diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 5427758c1..1a6b63856 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -67,6 +67,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #define QT_NO_OPENGL #include #include +#include #include #include #include @@ -76,6 +77,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include #include #include +#include #include #include #include @@ -2869,44 +2871,50 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga #endif // __linux__ std::filesystem::path target_directory{}; - // Determine target directory for shortcut -#if defined(WIN32) - const char* home = std::getenv("USERPROFILE"); -#else - const char* home = std::getenv("HOME"); -#endif - const std::filesystem::path home_path = (home == nullptr ? "~" : home); - const char* xdg_data_home = std::getenv("XDG_DATA_HOME"); - if (target == GameListShortcutTarget::Desktop) { - target_directory = home_path / "Desktop"; - if (!Common::FS::IsDir(target_directory)) { - QMessageBox::critical( - this, tr("Create Shortcut"), - tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.") - .arg(QString::fromStdString(target_directory.generic_string())), - QMessageBox::StandardButton::Ok); - return; - } - } else if (target == GameListShortcutTarget::Applications) { - target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) / - "applications"; - if (!Common::FS::CreateDirs(target_directory)) { - QMessageBox::critical( - this, tr("Create Shortcut"), - tr("Cannot create shortcut in applications menu. Path \"%1\" " - "does not exist and cannot be created.") - .arg(QString::fromStdString(target_directory.generic_string())), - QMessageBox::StandardButton::Ok); - return; + switch (target) { + case GameListShortcutTarget::Desktop: { + const QString desktop_path = + QStandardPaths::writableLocation(QStandardPaths::DesktopLocation); + target_directory = desktop_path.toUtf8().toStdString(); + break; + } + case GameListShortcutTarget::Applications: { + const QString applications_path = + QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation); + if (applications_path.isEmpty()) { + const char* home = std::getenv("HOME"); + if (home != nullptr) { + target_directory = std::filesystem::path(home) / ".local/share/applications"; + } + } else { + target_directory = applications_path.toUtf8().toStdString(); } + break; + } + default: + return; + } + + const QDir dir(QString::fromStdString(target_directory.generic_string())); + if (!dir.exists()) { + QMessageBox::critical(this, tr("Create Shortcut"), + tr("Cannot create shortcut. Path \"%1\" does not exist.") + .arg(QString::fromStdString(target_directory.generic_string())), + QMessageBox::StandardButton::Ok); + return; } const std::string game_file_name = std::filesystem::path(game_path).filename().string(); // Determine full paths for icon and shortcut #if defined(__linux__) || defined(__FreeBSD__) + const char* home = std::getenv("HOME"); + const std::filesystem::path home_path = (home == nullptr ? "~" : home); + const char* xdg_data_home = std::getenv("XDG_DATA_HOME"); + std::filesystem::path system_icons_path = - (xdg_data_home == nullptr ? home_path / ".local/share/" : xdg_data_home) / + (xdg_data_home == nullptr ? home_path / ".local/share/" + : std::filesystem::path(xdg_data_home)) / "icons/hicolor/256x256"; if (!Common::FS::CreateDirs(system_icons_path)) { QMessageBox::critical(