nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
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@ -493,7 +493,7 @@ void Device::ReportLoss() const {
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std::this_thread::sleep_for(std::chrono::seconds{15});
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}
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void Device::SaveShader(const std::vector<u32>& spirv) const {
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void Device::SaveShader(std::span<const u32> spirv) const {
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if (nsight_aftermath_tracker) {
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nsight_aftermath_tracker->SaveShader(spirv);
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}
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