add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table
Should fix and close #11711
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@ -138,6 +138,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
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return PixelFormat::E5B9G9R9_FLOAT;
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return PixelFormat::E5B9G9R9_FLOAT;
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case Hash(TextureFormat::Z32, FLOAT):
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case Hash(TextureFormat::Z32, FLOAT):
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return PixelFormat::D32_FLOAT;
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return PixelFormat::D32_FLOAT;
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case Hash(TextureFormat::Z32, FLOAT, UINT, UINT, UINT, LINEAR):
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return PixelFormat::D32_FLOAT;
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case Hash(TextureFormat::Z16, UNORM):
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case Hash(TextureFormat::Z16, UNORM):
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return PixelFormat::D16_UNORM;
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return PixelFormat::D16_UNORM;
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case Hash(TextureFormat::Z16, UNORM, UINT, UINT, UINT, LINEAR):
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case Hash(TextureFormat::Z16, UNORM, UINT, UINT, UINT, LINEAR):
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