gl_shader_disk_cache: Skip stored shader variants instead of asserting

Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
This commit is contained in:
ReinUsesLisp 2019-05-01 00:36:11 -03:00
parent fb420358a9
commit 4aa081b4e7
1 changed files with 4 additions and 1 deletions

View File

@ -475,7 +475,10 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously"); ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously");
auto& usages{it->second}; auto& usages{it->second};
ASSERT(usages.find(usage) == usages.end()); if (usages.find(usage) != usages.end()) {
// Skip this variant since the shader is already stored.
return;
}
usages.insert(usage); usages.insert(usage);
FileUtil::IOFile file = AppendTransferableFile(); FileUtil::IOFile file = AppendTransferableFile();