From 5230378709470da56927e85c50d0524f9ce3f81b Mon Sep 17 00:00:00 2001
From: Fernando Sahmkow <fsahmkow27@gmail.com>
Date: Sat, 30 Oct 2021 01:52:11 +0200
Subject: [PATCH] TextureCache: Make a better Anisotropic setter.

---
 .../renderer_opengl/gl_texture_cache.cpp      |  9 ++++++++-
 .../renderer_vulkan/vk_texture_cache.cpp      |  9 ++++++++-
 src/video_core/textures/texture.cpp           | 19 +------------------
 .../configure_graphics_advanced.ui            |  8 ++++----
 4 files changed, 21 insertions(+), 24 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 00610ea2c..c2668fee6 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -1201,7 +1201,14 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
     glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
 
     if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
-        glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, config.MaxAnisotropy());
+        const f32 setting_anisotropic =
+            static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
+        const f32 game_anisotropic = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
+        const bool aument_anisotropic =
+            game_anisotropic > 1.0f || config.mipmap_filter == TextureMipmapFilter::Linear;
+        const f32 max_anisotropy =
+            aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
+        glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
     } else {
         LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
     }
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 1c0741250..7db561ca0 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -1448,7 +1448,14 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
         LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required");
     }
     // Some games have samplers with garbage. Sanitize them here.
-    const float max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
+    const f32 setting_anisotropic =
+        static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
+    const f32 game_anisotropic = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
+    const bool aument_anisotropic =
+        game_anisotropic > 1.0f || tsc.mipmap_filter == TextureMipmapFilter::Linear;
+    const f32 max_anisotropy =
+        aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
+
     sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
         .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
         .pNext = pnext,
diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp
index a552543ed..b2d5bb03e 100644
--- a/src/video_core/textures/texture.cpp
+++ b/src/video_core/textures/texture.cpp
@@ -6,7 +6,6 @@
 #include <array>
 
 #include "common/cityhash.h"
-#include "common/settings.h"
 #include "video_core/textures/texture.h"
 
 using Tegra::Texture::TICEntry;
@@ -51,22 +50,6 @@ constexpr std::array<float, 256> SRGB_CONVERSION_LUT = {
     0.917104f, 0.929242f, 0.941493f, 0.953859f, 0.966338f, 1.000000f, 1.000000f, 1.000000f,
 };
 
-unsigned SettingsMinimumAnisotropy() noexcept {
-    switch (static_cast<Anisotropy>(Settings::values.max_anisotropy.GetValue())) {
-    default:
-    case Anisotropy::Default:
-        return 1U;
-    case Anisotropy::Filter2x:
-        return 2U;
-    case Anisotropy::Filter4x:
-        return 4U;
-    case Anisotropy::Filter8x:
-        return 8U;
-    case Anisotropy::Filter16x:
-        return 16U;
-    }
-}
-
 } // Anonymous namespace
 
 std::array<float, 4> TSCEntry::BorderColor() const noexcept {
@@ -78,7 +61,7 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
 }
 
 float TSCEntry::MaxAnisotropy() const noexcept {
-    return static_cast<float>(std::max(1U << max_anisotropy, SettingsMinimumAnisotropy()));
+    return static_cast<float>(1U << max_anisotropy);
 }
 
 } // namespace Tegra::Texture
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index d06b45f17..cbbcd45a0 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -130,22 +130,22 @@
              </item>
              <item>
               <property name="text">
-               <string>2x (WILL BREAK THINGS)</string>
+               <string>2x</string>
               </property>
              </item>
              <item>
               <property name="text">
-               <string>4x (WILL BREAK THINGS)</string>
+               <string>4x</string>
               </property>
              </item>
              <item>
               <property name="text">
-               <string>8x (WILL BREAK THINGS)</string>
+               <string>8x</string>
               </property>
              </item>
              <item>
               <property name="text">
-               <string>16x (WILL BREAK THINGS)</string>
+               <string>16x</string>
               </property>
              </item>
             </widget>