diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index cd0480173..06e602b46 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -59,7 +59,7 @@ private: * @param out Pointer to output buffer with flipped framebuffer * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei */ - void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out); + void FlipFramebuffer(const u8* in, u8* out); EmuWindow* m_render_window; ///< Handle to render window