Merge pull request #8874 from vonchenplus/align_index_buffer_size
Align index buffe size when vertex_buffer_unified_memory enable
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		| @@ -168,7 +168,7 @@ void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) { | ||||
|     if (has_unified_vertex_buffers) { | ||||
|         buffer.MakeResident(GL_READ_ONLY); | ||||
|         glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset, | ||||
|                                static_cast<GLsizeiptr>(size)); | ||||
|                                static_cast<GLsizeiptr>(Common::AlignUp(size, 4))); | ||||
|     } else { | ||||
|         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle()); | ||||
|         index_buffer_offset = offset; | ||||
|   | ||||
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