yuzu_cmd: Read resolution_setup and scaling_filter from config
Also adds descriptions and the settings to the default config.
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@ -451,6 +451,8 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
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ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
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ReadSetting("Renderer", Settings::values.vulkan_device);
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ReadSetting("Renderer", Settings::values.vulkan_device);
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ReadSetting("Renderer", Settings::values.resolution_setup);
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ReadSetting("Renderer", Settings::values.scaling_filter);
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ReadSetting("Renderer", Settings::values.fullscreen_mode);
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ReadSetting("Renderer", Settings::values.fullscreen_mode);
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ReadSetting("Renderer", Settings::values.aspect_ratio);
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ReadSetting("Renderer", Settings::values.aspect_ratio);
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ReadSetting("Renderer", Settings::values.max_anisotropy);
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ReadSetting("Renderer", Settings::values.max_anisotropy);
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@ -236,6 +236,29 @@ disable_shader_loop_safety_checks =
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# Which Vulkan physical device to use (defaults to 0)
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# Which Vulkan physical device to use (defaults to 0)
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vulkan_device =
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vulkan_device =
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# 0: 0.5x (360p/540p) [EXPERIMENTAL]
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# 1: 0.75x (540p/810p) [EXPERIMENTAL]
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# 2 (default): 1x (720p/1080p)
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# 3: 2x (1440p/2160p)
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# 4: 3x (2160p/3240p)
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# 5: 4x (2880p/4320p)
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# 6: 5x (3600p/5400p)
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# 7: 6x (4320p/6480p)
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resolution_setup =
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# Pixel filter to use when up- or down-sampling rendered frames.
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# 0: Nearest Neighbor
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# 1 (default): Bilinear
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# 2: Bicubic
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# 3: Gaussian
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# 4: ScaleForce
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# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only]
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scaling_filter =
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# Anti-Aliasing (AA)
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# 0 (default): None, 1: FXAA
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anti_aliasing =
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# Whether to use fullscreen or borderless window mode
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# Whether to use fullscreen or borderless window mode
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# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
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# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
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fullscreen_mode =
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fullscreen_mode =
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