Merge pull request #3734 from ReinUsesLisp/half-float-mods
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
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commit
4e37825dab
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@ -818,11 +818,9 @@ union Instruction {
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BitField<32, 1, u64> saturate;
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BitField<32, 1, u64> saturate;
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BitField<49, 2, HalfMerge> merge;
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BitField<49, 2, HalfMerge> merge;
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BitField<43, 1, u64> negate_a;
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BitField<44, 1, u64> abs_a;
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BitField<44, 1, u64> abs_a;
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BitField<47, 2, HalfType> type_a;
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BitField<47, 2, HalfType> type_a;
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BitField<31, 1, u64> negate_b;
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BitField<30, 1, u64> abs_b;
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BitField<30, 1, u64> abs_b;
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BitField<28, 2, HalfType> type_b;
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BitField<28, 2, HalfType> type_b;
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@ -19,22 +19,46 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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const auto opcode = OpCode::Decode(instr);
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if (opcode->get().GetId() == OpCode::Id::HADD2_C ||
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bool negate_a = false;
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opcode->get().GetId() == OpCode::Id::HADD2_R) {
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bool negate_b = false;
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bool absolute_a = false;
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bool absolute_b = false;
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switch (opcode->get().GetId()) {
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case OpCode::Id::HADD2_R:
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if (instr.alu_half.ftz == 0) {
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if (instr.alu_half.ftz == 0) {
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LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
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LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
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}
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}
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negate_a = ((instr.value >> 43) & 1) != 0;
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negate_b = ((instr.value >> 31) & 1) != 0;
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absolute_a = ((instr.value >> 44) & 1) != 0;
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absolute_b = ((instr.value >> 30) & 1) != 0;
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break;
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case OpCode::Id::HADD2_C:
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if (instr.alu_half.ftz == 0) {
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LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
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}
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negate_a = ((instr.value >> 43) & 1) != 0;
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negate_b = ((instr.value >> 56) & 1) != 0;
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absolute_a = ((instr.value >> 44) & 1) != 0;
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absolute_b = ((instr.value >> 54) & 1) != 0;
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break;
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case OpCode::Id::HMUL2_R:
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negate_a = ((instr.value >> 43) & 1) != 0;
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absolute_a = ((instr.value >> 44) & 1) != 0;
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absolute_b = ((instr.value >> 30) & 1) != 0;
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break;
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case OpCode::Id::HMUL2_C:
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negate_b = ((instr.value >> 31) & 1) != 0;
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absolute_a = ((instr.value >> 44) & 1) != 0;
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absolute_b = ((instr.value >> 54) & 1) != 0;
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break;
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}
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}
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const bool negate_a =
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opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;
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const bool negate_b =
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opcode->get().GetId() != OpCode::Id::HMUL2_C && instr.alu_half.negate_b != 0;
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Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half.type_a);
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Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half.type_a);
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op_a = GetOperandAbsNegHalf(op_a, instr.alu_half.abs_a, negate_a);
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op_a = GetOperandAbsNegHalf(op_a, absolute_a, negate_a);
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auto [type_b, op_b] = [&]() -> std::tuple<HalfType, Node> {
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auto [type_b, op_b] = [this, instr, opcode]() -> std::pair<HalfType, Node> {
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switch (opcode->get().GetId()) {
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switch (opcode->get().GetId()) {
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case OpCode::Id::HADD2_C:
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case OpCode::Id::HADD2_C:
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case OpCode::Id::HMUL2_C:
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case OpCode::Id::HMUL2_C:
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@ -48,17 +72,16 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
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}
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}
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}();
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}();
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op_b = UnpackHalfFloat(op_b, type_b);
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op_b = UnpackHalfFloat(op_b, type_b);
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// redeclaration to avoid a bug in clang with reusing local bindings in lambdas
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op_b = GetOperandAbsNegHalf(op_b, absolute_b, negate_b);
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Node op_b_alt = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b);
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Node value = [&]() {
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Node value = [this, opcode, op_a, op_b = op_b] {
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switch (opcode->get().GetId()) {
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switch (opcode->get().GetId()) {
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case OpCode::Id::HADD2_C:
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case OpCode::Id::HADD2_C:
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case OpCode::Id::HADD2_R:
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case OpCode::Id::HADD2_R:
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return Operation(OperationCode::HAdd, PRECISE, op_a, op_b_alt);
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return Operation(OperationCode::HAdd, PRECISE, op_a, op_b);
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case OpCode::Id::HMUL2_C:
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case OpCode::Id::HMUL2_C:
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case OpCode::Id::HMUL2_R:
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case OpCode::Id::HMUL2_R:
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return Operation(OperationCode::HMul, PRECISE, op_a, op_b_alt);
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return Operation(OperationCode::HMul, PRECISE, op_a, op_b);
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default:
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default:
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UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName());
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UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName());
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return Immediate(0);
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return Immediate(0);
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