Texture Cache: Fix downscaling and correct memory comsumption.
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@ -60,8 +60,8 @@ namespace {
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ImageBase::ImageBase(const ImageInfo& info_, GPUVAddr gpu_addr_, VAddr cpu_addr_)
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: info{info_}, guest_size_bytes{CalculateGuestSizeInBytes(info)},
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unswizzled_size_bytes{CalculateUnswizzledSizeBytes(info)},
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converted_size_bytes{CalculateConvertedSizeBytes(info)}, scale_rating{},
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scale_tick{}, gpu_addr{gpu_addr_}, cpu_addr{cpu_addr_},
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converted_size_bytes{CalculateConvertedSizeBytes(info)}, scale_rating{}, scale_tick{},
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scale_count{}, gpu_addr{gpu_addr_}, cpu_addr{cpu_addr_},
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cpu_addr_end{cpu_addr + guest_size_bytes}, mip_level_offsets{CalculateMipLevelOffsets(info)} {
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if (info.type == ImageType::e3D) {
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slice_offsets = CalculateSliceOffsets(info);
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