_X>(num_tiles.width, block_size.width, level), | ||||
|         .height = AdjustMipBlockSize<GOB_SIZE_Y>(num_tiles.height, block_size.height, level), | ||||
|         .depth = AdjustMipBlockSize<GOB_SIZE_Z>(num_tiles.depth, block_size.depth, level), | ||||
|         .depth = level == 0 | ||||
|                      ? block_size.depth | ||||
|                      : AdjustMipBlockSize<GOB_SIZE_Z>(num_tiles.depth, block_size.depth, level), | ||||
|     }; | ||||
| } | ||||
|  | ||||
| @@ -165,6 +167,13 @@ template <u32 GOB_EXTENT> | ||||
| } | ||||
|  | ||||
| [[nodiscard]] constexpr Extent3D TileShift(const LevelInfo& info, u32 level) { | ||||
|     if (level == 0) { | ||||
|         return Extent3D{ | ||||
|             .width = info.block.width, | ||||
|             .height = info.block.height, | ||||
|             .depth = info.block.depth, | ||||
|         }; | ||||
|     } | ||||
|     const Extent3D blocks = NumLevelBlocks(info, level); | ||||
|     return Extent3D{ | ||||
|         .width = AdjustTileSize(info.block.width, GOB_SIZE_X, blocks.width), | ||||
| @@ -1288,7 +1297,9 @@ u32 MapSizeBytes(const ImageBase& image) { | ||||
|  | ||||
| static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2, 0}, 0) == | ||||
|               0x7f8000); | ||||
| static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x4000); | ||||
| static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x40000); | ||||
|  | ||||
| static_assert(CalculateLevelSize(LevelInfo{{128, 8, 1}, {0, 4, 0}, {1, 1}, 4, 0}, 0) == 0x40000); | ||||
|  | ||||
| static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 0, 7) == | ||||
|               0x2afc00); | ||||
|   | ||||
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