Texture Cache: Fix downscaling and correct memory comsumption.

This commit is contained in:
Fernando Sahmkow
2021-10-17 18:01:18 +02:00
parent b60966041c
commit 425ab9ef4b
8 changed files with 146 additions and 35 deletions

View File

@ -60,8 +60,8 @@ namespace {
ImageBase::ImageBase(const ImageInfo& info_, GPUVAddr gpu_addr_, VAddr cpu_addr_)
: info{info_}, guest_size_bytes{CalculateGuestSizeInBytes(info)},
unswizzled_size_bytes{CalculateUnswizzledSizeBytes(info)},
converted_size_bytes{CalculateConvertedSizeBytes(info)}, scale_rating{},
scale_tick{}, gpu_addr{gpu_addr_}, cpu_addr{cpu_addr_},
converted_size_bytes{CalculateConvertedSizeBytes(info)}, scale_rating{}, scale_tick{},
scale_count{}, gpu_addr{gpu_addr_}, cpu_addr{cpu_addr_},
cpu_addr_end{cpu_addr + guest_size_bytes}, mip_level_offsets{CalculateMipLevelOffsets(info)} {
if (info.type == ImageType::e3D) {
slice_offsets = CalculateSliceOffsets(info);