gpu: Migrate implementation to the cpp file

This commit is contained in:
ameerj 2021-10-01 00:57:02 -04:00
parent 8bd5742349
commit 427bf76e62
19 changed files with 948 additions and 705 deletions

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@ -48,8 +48,9 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
addr, offset, width, height, stride, format);
const auto pixel_format = static_cast<Tegra::FramebufferConfig::PixelFormat>(format);
const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
stride, pixel_format, transform, crop_rect};
const auto transform_flags = static_cast<Tegra::FramebufferConfig::TransformFlags>(transform);
const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
stride, pixel_format, transform_flags, crop_rect};
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);

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@ -13,6 +13,14 @@
#include "video_core/memory_manager.h"
namespace Service::Nvidia::Devices {
namespace {
Tegra::CommandHeader BuildFenceAction(Tegra::GPU::FenceOperation op, u32 syncpoint_id) {
Tegra::GPU::FenceAction result{};
result.op.Assign(op);
result.syncpoint_id.Assign(syncpoint_id);
return {result.raw};
}
} // namespace
nvhost_gpu::nvhost_gpu(Core::System& system_, std::shared_ptr<nvmap> nvmap_dev_,
SyncpointManager& syncpoint_manager_)
@ -187,7 +195,7 @@ static std::vector<Tegra::CommandHeader> BuildWaitCommandList(Fence fence) {
{fence.value},
Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceAction, 1,
Tegra::SubmissionMode::Increasing),
Tegra::GPU::FenceAction::Build(Tegra::GPU::FenceOperation::Acquire, fence.id),
BuildFenceAction(Tegra::GPU::FenceOperation::Acquire, fence.id),
};
}
@ -200,8 +208,7 @@ static std::vector<Tegra::CommandHeader> BuildIncrementCommandList(Fence fence,
for (u32 count = 0; count < add_increment; ++count) {
result.emplace_back(Tegra::BuildCommandHeader(Tegra::BufferMethods::FenceAction, 1,
Tegra::SubmissionMode::Increasing));
result.emplace_back(
Tegra::GPU::FenceAction::Build(Tegra::GPU::FenceOperation::Increment, fence.id));
result.emplace_back(BuildFenceAction(Tegra::GPU::FenceOperation::Increment, fence.id));
}
return result;

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@ -24,6 +24,7 @@
#include "command_classes/vic.h"
#include "video_core/cdma_pusher.h"
#include "video_core/command_classes/nvdec_common.h"
#include "video_core/command_classes/sync_manager.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"

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@ -9,13 +9,13 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "video_core/command_classes/sync_manager.h"
namespace Tegra {
class GPU;
class Host1x;
class Nvdec;
class SyncptIncrManager;
class Vic;
enum class ChSubmissionMode : u32 {

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@ -6,6 +6,7 @@
#include <array>
#include <bitset>
#include <cmath>
#include <limits>
#include <optional>
#include <type_traits>

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@ -4,8 +4,10 @@
#pragma once
namespace Tegra {
#include "common/common_types.h"
#include "common/math_util.h"
namespace Tegra {
/**
* Struct describing framebuffer configuration
*/
@ -16,6 +18,21 @@ struct FramebufferConfig {
B8G8R8A8_UNORM = 5,
};
enum class TransformFlags : u32 {
/// No transform flags are set
Unset = 0x00,
/// Flip source image horizontally (around the vertical axis)
FlipH = 0x01,
/// Flip source image vertically (around the horizontal axis)
FlipV = 0x02,
/// Rotate source image 90 degrees clockwise
Rotate90 = 0x04,
/// Rotate source image 180 degrees
Rotate180 = 0x03,
/// Rotate source image 270 degrees clockwise
Rotate270 = 0x07,
};
VAddr address{};
u32 offset{};
u32 width{};
@ -23,7 +40,6 @@ struct FramebufferConfig {
u32 stride{};
PixelFormat pixel_format{};
using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
TransformFlags transform_flags{};
Common::Rectangle<int> crop_rect;
};

File diff suppressed because it is too large Load Diff

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@ -4,19 +4,13 @@
#pragma once
#include <array>
#include <atomic>
#include <condition_variable>
#include <list>
#include <memory>
#include <mutex>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "video_core/cdma_pusher.h"
#include "video_core/dma_pusher.h"
#include "video_core/framebuffer_config.h"
#include "video_core/gpu_thread.h"
using CacheAddr = std::uintptr_t;
[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
@ -40,6 +34,9 @@ class ShaderNotify;
} // namespace VideoCore
namespace Tegra {
class DmaPusher;
class CDmaPusher;
struct CommandList;
enum class RenderTargetFormat : u32 {
NONE = 0x0,
@ -138,7 +135,18 @@ public:
}
};
explicit GPU(Core::System& system_, bool is_async_, bool use_nvdec_);
enum class FenceOperation : u32 {
Acquire = 0,
Increment = 1,
};
union FenceAction {
u32 raw;
BitField<0, 1, FenceOperation> op;
BitField<8, 24, u32> syncpoint_id;
};
explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
~GPU();
/// Binds a renderer to the GPU.
@ -162,9 +170,7 @@ public:
[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
/// Obtains current flush request fence id.
[[nodiscard]] u64 CurrentFlushRequestFence() const {
return current_flush_fence.load(std::memory_order_relaxed);
}
[[nodiscard]] u64 CurrentFlushRequestFence() const;
/// Tick pending requests within the GPU.
void TickWork();
@ -200,24 +206,16 @@ public:
[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const;
/// Returns a reference to the underlying renderer.
[[nodiscard]] VideoCore::RendererBase& Renderer() {
return *renderer;
}
[[nodiscard]] VideoCore::RendererBase& Renderer();
/// Returns a const reference to the underlying renderer.
[[nodiscard]] const VideoCore::RendererBase& Renderer() const {
return *renderer;
}
[[nodiscard]] const VideoCore::RendererBase& Renderer() const;
/// Returns a reference to the shader notifier.
[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify() {
return *shader_notify;
}
[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify();
/// Returns a const reference to the shader notifier.
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const {
return *shader_notify;
}
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value);
@ -232,80 +230,14 @@ public:
[[nodiscard]] u64 GetTicks() const;
[[nodiscard]] std::unique_lock<std::mutex> LockSync() {
return std::unique_lock{sync_mutex};
}
[[nodiscard]] std::unique_lock<std::mutex> LockSync();
[[nodiscard]] bool IsAsync() const {
return is_async;
}
[[nodiscard]] bool IsAsync() const;
[[nodiscard]] bool UseNvdec() const {
return use_nvdec;
}
[[nodiscard]] bool UseNvdec() const;
void RendererFrameEndNotify();
enum class FenceOperation : u32 {
Acquire = 0,
Increment = 1,
};
union FenceAction {
u32 raw;
BitField<0, 1, FenceOperation> op;
BitField<8, 24, u32> syncpoint_id;
[[nodiscard]] static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
FenceAction result{};
result.op.Assign(op);
result.syncpoint_id.Assign(syncpoint_id);
return {result.raw};
}
};
struct Regs {
static constexpr size_t NUM_REGS = 0x40;
union {
struct {
INSERT_PADDING_WORDS_NOINIT(0x4);
struct {
u32 address_high;
u32 address_low;
[[nodiscard]] GPUVAddr SemaphoreAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} semaphore_address;
u32 semaphore_sequence;
u32 semaphore_trigger;
INSERT_PADDING_WORDS_NOINIT(0xC);
// The pusher and the puller share the reference counter, the pusher only has read
// access
u32 reference_count;
INSERT_PADDING_WORDS_NOINIT(0x5);
u32 semaphore_acquire;
u32 semaphore_release;
u32 fence_value;
FenceAction fence_action;
INSERT_PADDING_WORDS_NOINIT(0xE2);
// Puller state
u32 acquire_mode;
u32 acquire_source;
u32 acquire_active;
u32 acquire_timeout;
u32 acquire_value;
};
std::array<u32, NUM_REGS> reg_array;
};
} regs{};
/// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary
/// core timing events.
@ -338,104 +270,9 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(VAddr addr, u64 size);
protected:
void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const;
private:
void ProcessBindMethod(const MethodCall& method_call);
void ProcessFenceActionMethod();
void ProcessWaitForInterruptMethod();
void ProcessSemaphoreTriggerMethod();
void ProcessSemaphoreRelease();
void ProcessSemaphoreAcquire();
/// Calls a GPU puller method.
void CallPullerMethod(const MethodCall& method_call);
/// Calls a GPU engine method.
void CallEngineMethod(const MethodCall& method_call);
/// Calls a GPU engine multivalue method.
void CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
u32 methods_pending);
/// Determines where the method should be executed.
[[nodiscard]] bool ExecuteMethodOnEngine(u32 method);
protected:
Core::System& system;
std::unique_ptr<Tegra::MemoryManager> memory_manager;
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
std::unique_ptr<VideoCore::RendererBase> renderer;
VideoCore::RasterizerInterface* rasterizer = nullptr;
const bool use_nvdec;
private:
/// Mapping of command subchannels to their bound engine ids
std::array<EngineID, 8> bound_engines = {};
/// 3D engine
std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
/// 2D engine
std::unique_ptr<Engines::Fermi2D> fermi_2d;
/// Compute engine
std::unique_ptr<Engines::KeplerCompute> kepler_compute;
/// DMA engine
std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
/// Inline memory engine
std::unique_ptr<Engines::KeplerMemory> kepler_memory;
/// Shader build notifier
std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
/// When true, we are about to shut down emulation session, so terminate outstanding tasks
std::atomic_bool shutting_down{};
std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
std::mutex sync_mutex;
std::mutex device_mutex;
std::condition_variable sync_cv;
struct FlushRequest {
explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_)
: fence{fence_}, addr{addr_}, size{size_} {}
u64 fence;
VAddr addr;
std::size_t size;
};
std::list<FlushRequest> flush_requests;
std::atomic<u64> current_flush_fence{};
u64 last_flush_fence{};
std::mutex flush_request_mutex;
const bool is_async;
VideoCommon::GPUThread::ThreadManager gpu_thread;
std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
struct Impl;
std::unique_ptr<Impl> impl;
};
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(GPU::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(semaphore_address, 0x4);
ASSERT_REG_POSITION(semaphore_sequence, 0x6);
ASSERT_REG_POSITION(semaphore_trigger, 0x7);
ASSERT_REG_POSITION(reference_count, 0x14);
ASSERT_REG_POSITION(semaphore_acquire, 0x1A);
ASSERT_REG_POSITION(semaphore_release, 0x1B);
ASSERT_REG_POSITION(fence_value, 0x1C);
ASSERT_REG_POSITION(fence_action, 0x1D);
ASSERT_REG_POSITION(acquire_mode, 0x100);
ASSERT_REG_POSITION(acquire_source, 0x101);
ASSERT_REG_POSITION(acquire_active, 0x102);
ASSERT_REG_POSITION(acquire_timeout, 0x103);
ASSERT_REG_POSITION(acquire_value, 0x104);
#undef ASSERT_REG_POSITION
} // namespace Tegra

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@ -130,9 +130,6 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(VAddr addr, u64 size);
// Stops the GPU execution and waits for the GPU to finish working
void ShutDown();
void OnCommandListEnd();
private:

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@ -8,6 +8,7 @@
#include <array>
#include <cstring>
#include <iterator>
#include <list>
#include <memory>
#include <mutex>
#include <optional>

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@ -20,6 +20,7 @@
#include "video_core/surface.h"
#include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/util.h"
namespace OpenGL {
namespace {

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@ -12,6 +12,7 @@
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/util_shaders.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/texture_cache_base.h"
namespace OpenGL {

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@ -21,6 +21,7 @@
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/util.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"

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@ -4,11 +4,11 @@
#pragma once
#include <compare>
#include <span>
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/texture_cache_base.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"

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@ -16,6 +16,7 @@
#include "common/fs/fs.h"
#include "common/logging/log.h"
#include "shader_recompiler/environment.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/memory_manager.h"
#include "video_core/shader_environment.h"
#include "video_core/textures/texture.h"

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@ -5,13 +5,13 @@
#pragma once
#include <array>
#include <atomic>
#include <filesystem>
#include <iosfwd>
#include <limits>
#include <memory>
#include <optional>
#include <span>
#include <stop_token>
#include <type_traits>
#include <unordered_map>
#include <vector>
@ -19,9 +19,7 @@
#include "common/common_types.h"
#include "common/unique_function.h"
#include "shader_recompiler/environment.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/textures/texture.h"
namespace Tegra {
class Memorymanager;

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@ -8,6 +8,7 @@
#include "video_core/texture_cache/image_view_info.h"
#include "video_core/texture_cache/texture_cache_base.h"
#include "video_core/texture_cache/types.h"
#include "video_core/texture_cache/util.h"
#include "video_core/textures/texture.h"
namespace VideoCommon {

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@ -4,10 +4,15 @@
#pragma once
#include <unordered_set>
#include "common/alignment.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/texture_cache_base.h"
#include "video_core/texture_cache/util.h"
namespace VideoCommon {

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@ -4,13 +4,12 @@
#pragma once
#include <array>
#include <mutex>
#include <span>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <queue>
#include "common/common_types.h"
#include "common/literals.h"
@ -18,10 +17,6 @@
#include "video_core/compatible_formats.h"
#include "video_core/delayed_destruction_ring.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/descriptor_table.h"
#include "video_core/texture_cache/image_base.h"
@ -30,7 +25,6 @@
#include "video_core/texture_cache/render_targets.h"
#include "video_core/texture_cache/slot_vector.h"
#include "video_core/texture_cache/types.h"
#include "video_core/texture_cache/util.h"
#include "video_core/textures/texture.h"
namespace VideoCommon {