diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index a287b5ee1..21bac11ec 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -275,17 +275,25 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy std::string source = fmt::format(R"(// {} #version 430 core #extension GL_ARB_separate_shader_objects : enable -#extension GL_ARB_shader_ballot : enable -#extension GL_ARB_shader_viewport_layer_array : enable -#extension GL_EXT_shader_image_load_formatted : enable -#extension GL_NV_gpu_shader5 : enable -#extension GL_NV_shader_thread_group : enable -#extension GL_NV_shader_thread_shuffle : enable )", GetShaderId(unique_identifier, program_type)); if (is_compute) { source += "#extension GL_ARB_compute_variable_group_size : require\n"; } + if (device.HasShaderBallot()) { + source += "#extension GL_ARB_shader_ballot : require\n"; + } + if (device.HasVertexViewportLayer()) { + source += "#extension GL_ARB_shader_viewport_layer_array : require\n"; + } + if (device.HasImageLoadFormatted()) { + source += "#extension GL_EXT_shader_image_load_formatted : require\n"; + } + if (device.HasWarpIntrinsics()) { + source += "#extension GL_NV_gpu_shader5 : require\n" + "#extension GL_NV_shader_thread_group : require\n" + "#extension GL_NV_shader_thread_shuffle : require\n"; + } source += '\n'; if (!is_compute) {