gl_state_tracker: Implement dirty flags for primitive restart
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37536d7a49
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46a1888e02
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@ -1017,10 +1017,19 @@ void RasterizerOpenGL::SyncCullMode() {
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}
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}
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void RasterizerOpenGL::SyncPrimitiveRestart() {
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void RasterizerOpenGL::SyncPrimitiveRestart() {
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const auto& regs = system.GPU().Maxwell3D().regs;
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auto& gpu = system.GPU().Maxwell3D();
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auto& flags = gpu.dirty.flags;
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if (!flags[Dirty::PrimitiveRestart]) {
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return;
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}
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flags[Dirty::PrimitiveRestart] = false;
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oglEnable(GL_PRIMITIVE_RESTART, regs.primitive_restart.enabled);
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if (gpu.regs.primitive_restart.enabled) {
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glPrimitiveRestartIndex(regs.primitive_restart.index);
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glEnable(GL_PRIMITIVE_RESTART);
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glPrimitiveRestartIndex(gpu.regs.primitive_restart.index);
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} else {
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glDisable(GL_PRIMITIVE_RESTART);
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}
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}
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}
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void RasterizerOpenGL::SyncDepthTestState() {
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void RasterizerOpenGL::SyncDepthTestState() {
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@ -164,6 +164,10 @@ void SetupDirtyBlend(Tables& tables) {
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FillBlock(tables[1], OFF(blend), NUM(blend), BlendStates);
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FillBlock(tables[1], OFF(blend), NUM(blend), BlendStates);
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}
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}
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void SetupDirtyPrimitiveRestart(Tables& tables) {
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FillBlock(tables[0], OFF(primitive_restart), NUM(primitive_restart), PrimitiveRestart);
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}
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void SetupDirtyMisc(Tables& tables) {
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void SetupDirtyMisc(Tables& tables) {
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auto& table = tables[0];
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auto& table = tables[0];
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@ -192,6 +196,7 @@ void StateTracker::Initialize() {
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SetupDirtyDepthTest(tables);
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SetupDirtyDepthTest(tables);
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SetupDirtyStencilTest(tables);
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SetupDirtyStencilTest(tables);
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SetupDirtyBlend(tables);
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SetupDirtyBlend(tables);
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SetupDirtyPrimitiveRestart(tables);
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SetupDirtyMisc(tables);
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SetupDirtyMisc(tables);
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auto& store = dirty.on_write_stores;
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auto& store = dirty.on_write_stores;
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@ -56,13 +56,13 @@ enum : u8 {
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Shaders,
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Shaders,
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ClipDistances,
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ClipDistances,
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ColorMask,
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FrontFace,
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FrontFace,
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CullTest,
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CullTest,
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DepthMask,
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DepthMask,
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DepthTest,
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DepthTest,
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PrimitiveRestart,
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StencilTest,
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StencilTest,
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ColorMask,
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PrimitiveRestart,
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PolygonOffset,
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PolygonOffset,
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Last
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Last
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