Query Cache: Use VAddr instead of physical memory for adressing.
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7fcd0fee6d
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3dd5c07454
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@ -98,12 +98,12 @@ public:
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static_cast<QueryCache&>(*this),
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VideoCore::QueryType::SamplesPassed}}} {}
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void InvalidateRegion(CacheAddr addr, std::size_t size) {
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void InvalidateRegion(VAddr addr, std::size_t size) {
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std::unique_lock lock{mutex};
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FlushAndRemoveRegion(addr, size);
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}
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void FlushRegion(CacheAddr addr, std::size_t size) {
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void FlushRegion(VAddr addr, std::size_t size) {
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std::unique_lock lock{mutex};
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FlushAndRemoveRegion(addr, size);
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}
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@ -117,14 +117,18 @@ public:
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) {
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std::unique_lock lock{mutex};
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auto& memory_manager = system.GPU().MemoryManager();
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const std::optional<VAddr> cpu_addr_opt =
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memory_manager.GpuToCpuAddress(gpu_addr);
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ASSERT(cpu_addr_opt);
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VAddr cpu_addr = *cpu_addr_opt;
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CachedQuery* query = TryGet(cpu_addr);
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if (!query) {
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ASSERT_OR_EXECUTE(cpu_addr_opt, return;);
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const auto host_ptr = memory_manager.GetPointer(gpu_addr);
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CachedQuery* query = TryGet(ToCacheAddr(host_ptr));
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if (!query) {
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const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
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ASSERT_OR_EXECUTE(cpu_addr, return;);
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query = Register(type, *cpu_addr, host_ptr, timestamp.has_value());
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query = Register(type, cpu_addr, host_ptr, timestamp.has_value());
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}
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query->BindCounter(Stream(type).Current(), timestamp);
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@ -173,11 +177,11 @@ protected:
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private:
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/// Flushes a memory range to guest memory and removes it from the cache.
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void FlushAndRemoveRegion(CacheAddr addr, std::size_t size) {
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void FlushAndRemoveRegion(VAddr addr, std::size_t size) {
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const u64 addr_begin = static_cast<u64>(addr);
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const u64 addr_end = addr_begin + static_cast<u64>(size);
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const auto in_range = [addr_begin, addr_end](CachedQuery& query) {
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const u64 cache_begin = query.GetCacheAddr();
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const u64 cache_begin = query.GetCpuAddr();
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const u64 cache_end = cache_begin + query.SizeInBytes();
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return cache_begin < addr_end && addr_begin < cache_end;
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};
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@ -193,7 +197,7 @@ private:
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if (!in_range(query)) {
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continue;
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}
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rasterizer.UpdatePagesCachedCount(query.CpuAddr(), query.SizeInBytes(), -1);
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rasterizer.UpdatePagesCachedCount(query.GetCpuAddr(), query.SizeInBytes(), -1);
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query.Flush();
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}
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contents.erase(std::remove_if(std::begin(contents), std::end(contents), in_range),
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@ -204,13 +208,13 @@ private:
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/// Registers the passed parameters as cached and returns a pointer to the stored cached query.
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CachedQuery* Register(VideoCore::QueryType type, VAddr cpu_addr, u8* host_ptr, bool timestamp) {
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rasterizer.UpdatePagesCachedCount(cpu_addr, CachedQuery::SizeInBytes(timestamp), 1);
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const u64 page = static_cast<u64>(ToCacheAddr(host_ptr)) >> PAGE_SHIFT;
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const u64 page = static_cast<u64>(cpu_addr) >> PAGE_SHIFT;
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return &cached_queries[page].emplace_back(static_cast<QueryCache&>(*this), type, cpu_addr,
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host_ptr);
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}
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/// Tries to a get a cached query. Returns nullptr on failure.
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CachedQuery* TryGet(CacheAddr addr) {
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CachedQuery* TryGet(VAddr addr) {
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const u64 page = static_cast<u64>(addr) >> PAGE_SHIFT;
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const auto it = cached_queries.find(page);
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if (it == std::end(cached_queries)) {
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@ -219,7 +223,7 @@ private:
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auto& contents = it->second;
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const auto found =
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std::find_if(std::begin(contents), std::end(contents),
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[addr](auto& query) { return query.GetCacheAddr() == addr; });
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[addr](auto& query) { return query.GetCpuAddr() == addr; });
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return found != std::end(contents) ? &*found : nullptr;
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}
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@ -323,14 +327,10 @@ public:
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timestamp = timestamp_;
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}
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VAddr CpuAddr() const noexcept {
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VAddr GetCpuAddr() const noexcept {
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return cpu_addr;
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}
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CacheAddr GetCacheAddr() const noexcept {
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return ToCacheAddr(host_ptr);
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}
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u64 SizeInBytes() const noexcept {
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return SizeInBytes(timestamp.has_value());
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}
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@ -661,10 +661,9 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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if (!addr || !size) {
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return;
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}
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CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
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texture_cache.FlushRegion(addr, size);
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buffer_cache.FlushRegion(addr, size);
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query_cache.FlushRegion(cache_addr, size);
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query_cache.FlushRegion(addr, size);
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}
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void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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@ -676,7 +675,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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texture_cache.InvalidateRegion(addr, size);
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shader_cache.InvalidateRegion(cache_addr, size);
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buffer_cache.InvalidateRegion(addr, size);
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query_cache.InvalidateRegion(cache_addr, size);
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query_cache.InvalidateRegion(addr, size);
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}
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void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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@ -502,7 +502,7 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
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CacheAddr cache_addr = ToCacheAddr(system.Memory().GetPointer(addr));
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texture_cache.FlushRegion(addr, size);
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buffer_cache.FlushRegion(addr, size);
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query_cache.FlushRegion(cache_addr, size);
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query_cache.FlushRegion(addr, size);
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}
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void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
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@ -513,7 +513,7 @@ void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
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texture_cache.InvalidateRegion(addr, size);
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pipeline_cache.InvalidateRegion(cache_addr, size);
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buffer_cache.InvalidateRegion(addr, size);
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query_cache.InvalidateRegion(cache_addr, size);
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query_cache.InvalidateRegion(addr, size);
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}
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void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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