video_core: Implement RGBA16_SNORM
Implement RGBA16_SNORM with the current API. Nothing special here.
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4dcca90ef4
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@ -39,6 +39,7 @@ enum class RenderTargetFormat : u32 {
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RGBA32_FLOAT = 0xC0,
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RGBA32_FLOAT = 0xC0,
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RGBA32_UINT = 0xC2,
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RGBA32_UINT = 0xC2,
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RGBA16_UNORM = 0xC6,
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RGBA16_UNORM = 0xC6,
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RGBA16_SNORM = 0xC7,
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RGBA16_UINT = 0xC9,
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RGBA16_UINT = 0xC9,
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RGBA16_FLOAT = 0xCA,
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RGBA16_FLOAT = 0xCA,
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RG32_FLOAT = 0xCB,
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RG32_FLOAT = 0xCB,
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@ -51,6 +51,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
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MortonCopy<true, PixelFormat::R8UI>,
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MortonCopy<true, PixelFormat::R8UI>,
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MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::RGBA16F>,
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MortonCopy<true, PixelFormat::RGBA16U>,
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MortonCopy<true, PixelFormat::RGBA16U>,
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MortonCopy<true, PixelFormat::RGBA16S>,
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MortonCopy<true, PixelFormat::RGBA16UI>,
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MortonCopy<true, PixelFormat::RGBA16UI>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>,
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MortonCopy<true, PixelFormat::R11FG11FB10F>,
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MortonCopy<true, PixelFormat::RGBA32UI>,
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MortonCopy<true, PixelFormat::RGBA32UI>,
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@ -131,6 +132,7 @@ static constexpr ConversionArray linear_to_morton_fns = {
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MortonCopy<false, PixelFormat::R8U>,
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MortonCopy<false, PixelFormat::R8U>,
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MortonCopy<false, PixelFormat::R8UI>,
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MortonCopy<false, PixelFormat::R8UI>,
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MortonCopy<false, PixelFormat::RGBA16F>,
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MortonCopy<false, PixelFormat::RGBA16F>,
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MortonCopy<false, PixelFormat::RGBA16S>,
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MortonCopy<false, PixelFormat::RGBA16U>,
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MortonCopy<false, PixelFormat::RGBA16U>,
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MortonCopy<false, PixelFormat::RGBA16UI>,
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MortonCopy<false, PixelFormat::RGBA16UI>,
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MortonCopy<false, PixelFormat::R11FG11FB10F>,
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MortonCopy<false, PixelFormat::R11FG11FB10F>,
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@ -53,6 +53,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
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{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, false}, // R8UI
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{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, false}, // R8UI
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{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F
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{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F
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{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, false}, // RGBA16U
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{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, false}, // RGBA16U
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{GL_RGBA16_SNORM, GL_RGBA, GL_SHORT, false}, // RGBA16S
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{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, false}, // RGBA16UI
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{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, false}, // RGBA16UI
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{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F
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{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F
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{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, false}, // RGBA32UI
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{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, false}, // RGBA32UI
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@ -125,6 +125,7 @@ struct FormatTuple {
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{vk::Format::eR8Uint, Attachable | Storage}, // R8UI
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{vk::Format::eR8Uint, Attachable | Storage}, // R8UI
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{vk::Format::eR16G16B16A16Sfloat, Attachable | Storage}, // RGBA16F
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{vk::Format::eR16G16B16A16Sfloat, Attachable | Storage}, // RGBA16F
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{vk::Format::eR16G16B16A16Unorm, Attachable | Storage}, // RGBA16U
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{vk::Format::eR16G16B16A16Unorm, Attachable | Storage}, // RGBA16U
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{vk::Format::eR16G16B16A16Snorm, Attachable | Storage}, // RGBA16S
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{vk::Format::eR16G16B16A16Uint, Attachable | Storage}, // RGBA16UI
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{vk::Format::eR16G16B16A16Uint, Attachable | Storage}, // RGBA16UI
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{vk::Format::eB10G11R11UfloatPack32, Attachable | Storage}, // R11FG11FB10F
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{vk::Format::eB10G11R11UfloatPack32, Attachable | Storage}, // R11FG11FB10F
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{vk::Format::eR32G32B32A32Uint, Attachable | Storage}, // RGBA32UI
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{vk::Format::eR32G32B32A32Uint, Attachable | Storage}, // RGBA32UI
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@ -510,6 +510,7 @@ std::unordered_map<vk::Format, vk::FormatProperties> VKDevice::GetFormatProperti
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vk::Format::eR32G32Sfloat,
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vk::Format::eR32G32Sfloat,
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vk::Format::eR32G32Uint,
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vk::Format::eR32G32Uint,
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vk::Format::eR16G16B16A16Uint,
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vk::Format::eR16G16B16A16Uint,
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vk::Format::eR16G16B16A16Snorm,
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vk::Format::eR16G16B16A16Unorm,
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vk::Format::eR16G16B16A16Unorm,
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vk::Format::eR16G16Unorm,
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vk::Format::eR16G16Unorm,
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vk::Format::eR16G16Snorm,
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vk::Format::eR16G16Snorm,
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@ -111,6 +111,8 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format)
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return PixelFormat::RGBA16F;
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return PixelFormat::RGBA16F;
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case Tegra::RenderTargetFormat::RGBA16_UNORM:
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case Tegra::RenderTargetFormat::RGBA16_UNORM:
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return PixelFormat::RGBA16U;
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return PixelFormat::RGBA16U;
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case Tegra::RenderTargetFormat::RGBA16_SNORM:
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return PixelFormat::RGBA16S;
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case Tegra::RenderTargetFormat::RGBA16_UINT:
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case Tegra::RenderTargetFormat::RGBA16_UINT:
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return PixelFormat::RGBA16UI;
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return PixelFormat::RGBA16UI;
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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case Tegra::RenderTargetFormat::RGBA32_FLOAT:
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@ -25,82 +25,83 @@ enum class PixelFormat {
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R8UI = 7,
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R8UI = 7,
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RGBA16F = 8,
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RGBA16F = 8,
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RGBA16U = 9,
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RGBA16U = 9,
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RGBA16UI = 10,
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RGBA16S = 10,
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R11FG11FB10F = 11,
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RGBA16UI = 11,
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RGBA32UI = 12,
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R11FG11FB10F = 12,
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DXT1 = 13,
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RGBA32UI = 13,
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DXT23 = 14,
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DXT1 = 14,
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DXT45 = 15,
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DXT23 = 15,
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DXN1 = 16, // This is also known as BC4
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DXT45 = 16,
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DXN2UNORM = 17,
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DXN1 = 17, // This is also known as BC4
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DXN2SNORM = 18,
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DXN2UNORM = 18,
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BC7U = 19,
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DXN2SNORM = 19,
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BC6H_UF16 = 20,
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BC7U = 20,
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BC6H_SF16 = 21,
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BC6H_UF16 = 21,
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ASTC_2D_4X4 = 22,
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BC6H_SF16 = 22,
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BGRA8 = 23,
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ASTC_2D_4X4 = 23,
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RGBA32F = 24,
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BGRA8 = 24,
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RG32F = 25,
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RGBA32F = 25,
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R32F = 26,
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RG32F = 26,
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R16F = 27,
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R32F = 27,
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R16U = 28,
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R16F = 28,
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R16S = 29,
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R16U = 29,
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R16UI = 30,
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R16S = 30,
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R16I = 31,
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R16UI = 31,
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RG16 = 32,
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R16I = 32,
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RG16F = 33,
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RG16 = 33,
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RG16UI = 34,
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RG16F = 34,
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RG16I = 35,
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RG16UI = 35,
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RG16S = 36,
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RG16I = 36,
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RGB32F = 37,
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RG16S = 37,
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RGBA8_SRGB = 38,
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RGB32F = 38,
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RG8U = 39,
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RGBA8_SRGB = 39,
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RG8S = 40,
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RG8U = 40,
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RG32UI = 41,
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RG8S = 41,
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RGBX16F = 42,
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RG32UI = 42,
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R32UI = 43,
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RGBX16F = 43,
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R32I = 44,
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R32UI = 44,
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ASTC_2D_8X8 = 45,
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R32I = 45,
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ASTC_2D_8X5 = 46,
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ASTC_2D_8X8 = 46,
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ASTC_2D_5X4 = 47,
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ASTC_2D_8X5 = 47,
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BGRA8_SRGB = 48,
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ASTC_2D_5X4 = 48,
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DXT1_SRGB = 49,
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BGRA8_SRGB = 49,
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DXT23_SRGB = 50,
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DXT1_SRGB = 50,
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DXT45_SRGB = 51,
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DXT23_SRGB = 51,
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BC7U_SRGB = 52,
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DXT45_SRGB = 52,
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R4G4B4A4U = 53,
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BC7U_SRGB = 53,
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ASTC_2D_4X4_SRGB = 54,
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R4G4B4A4U = 54,
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ASTC_2D_8X8_SRGB = 55,
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ASTC_2D_4X4_SRGB = 55,
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ASTC_2D_8X5_SRGB = 56,
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ASTC_2D_8X8_SRGB = 56,
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ASTC_2D_5X4_SRGB = 57,
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ASTC_2D_8X5_SRGB = 57,
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ASTC_2D_5X5 = 58,
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ASTC_2D_5X4_SRGB = 58,
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ASTC_2D_5X5_SRGB = 59,
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ASTC_2D_5X5 = 59,
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ASTC_2D_10X8 = 60,
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ASTC_2D_5X5_SRGB = 60,
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ASTC_2D_10X8_SRGB = 61,
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ASTC_2D_10X8 = 61,
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ASTC_2D_6X6 = 62,
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ASTC_2D_10X8_SRGB = 62,
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ASTC_2D_6X6_SRGB = 63,
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ASTC_2D_6X6 = 63,
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ASTC_2D_10X10 = 64,
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ASTC_2D_6X6_SRGB = 64,
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ASTC_2D_10X10_SRGB = 65,
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ASTC_2D_10X10 = 65,
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ASTC_2D_12X12 = 66,
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ASTC_2D_10X10_SRGB = 66,
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ASTC_2D_12X12_SRGB = 67,
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ASTC_2D_12X12 = 67,
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ASTC_2D_8X6 = 68,
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ASTC_2D_12X12_SRGB = 68,
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ASTC_2D_8X6_SRGB = 69,
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ASTC_2D_8X6 = 69,
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ASTC_2D_6X5 = 70,
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ASTC_2D_8X6_SRGB = 70,
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ASTC_2D_6X5_SRGB = 71,
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ASTC_2D_6X5 = 71,
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E5B9G9R9F = 72,
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ASTC_2D_6X5_SRGB = 72,
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E5B9G9R9F = 73,
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MaxColorFormat,
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MaxColorFormat,
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// Depth formats
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// Depth formats
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Z32F = 73,
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Z32F = 74,
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Z16 = 74,
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Z16 = 75,
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MaxDepthFormat,
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MaxDepthFormat,
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// DepthStencil formats
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// DepthStencil formats
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Z24S8 = 75,
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Z24S8 = 76,
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S8Z24 = 76,
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S8Z24 = 77,
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Z32FS8 = 77,
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Z32FS8 = 78,
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MaxDepthStencilFormat,
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MaxDepthStencilFormat,
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@ -138,6 +139,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
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0, // R8UI
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0, // R8UI
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0, // RGBA16F
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0, // RGBA16F
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0, // RGBA16U
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0, // RGBA16U
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0, // RGBA16S
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0, // RGBA16UI
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0, // RGBA16UI
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0, // R11FG11FB10F
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0, // R11FG11FB10F
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0, // RGBA32UI
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0, // RGBA32UI
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@ -235,6 +237,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
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1, // R8UI
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1, // R8UI
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1, // RGBA16F
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1, // RGBA16F
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1, // RGBA16U
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1, // RGBA16U
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1, // RGBA16S
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1, // RGBA16UI
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1, // RGBA16UI
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1, // R11FG11FB10F
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1, // R11FG11FB10F
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1, // RGBA32UI
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1, // RGBA32UI
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@ -324,6 +327,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
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1, // R8UI
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1, // R8UI
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1, // RGBA16F
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1, // RGBA16F
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1, // RGBA16U
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1, // RGBA16U
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1, // RGBA16S
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1, // RGBA16UI
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1, // RGBA16UI
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1, // R11FG11FB10F
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1, // R11FG11FB10F
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1, // RGBA32UI
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1, // RGBA32UI
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@ -413,6 +417,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
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8, // R8UI
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8, // R8UI
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64, // RGBA16F
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64, // RGBA16F
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64, // RGBA16U
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64, // RGBA16U
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64, // RGBA16S
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64, // RGBA16UI
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64, // RGBA16UI
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32, // R11FG11FB10F
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32, // R11FG11FB10F
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128, // RGBA32UI
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128, // RGBA32UI
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@ -517,6 +522,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
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SurfaceCompression::None, // R8UI
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SurfaceCompression::None, // R8UI
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SurfaceCompression::None, // RGBA16F
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SurfaceCompression::None, // RGBA16F
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SurfaceCompression::None, // RGBA16U
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SurfaceCompression::None, // RGBA16U
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SurfaceCompression::None, // RGBA16S
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SurfaceCompression::None, // RGBA16UI
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SurfaceCompression::None, // RGBA16UI
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SurfaceCompression::None, // R11FG11FB10F
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SurfaceCompression::None, // R11FG11FB10F
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SurfaceCompression::None, // RGBA32UI
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SurfaceCompression::None, // RGBA32UI
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@ -41,7 +41,7 @@ struct Table {
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ComponentType alpha_component;
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ComponentType alpha_component;
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bool is_srgb;
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bool is_srgb;
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};
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};
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constexpr std::array<Table, 75> DefinitionTable = {{
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constexpr std::array<Table, 76> DefinitionTable = {{
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{TextureFormat::A8R8G8B8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ABGR8U},
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{TextureFormat::A8R8G8B8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ABGR8U},
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{TextureFormat::A8R8G8B8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::ABGR8S},
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{TextureFormat::A8R8G8B8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::ABGR8S},
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{TextureFormat::A8R8G8B8, C, UINT, UINT, UINT, UINT, PixelFormat::ABGR8UI},
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{TextureFormat::A8R8G8B8, C, UINT, UINT, UINT, UINT, PixelFormat::ABGR8UI},
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@ -61,6 +61,7 @@ constexpr std::array<Table, 75> DefinitionTable = {{
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{TextureFormat::G8R8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RG8U},
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{TextureFormat::G8R8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RG8U},
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{TextureFormat::G8R8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::RG8S},
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{TextureFormat::G8R8, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::RG8S},
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{TextureFormat::R16_G16_B16_A16, C, SNORM, SNORM, SNORM, SNORM, PixelFormat::RGBA16S},
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{TextureFormat::R16_G16_B16_A16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RGBA16U},
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{TextureFormat::R16_G16_B16_A16, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::RGBA16U},
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{TextureFormat::R16_G16_B16_A16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RGBA16F},
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{TextureFormat::R16_G16_B16_A16, C, FLOAT, FLOAT, FLOAT, FLOAT, PixelFormat::RGBA16F},
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{TextureFormat::R16_G16_B16_A16, C, UINT, UINT, UINT, UINT, PixelFormat::RGBA16UI},
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{TextureFormat::R16_G16_B16_A16, C, UINT, UINT, UINT, UINT, PixelFormat::RGBA16UI},
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