diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 1e31a2900..6821f275d 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -36,6 +36,8 @@ add_library(video_core STATIC
     renderer_base.h
     renderer_opengl/gl_buffer_cache.cpp
     renderer_opengl/gl_buffer_cache.h
+    renderer_opengl/gl_device.cpp
+    renderer_opengl/gl_device.h
     renderer_opengl/gl_global_cache.cpp
     renderer_opengl/gl_global_cache.h
     renderer_opengl/gl_primitive_assembler.cpp
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
new file mode 100644
index 000000000..b6d9e0ddb
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -0,0 +1,45 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cstddef>
+#include <glad/glad.h>
+
+#include "common/logging/log.h"
+#include "video_core/renderer_opengl/gl_device.h"
+
+namespace OpenGL {
+
+namespace {
+template <typename T>
+T GetInteger(GLenum pname) {
+    GLint temporary;
+    glGetIntegerv(pname, &temporary);
+    return static_cast<T>(temporary);
+}
+} // Anonymous namespace
+
+Device::Device() {
+    uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
+    has_variable_aoffi = TestVariableAoffi();
+}
+
+bool Device::TestVariableAoffi() {
+    const GLchar* AOFFI_TEST = R"(#version 430 core
+uniform sampler2D tex;
+uniform ivec2 variable_offset;
+void main() {
+    gl_Position = textureOffset(tex, vec2(0), variable_offset);
+}
+)";
+    const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &AOFFI_TEST)};
+    GLint link_status{};
+    glGetProgramiv(shader, GL_LINK_STATUS, &link_status);
+    glDeleteProgram(shader);
+
+    const bool supported{link_status == GL_TRUE};
+    LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", supported);
+    return supported;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
new file mode 100644
index 000000000..78ff5ee58
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -0,0 +1,30 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <cstddef>
+
+namespace OpenGL {
+
+class Device {
+public:
+    Device();
+
+    std::size_t GetUniformBufferAlignment() const {
+        return uniform_buffer_alignment;
+    }
+
+    bool HasVariableAoffi() const {
+        return has_variable_aoffi;
+    }
+
+private:
+    static bool TestVariableAoffi();
+
+    std::size_t uniform_buffer_alignment{};
+    bool has_variable_aoffi{};
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6034dc489..9a088a503 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -99,7 +99,7 @@ struct FramebufferCacheKey {
 };
 
 RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
-    : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
+    : res_cache{*this}, shader_cache{*this, system, device}, global_cache{*this}, system{system},
       screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
     OpenGLState::ApplyDefaultState();
 
@@ -107,8 +107,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
     state.draw.shader_program = 0;
     state.Apply();
 
-    glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment);
-
     LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here");
     CheckExtensions();
 }
@@ -315,8 +313,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
 
         GLShader::MaxwellUniformData ubo{};
         ubo.SetFromRegs(gpu, stage);
-        const GLintptr offset = buffer_cache.UploadHostMemory(
-            &ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
+        const GLintptr offset =
+            buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
 
         // Bind the emulation info buffer
         bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset,
@@ -700,23 +698,24 @@ void RasterizerOpenGL::DrawArrays() {
     // Add space for index buffer (keeping in mind non-core primitives)
     switch (regs.draw.topology) {
     case Maxwell::PrimitiveTopology::Quads:
-        buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
+        buffer_size = Common::AlignUp(buffer_size, 4) +
                       primitive_assembler.CalculateQuadSize(regs.vertex_buffer.count);
         break;
     default:
         if (is_indexed) {
-            buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + CalculateIndexBufferSize();
+            buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize();
         }
         break;
     }
 
     // Uniform space for the 5 shader stages
-    buffer_size =
-        Common::AlignUp<std::size_t>(buffer_size, 4) +
-        (sizeof(GLShader::MaxwellUniformData) + uniform_buffer_alignment) * Maxwell::MaxShaderStage;
+    buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
+                  (sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) *
+                      Maxwell::MaxShaderStage;
 
     // Add space for at least 18 constant buffers
-    buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
+    buffer_size +=
+        Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment());
 
     const bool invalidate = buffer_cache.Map(buffer_size);
     if (invalidate) {
@@ -848,8 +847,8 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
         size = Common::AlignUp(size, sizeof(GLvec4));
         ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big");
 
-        const GLintptr const_buffer_offset = buffer_cache.UploadMemory(
-            buffer.address, size, static_cast<std::size_t>(uniform_buffer_alignment));
+        const GLintptr const_buffer_offset =
+            buffer_cache.UploadMemory(buffer.address, size, device.GetUniformBufferAlignment());
 
         bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), const_buffer_offset, size);
     }
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index a0e056142..71b9c5ead 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -21,6 +21,7 @@
 #include "video_core/rasterizer_cache.h"
 #include "video_core/rasterizer_interface.h"
 #include "video_core/renderer_opengl/gl_buffer_cache.h"
+#include "video_core/renderer_opengl/gl_device.h"
 #include "video_core/renderer_opengl/gl_global_cache.h"
 #include "video_core/renderer_opengl/gl_primitive_assembler.h"
 #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
@@ -172,6 +173,7 @@ private:
     /// but are needed for correct emulation
     void CheckExtensions();
 
+    const Device device;
     OpenGLState state;
 
     RasterizerCacheOpenGL res_cache;
@@ -180,7 +182,6 @@ private:
     SamplerCacheOpenGL sampler_cache;
 
     Core::System& system;
-
     ScreenInfo& screen_info;
 
     std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
@@ -196,7 +197,6 @@ private:
     static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
     OGLBufferCache buffer_cache;
     PrimitiveAssembler primitive_assembler{buffer_cache};
-    GLint uniform_buffer_alignment;
 
     BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
     BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 43f2906a8..2a81b1169 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -136,8 +136,8 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode&
 }
 
 /// Creates an unspecialized program from code streams
-GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, ProgramCode program_code,
-                                      ProgramCode program_code_b) {
+GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgram program_type,
+                                      ProgramCode program_code, ProgramCode program_code_b) {
     GLShader::ShaderSetup setup(program_code);
     if (program_type == Maxwell::ShaderProgram::VertexA) {
         // VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
@@ -151,11 +151,11 @@ GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, Progr
     switch (program_type) {
     case Maxwell::ShaderProgram::VertexA:
     case Maxwell::ShaderProgram::VertexB:
-        return GLShader::GenerateVertexShader(setup);
+        return GLShader::GenerateVertexShader(device, setup);
     case Maxwell::ShaderProgram::Geometry:
-        return GLShader::GenerateGeometryShader(setup);
+        return GLShader::GenerateGeometryShader(device, setup);
     case Maxwell::ShaderProgram::Fragment:
-        return GLShader::GenerateFragmentShader(setup);
+        return GLShader::GenerateFragmentShader(device, setup);
     default:
         LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
         UNREACHABLE();
@@ -214,22 +214,20 @@ std::set<GLenum> GetSupportedFormats() {
     return supported_formats;
 }
 
-} // namespace
+} // Anonymous namespace
 
-CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
+CachedShader::CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier,
                            Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
                            const PrecompiledPrograms& precompiled_programs,
                            ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr)
     : RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr},
       unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache},
       precompiled_programs{precompiled_programs} {
-
-    const std::size_t code_size = CalculateProgramSize(program_code);
-    const std::size_t code_size_b =
-        program_code_b.empty() ? 0 : CalculateProgramSize(program_code_b);
-
-    GLShader::ProgramResult program_result =
-        CreateProgram(program_type, program_code, program_code_b);
+    const std::size_t code_size{CalculateProgramSize(program_code)};
+    const std::size_t code_size_b{program_code_b.empty() ? 0
+                                                         : CalculateProgramSize(program_code_b)};
+    GLShader::ProgramResult program_result{
+        CreateProgram(device, program_type, program_code, program_code_b)};
     if (program_result.first.empty()) {
         // TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
         return;
@@ -253,7 +251,6 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
     : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
       program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{
                                                               precompiled_programs} {
-
     code = std::move(result.first);
     entries = result.second;
     shader_length = entries.shader_length;
@@ -346,8 +343,9 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
     return {unique_identifier, base_bindings, primitive_mode};
 }
 
-ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system)
-    : RasterizerCache{rasterizer}, disk_cache{system} {}
+ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
+                                     const Device& device)
+    : RasterizerCache{rasterizer}, disk_cache{system}, device{device} {}
 
 void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
                                       const VideoCore::DiskResourceLoadCallback& callback) {
@@ -441,17 +439,18 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
     const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) {
     std::unordered_map<u64, UnspecializedShader> unspecialized;
 
-    if (callback)
+    if (callback) {
         callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
+    }
 
     for (std::size_t i = 0; i < raws.size(); ++i) {
-        if (stop_loading)
+        if (stop_loading) {
             return {};
-
+        }
         const auto& raw{raws[i]};
-        const u64 unique_identifier = raw.GetUniqueIdentifier();
-        const u64 calculated_hash =
-            GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
+        const u64 unique_identifier{raw.GetUniqueIdentifier()};
+        const u64 calculated_hash{
+            GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())};
         if (unique_identifier != calculated_hash) {
             LOG_ERROR(
                 Render_OpenGL,
@@ -468,8 +467,8 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
             result = {stored_decompiled.code, stored_decompiled.entries};
         } else {
             // Otherwise decompile the shader at boot and save the result to the decompiled file
-            result =
-                CreateProgram(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
+            result = CreateProgram(device, raw.GetProgramType(), raw.GetProgramCode(),
+                                   raw.GetProgramCodeB());
             disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
         }
 
@@ -479,8 +478,9 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
             {raw.GetUniqueIdentifier(),
              {std::move(result.first), std::move(result.second), raw.GetProgramType()}});
 
-        if (callback)
+        if (callback) {
             callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
+        }
     }
     return unspecialized;
 }
@@ -515,7 +515,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
                                                precompiled_programs, found->second, host_ptr);
         } else {
             shader = std::make_shared<CachedShader>(
-                cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
+                device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
                 std::move(program_code), std::move(program_code_b), host_ptr);
         }
         Register(shader);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 0cf8e0b3d..a332087f8 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -27,6 +27,7 @@ class System;
 namespace OpenGL {
 
 class CachedShader;
+class Device;
 class RasterizerOpenGL;
 struct UnspecializedShader;
 
@@ -38,7 +39,7 @@ using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
 
 class CachedShader final : public RasterizerCacheObject {
 public:
-    explicit CachedShader(VAddr cpu_addr, u64 unique_identifier,
+    explicit CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier,
                           Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
                           const PrecompiledPrograms& precompiled_programs,
                           ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr);
@@ -112,7 +113,8 @@ private:
 
 class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
 public:
-    explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system);
+    explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
+                               const Device& device);
 
     /// Loads disk cache for the current game
     void LoadDiskCache(const std::atomic_bool& stop_loading,
@@ -130,6 +132,8 @@ private:
     CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
                                              const std::set<GLenum>& supported_formats);
 
+    const Device& device;
+
     std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
 
     ShaderDiskCacheOpenGL disk_cache;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index cd462621d..ef1a1995f 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -15,6 +15,7 @@
 #include "common/assert.h"
 #include "common/common_types.h"
 #include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_opengl/gl_device.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/shader/shader_ir.h"
@@ -135,8 +136,9 @@ bool IsPrecise(Node node) {
 
 class GLSLDecompiler final {
 public:
-    explicit GLSLDecompiler(const ShaderIR& ir, ShaderStage stage, std::string suffix)
-        : ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
+    explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderStage stage,
+                            std::string suffix)
+        : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
 
     void Decompile() {
         DeclareVertex();
@@ -802,8 +804,12 @@ private:
                 // Inline the string as an immediate integer in GLSL (AOFFI arguments are required
                 // to be constant by the standard).
                 expr += std::to_string(static_cast<s32>(immediate->GetValue()));
-            } else {
+            } else if (device.HasVariableAoffi()) {
+                // Avoid using variable AOFFI on unsupported devices.
                 expr += "ftoi(" + Visit(operand) + ')';
+            } else {
+                // Insert 0 on devices not supporting variable AOFFI.
+                expr += '0';
             }
             if (index + 1 < aoffi.size()) {
                 expr += ", ";
@@ -1645,6 +1651,7 @@ private:
         return name + '_' + std::to_string(index) + '_' + suffix;
     }
 
+    const Device& device;
     const ShaderIR& ir;
     const ShaderStage stage;
     const std::string suffix;
@@ -1676,8 +1683,9 @@ std::string GetCommonDeclarations() {
            "}\n";
 }
 
-ProgramResult Decompile(const ShaderIR& ir, Maxwell::ShaderStage stage, const std::string& suffix) {
-    GLSLDecompiler decompiler(ir, stage, suffix);
+ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage,
+                        const std::string& suffix) {
+    GLSLDecompiler decompiler(device, ir, stage, suffix);
     decompiler.Decompile();
     return {decompiler.GetResult(), decompiler.GetShaderEntries()};
 }
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index 74032d237..c1569e737 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -12,6 +12,10 @@
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/shader/shader_ir.h"
 
+namespace OpenGL {
+class Device;
+}
+
 namespace VideoCommon::Shader {
 class ShaderIR;
 }
@@ -77,7 +81,7 @@ struct ShaderEntries {
 
 std::string GetCommonDeclarations();
 
-ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
-                        const std::string& suffix);
+ProgramResult Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
+                        Maxwell::ShaderStage stage, const std::string& suffix);
 
 } // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 8763d9c71..c055005ed 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -16,7 +16,7 @@ using VideoCommon::Shader::ShaderIR;
 
 static constexpr u32 PROGRAM_OFFSET{10};
 
-ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
+ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
     const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
 
     std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
@@ -34,14 +34,15 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
 
 )";
     ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
-    ProgramResult program = Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
+    ProgramResult program =
+        Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
 
     out += program.first;
 
     if (setup.IsDualProgram()) {
         ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
         ProgramResult program_b =
-            Decompile(program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
+            Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
 
         out += program_b.first;
     }
@@ -75,7 +76,7 @@ void main() {
     return {out, program.second};
 }
 
-ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
+ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
     const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
 
     std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
@@ -95,7 +96,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
 )";
     ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
     ProgramResult program =
-        Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
+        Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
     out += program.first;
 
     out += R"(
@@ -106,7 +107,7 @@ void main() {
     return {out, program.second};
 }
 
-ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
+ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
     const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
 
     std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
@@ -158,7 +159,7 @@ bool AlphaFunc(in float value) {
 )";
     ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
     ProgramResult program =
-        Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
+        Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
 
     out += program.first;
 
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index fad346b48..0536c8a03 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -10,6 +10,10 @@
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/shader/shader_ir.h"
 
+namespace OpenGL {
+class Device;
+}
+
 namespace OpenGL::GLShader {
 
 using VideoCommon::Shader::ProgramCode;
@@ -39,22 +43,13 @@ private:
     bool has_program_b{};
 };
 
-/**
- * Generates the GLSL vertex shader program source code for the given VS program
- * @returns String of the shader source code
- */
-ProgramResult GenerateVertexShader(const ShaderSetup& setup);
+/// Generates the GLSL vertex shader program source code for the given VS program
+ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup);
 
-/**
- * Generates the GLSL geometry shader program source code for the given GS program
- * @returns String of the shader source code
- */
-ProgramResult GenerateGeometryShader(const ShaderSetup& setup);
+/// Generates the GLSL geometry shader program source code for the given GS program
+ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup);
 
-/**
- * Generates the GLSL fragment shader program source code for the given FS program
- * @returns String of the shader source code
- */
-ProgramResult GenerateFragmentShader(const ShaderSetup& setup);
+/// Generates the GLSL fragment shader program source code for the given FS program
+ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup);
 
 } // namespace OpenGL::GLShader